Skyrim Special Edition
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kartoffel

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Kartoffels

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About this mod

I upscaled textures of armor of Creation Club with ESRGAN. I made this on request.

Permissions and credits
Will write a better description later maybe. If you look at my profile you can see I upscale a lot of stuff and info, blah, blah.

This:
I upscaled textures of armor of Creation Club with ESRGAN. I made this on request.

Is this a flawless masterpiece?
No, this is something my computer did while I played animal crossing, because computer smart. If an actual texture artist made something, it would be better than mine. But alas, there isn't, and I am lazy and untalented. Therefore, you get AI textures.

Kartoffel, does this really need to be 4x?
Actually no, all of the body textures were 2k resolution, upscaling that by 4 would give 8k textures. So I upscaled by 4x and downsampled by 0.5, to arrive at 4k body textures and 2k hand, feet, and head textures.
4x*0.5x=2x <-- quick maths

Requirements:
Skyrim Special Edition - wow
Creation Club Armor - big surprise

Process:
All textures:Remove BC1-3 compression with Bc1-smooth2 model.
Diffuse:Upscale 4x with interpolated model Manga109 and WeaponsAndArmor @ 0.8, Alpha channel is box model.
Diffuse:Downsample 0.5x with box model.
All textures:Compress to BC7.

Resolution:
2x:Diffuse. Body textures are 4k. Hands, feet, and head textures are 2k.
1x:Environmental, Glow, Normal, Specular, Cubemap.

4x does not mean 4k. It is the scaling factor.
If original is:
512x512, output is 2048x4096 (2k)
1028x1028 (1k), output is 4096x4096 (4k)

2x does not mean 2k. It is the scaling factor.
If original is:
512x512, output is 1028x1028(1k)
1028x1028 (1k), output is 2048x2048 (2k)


Difference of block compression BC1, BC3, and BC7:
In dds texture (the textures skyrim uses), compression via BC1, and BC3 (with alpha), is blocky. Because of this, in original Skyrim, people sometimes leave textures uncompressed. Uncompressed has a big file size. 
With the new block compression, via BC7, it is nearly the same quality as uncompressed, but has the same size as BC1, and BC3. However, this is only supported in Fallout 4 and Skyrim SE.

TLDR: Even without upscale, there is big difference. NO MORE BLOCKY! @400% zoom, so you can see the difference.


Compatibility:
Cannot use with Skyrim Legendary. See "Difference of block compression" above. If you change this BC7 -> uncompressed or BC1, BC3; then, it will work.
Cathedral Assets Optimizer is your friend, guys.

Permissions:
I don't care.

Credits:
xinntao; ESRGAN
G_k; Cathedral Assets Optimizer
Honh and Pstruder; image enhancing utility
Alsa; Models
Game Upscale Discord and Wiki