About this mod
Uses DAR to implement FunnyBiz's Injured Animations.
Converted to SSE using CAO
- Requirements
- Permissions and credits
- Changelogs
It uses Dynamic Animation Replacer to dynamically apply injured animations.Triggers when below 20% health.
Converted to SE using CAO
Link to LE Version
[Requirements]
Dynamic Animation Replacer
[Features]
- Carefully selected among the animation resource to not include the 360 movement.
- 360 movement can be downloaded if you want to regardless.
- Applies to all Humanoid NPC's
REGARDING...
- 360 movement Behavior, that mod modifies the behavior files to use front forward animations instead when going backwards but only when weapons are sheathed. So if my guess is right (I've never used it before), if you're using 360 movement behavior, you're better off NOT using the 360 Optional file here or else you'll be facing backward even when you have your weapon drawn. Just pick the main file.
[Issues]
- Might look weird sometimes.
- Not a complete replacer
[Install]
1. Unzip in Data folder or use a Mod Manager.
[Uninstall]
1. Just remove it whenever
[Credits]
Felisky384 for Dynamic Animation Replacer
FunnyBizness for Injured Animations Resource
Cathedral Assets Optimizer
[Patches] (see miscellaneous)
None