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I do plan on finishing SSEUT, I just got very distracted by FFXIV.
The other modules are:
SSEUT ACTORS
SSEUT ARMOR
SSEUT CLUTTER
SSEUT LANDSCAPE
==
2x> 2x for SD.
4x> 4x for SD and 2x for HD.
Where SD is the resolution of stuff from original Skyrim release, and HD is stuff from the High Resolution Pack. I am doing this so that the resolution of the textures is level. For more info please go to the CSSET page.
PLEASE DOWNLOAD CSSET FIRST.
How to install:
Gimme screen archery HD quality:
clothes_4x, plants_4x,
Gimme big HD quality:
clothes_2x,plants_4x,
Gimme HD pack quality:
plants_2x
INSTALL ALL UPDATES
NOTE ON SYNTAX
4x does not mean 4k, 2x does not mean 2k, 1x does not mean 1k.
x refers to scaling factor
In example:
Scaling factor of 4:
512--->(4x)--->2k
1k --->(4x)--->4k
2k --->(4x)--->8k
Scaling factor of 2:
512--->(2x)--->1k
1k --->(2x)--->2k
2k --->(2x)--->4k
This is important to know, so for example, an armor set upscaled by 4x:
body: 1k --->(4x)---> 4k
boots, gloves, helmet: 512--->(4x)--->2k
You can see why calling this '4k' would be incorrect, because there are many 2k textures included in this.
OLD INFO
Will write a better description
Pending complete rewrite because I hate myself. (
These have mildly technically descriptions and information, some of which is a version or so out of date, because I'm trying to push these out. Essentially just makes things look better without being too different from vanilla.
Cleaned (1x) sets have been moved to 'Old files', because they are Deprecated by CSSET.
Q:
8x for landscape and plants?
A:
No.
For this mod I use Skyrim LE + HD texture pack + Normal maps & new textures from SSE. For modules I will define into two catagories: Mostly HD and Mostly Original.
Mostly HD:
Will be mostly:
4x will be max ~8k textures. 2x will be max ~4k textures. 1x will be max ~2k textures.
4x will be 4x of SSE textures. 2x will be 2x of SSE textures. 1x will be 1x of SSE textures.
4x will be 8x of Original Skyrim. 2x will be 4x of Original Skyrim. 1x will be 2x of Original Skyrim.
Original Skyrim means Skyrim Legendary WITHOUT HD Pack.
Mostly HD pack:
Clothes
Armor
Weapons
Clutter (soon)
Mostly Original:
Will be mostly:
4x will be max ~4k textures. 2x will be max ~2k textures. 1x will be max ~1k textures.
4x will be 2x of SSE textures. 2x will be 1x of SSE textures. 0.5x will be 1x of SSE textures.
4x will be 4x of Original Skyrim. 2x will be 2x of Original Skyrim. 1x will be 1x of Original Skyrim.
The improvements will still be great for 2x! Even though this is the same size as SSE, SSE poorly upscales.
Original Skyrim means Skyrim Legendary. HD pack doesn't exists for things in here anyway :-).
Mostly Original textures:
Landscape
Plants
=======
Is this a flawless masterpiece?
No.
Requirements:
Skyrim Special Edition - wow
Resolution (Current v0.2) - Click spoiler to see comparisons to Skyrim SE.
Also view comparison slider image!
1x: HALF (0.5x) THE RESOLUTION OF SKYRIM SE. Cleaned textures of Skyrim Legendary, which are actually better than SE, despite being half the size. I use smooth2 model.
2x: SAME (1x) RESOLUTION AS SKYRIM SE. Just doesn't Look like s***. Downsized 4x.
4x: TWICE (2x) THE RESOLUTION OF SKYRIM SE. The 1x, upscaled by 4x using an ESRGAN model.
Landscape: I used manga109 model.
Difference of block compression BC1, BC3, and BC7:
In dds texture (the textures skyrim uses), compression via BC1, and BC3 (with alpha), is blocky. Because of this, in original Skyrim, people sometimes leave textures uncompressed. Uncompressed has a big file size.
With the new block compression, via BC7, it is nearly the same quality as uncompressed, but has the same size as BC1, and BC3. However, this is only supported in Fallout 4 and Skyrim SE.
For some god-forsaken reason, when releasing SkyrimSE they still compressed the textures to BC1 and BC3. So even If I do not upscale, by removing BC1-BC3 artifacts and compressing as BC7, the quality is improved.
TLDR: Even without upscale, there is big difference. NO MORE BLOCKY! @400% zoom, so you can see the difference.
Compatibility:
Cannot use with Skyrim Legendary. See "Difference of block compression" above. If you change this BC7 -> uncompressed or BC1, BC3; then, it will work.
Permissions:
I don't care.
Credits / Tools:
G_k; Cathedral Assets Optimizer
imagemagick
gigapixel
xinntao; ESRGAN
Honh / ptsruder; image enhancing utility
Alsa; Models
nmkd; Models
blueamulet; Models
ZaphodBreeblebox; Models
Blackscout; Models
Game Upscale Discord and Wiki