Skyrim Special Edition
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NationalSpearmint

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NationalSpearmint

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About this mod

Replaces the Token of Kyne, given as a reward for the Kyne's Sacred Trials quest, with a permanent ability which grants the same (or optionally double) the token's effects.

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Considering how many objectives there are and how much travelling around you have to do for the Kyne's Sacred Trials quest, the reward at the end is absolutely terrible. An amulet which causes animals to do 10% less damage and bows to do 5% more damage? Even without doing your own enchanting, you'd probably be better off with... say, an amulet which raises your preferred armour skill by 15 points, or one which raises your Archery by 20%. However, if the amulets effect was a permanent buff, not wasting a valuable amulet space, that might be more reasonable... and that's what this mod does. Instead of giving you a useless token, Froki will now actually give you Kyne's blessing like he says that he will.
Since even as a permanent buff this is fairly weak, I've also created a 2x version, where the effects of the ability are twice as potent (20% less damage from creatures and 10% better archery). This might actually be a little overpowered, since 20% is a fairly substantial damage reduction (although besides the very start of the game, creatures aren't threats anyway, so taking damage from them doesn't usually matter much regardless); possibly a 10% less damage from creatures and a 15% archery buff would be more reasonable. Let me know if you want another version and I might get around to it eventually.

If you've already beaten the quest, this mod won't automatically give you Kyne's Blessing - however, you can add it through the console. If you're using a mod manager you should be able to see the mod's index (on my setup the mod manager says it's FE:004); type in the console "player.addperk " followed by the index and "D62" (on my setup, I would enter "player.addperk FE004D62").
If that doesn't work, or you can't easily find out the mod index, you can find the perk's ID with the console. Open the console, enter 'help "Kyne's Blessing"' (without the single quotes but with the double quotes) and note the ID of whichever one says "PERK: " and has an ID beginning with FE (in my case it says "PERK: (FE004D62) 'Kyne's Blessing'"). The base game has an unused perk which is also called Kyne's Blessing - that perk's ID begins with 00 though, whereas mine will always begin with FE because my mod's an ESL. You can then do the same as I mentioned earlier - type "player.addperk " followed by the ID listed in the console (as before, "player.addperk FE004D62" on my setup).