Hey, thanks for the great mod! I'm not sure if this is still being updated, but I was wondering if it's possible to fix the stretched UI. It just looks off to me.
One thing that I wondered; with the improved QuickMenu (Q Key) from SkyUI, and this mod, if there is any way to save one's current QuickMenu configuration. I tend to quickly get certain weapons and spells when I play, and eventually, it gets to be a rather time-consuming task to set up my QuickMenu and distribute my favourites across the 8 submenus each time, so being able to save the configuration, and load it in on different games would be awesome.
I was wondering if anyone had figured out a way to do that
I noticed a very (minor) quirk in the favorites menu related to my sorting mod. I have tagged a lot of skyrims items in my mod, Armor items are sorted\taged, Special > regular enchanted > unenchanted, in that order.
In some cases, SKYUI Fav, handles item ordering a little differently depending on how (some) items are formatted, and creates minor ordering changes that are different from what you see in the standard SkyUI categories, or Xedit. Not a big deal or anything like that, just something I noted a while back.
The author of SkyUI has released the source for version 4.1 on his GitHub: https://github.com/schlangster/skyui This means that whatever changes they have made to the mod in version 5.2SE, 5.1SE, and probably 4.1SE are not included in that source. Authors like me who want to modify that mod has two options; to either ignore those changes and compile their mod based on 4.1SE which can potentially bring bag fixed bugs and malfunction new features (like what you described) or use an SWF editor and try to dig through compiled code and built-up interface to find what they needed and change it to their liking. The second option unfortunately has a downside. Since the available software is not capable and easy-to-use to make every change you could do with adobe flash, you sometimes end up spending 100x the time you were going to make the change using adobe flash.
There is still a third option. Someone who really got the time and incentive can download JPEXS flash decompiler, SKYUI 4.1 source from Github, SkyUI 5.2SE from SSE Nexus, notepad++ and its compare plugin, extract the BSAcontents of SkyUI, decompile each SWF from the BSA into different folders, compare each decompiled ActionScript using the compare plugin of notepad++ with the 4.1 sources to find whatever changes they have made to the latest version of the scripts. create the same changes in the source ActionScript, compare the FLA files using adobe flash cs6 and make the same changes to the source FLA. I believe it would take more than 200 hours to do the above based on the number of source scripts.
Any chance you could do a variant of this where you add a few additional selectors for individual schools of magic? Most favorites menus take up the whole screen but something more compact would be great.
Thank you, just started using it, work well for now! If i may, i too find the text hard on the eyes. It look stretch upward (or squished sideways). I wouldn't mind loosing some space for better sized text, since the menu is still much improved by the other changes you've made.
34 comments
possibly dear diary
possibly sky ui weapons pack
(but this mod isnt really redundant... its just being overwritten..)
if you click on this mod in mod manager
then it should show you which files are overwriting this
then you put this above those files
should work - worked for me.
I was wondering if anyone had figured out a way to do that
I noticed a very (minor) quirk in the favorites menu related to my sorting mod. I have tagged a lot of skyrims items in my mod, Armor items are sorted\taged,
Special > regular enchanted > unenchanted, in that order.
In some cases, SKYUI Fav, handles item ordering a little differently depending on how (some) items are formatted, and creates minor ordering changes that are different from what you see in the standard SkyUI categories, or Xedit. Not a big deal or anything like that, just something I noted a while back.
https://github.com/schlangster/skyui
This means that whatever changes they have made to the mod in version 5.2SE, 5.1SE, and probably 4.1SE are not included in that source. Authors like me who want to modify that mod has two options; to either ignore those changes and compile their mod based on 4.1SE which can potentially bring bag fixed bugs and malfunction new features (like what you described) or use an SWF editor and try to dig through compiled code and built-up interface to find what they needed and change it to their liking. The second option unfortunately has a downside. Since the available software is not capable and easy-to-use to make every change you could do with adobe flash, you sometimes end up spending 100x the time you were going to make the change using adobe flash.
There is still a third option. Someone who really got the time and incentive can download JPEXS flash decompiler, SKYUI 4.1 source from Github, SkyUI 5.2SE from SSE Nexus, notepad++ and its compare plugin, extract the BSAcontents of SkyUI, decompile each SWF from the BSA into different folders, compare each decompiled ActionScript using the compare plugin of notepad++ with the 4.1 sources to find whatever changes they have made to the latest version of the scripts. create the same changes in the source ActionScript, compare the FLA files using adobe flash cs6 and make the same changes to the source FLA. I believe it would take more than 200 hours to do the above based on the number of source scripts.
If i may, i too find the text hard on the eyes. It look stretch upward (or squished sideways).
I wouldn't mind loosing some space for better sized text, since the menu is still much improved by the other changes you've made.
Anyways, thank you again!