Skyrim Special Edition
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igotnousername

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igotnousername

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67 comments

  1. MutantMucus
    MutantMucus
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    • 1 kudos
    Thanks for the mod, works great. While stopping by to endorse, I notice some others in comments with issues so I'll recount my own experience & what worked for me.
    I am using the mod Knockout and Surrender which says in the description that it uses animations from this mod, at priority 5001. Disabling them in OAR resolved any issues with my PC & NPC doubling over for seemingly no reason. I never exactly figured out what was wrong with that mod, but it's fine. This mod however works fine.
  2. Nedya10
    Nedya10
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    Every time I load up my game, everyone walks around like they're injured until I reload the entire game and run nemesis.
  3. jmzz3000
    jmzz3000
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    • 9 kudos
    Any chance of an OAR conversion? If you want to convert it you can do so automatically using DARtoOAR. Once
    you have done that you can tweak the Oar version of the mod to your
    liking.

    For anyone wondering why I prefer OAR the biggest benefit is the in-game editor that allows users and mod authors to tweak the
    animation priorities and rules in game. Makes getting that custom feel
    so much easier. It also support additional logic and is expandable
    through the API.
  4. DremoraD94
    DremoraD94
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    • 0 kudos
    hey ur mod r amazing but dual wield injury look so weird...can u fix it
  5. Trevithan
    Trevithan
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    Is there a way to change the percentages that this happens at? I'm looking through the _conditions.txt files (there's multiple, I dunno if that's just my installation or if it's normal), but I'm not confidently sure what values to change, if any.
    1. myztikrice
      myztikrice
      • member
      • 200 kudos
      There's only one _conditions.txt file with one line in it that says 0.2 and the description talks about 20%. I don't think you're looking at the correct mod, or you're looking at your entire folder and not the one from this mod
    2. Mare05
      Mare05
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      • 0 kudos
      Where do you find the conditions text file? I need help
  6. lilebonymace
    lilebonymace
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    In the latest update of EVG Conditional idles the author changed priorities to 6 000 000, so priorities in this mod are no longer higher (of course can be changed on the user side)
  7. TuyulCina
    TuyulCina
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    There is no sound for the injured sneaking animations. Can you please fix this?
  8. Metalyard
    Metalyard
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    • 30 kudos
    Skyrim VR version please!
    For NPCs only xD

    Thanks so much!
  9. CyberOrtek
    CyberOrtek
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    • 0 kudos
    I'm afraid your replacer overwrite "Conditional Expressions" (https://www.nexusmods.com/skyrimspecialedition/mods/45148). I was using EVG Conditional Idles with expression and it worked just fine. But after adding this mod, only EVG and replacer works under low health. No expression. Should I somewhat lower the priority of this mod? How?
    1. Kulharin
      Kulharin
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      • 598 kudos
      with related to EVG conditional idles.   Due you turn off the injury idles entirely in EVG and just use these? as EVG already has two tiers of injuries.
  10. Phantasmppp
    Phantasmppp
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    Is it possible to make it work with 360-movement mod? I have it installed, and when walking towards camera while injured, character walks like nothing happened.