Thank you! Not only do I get a fantastic mod (will be trawling your catalogue) but I also get a laugh: "Some guy requested this, and I was playing animal crossing so okay. " and a full explanation: "potaot why file such big? dear friend, if origin is 110MB and upscale is 4x then output is 4^2 * 110MB = 16 *110MB = 1760MB =~ 1.8GB Bless nexus, allowing the big files." Hope you had a great eclipse day!
Thank you. I got a look at your wrymstooth upscale and adored it, and i've been looking for something that brought the other masks up to standard. Since I use accoutrements, this is a godsend.
Another one of Kartoffels Files that takes forever to download :P Nah, its just my current connection otherwise it would take like 20min max. 360kb's per second at the moment. Its better at Nighttime though. around 1,7mb. Would do a premium for unlimited but i come and go every few months.
Immersive Armors and Weapons I don't have permission for, so I cannot make sorry. Cloaks of Skyrim I think has upscales and even genuine redraws so its already done. Winter is Coming I also don't have permission for.
Tried it but it took like 45 min in CAO and the textures were still in SE format. I knew it bc the textures were still "screwed" up (pixellated rgb squares everywhere) when looking at it through a standard .dds viewer. Edit: looks like I had to "optomize" it for SSE first before converting it, but that doesn't make sense since it's already in SSE format.
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dear friend,
if origin is 110MB
and upscale is 4x
then output is 4^2 * 110MB = 16 *110MB = 1760MB =~ 1.8GB
Bless nexus, allowing the big files."
Hope you had a great eclipse day!
1. 1x would be what is in the original mod (4x means 4 times the original size)
2. Use Ordenador and downscale it
Nah, its just my current connection otherwise it would take like 20min max.
360kb's per second at the moment. Its better at Nighttime though. around 1,7mb.
Would do a premium for unlimited but i come and go every few months.
Edit: looks like I had to "optomize" it for SSE first before converting it, but that doesn't make sense since it's already in SSE format.