Thanks for the mod, works great. While stopping by to endorse, I notice some others in comments with issues so I'll recount my own experience & what worked for me. I am using the mod Knockout and Surrender which says in the description that it uses animations from this mod, at priority 5001. Disabling them in OAR resolved any issues with my PC & NPC doubling over for seemingly no reason. I never exactly figured out what was wrong with that mod, but it's fine. This mod however works fine.
Any chance of an OAR conversion? If you want to convert it you can do so automatically using DARtoOAR. Once you have done that you can tweak the Oar version of the mod to your liking.
For anyone wondering why I prefer OAR the biggest benefit is the in-game editor that allows users and mod authors to tweak the animation priorities and rules in game. Makes getting that custom feel so much easier. It also support additional logic and is expandable through the API.
Is there a way to change the percentages that this happens at? I'm looking through the _conditions.txt files (there's multiple, I dunno if that's just my installation or if it's normal), but I'm not confidently sure what values to change, if any.
There's only one _conditions.txt file with one line in it that says 0.2 and the description talks about 20%. I don't think you're looking at the correct mod, or you're looking at your entire folder and not the one from this mod
In the latest update of EVG Conditional idles the author changed priorities to 6 000 000, so priorities in this mod are no longer higher (of course can be changed on the user side)
I'm afraid your replacer overwrite "Conditional Expressions" (https://www.nexusmods.com/skyrimspecialedition/mods/45148). I was using EVG Conditional Idles with expression and it worked just fine. But after adding this mod, only EVG and replacer works under low health. No expression. Should I somewhat lower the priority of this mod? How?
Is it possible to make it work with 360-movement mod? I have it installed, and when walking towards camera while injured, character walks like nothing happened.
67 comments
I am using the mod Knockout and Surrender which says in the description that it uses animations from this mod, at priority 5001. Disabling them in OAR resolved any issues with my PC & NPC doubling over for seemingly no reason. I never exactly figured out what was wrong with that mod, but it's fine. This mod however works fine.
you have done that you can tweak the Oar version of the mod to your
liking.
For anyone wondering why I prefer OAR the biggest benefit is the in-game editor that allows users and mod authors to tweak the
animation priorities and rules in game. Makes getting that custom feel
so much easier. It also support additional logic and is expandable
through the API.
For NPCs only xD
Thanks so much!