I love this mod! Any chance you might upload a version with just the two gates? I want to use this with Morthal Where's Wares (https://www.nexusmods.com/skyrimspecialedition/mods/35751) but there's some clipping with the walkay and the fishing racks get in the way. Thanks! edit: nevermind, sorry
There are 2 problems with the CFTO patch - with this and the other mod capital of the pale: 1) there are two knapsacks floating(in the original position of the carriage before the patch). Easily disabled via console 2) In addition to 1) I have to say that unfortunately the CFTO covered carriages addon is incompatible (because the canopy stays in the original position pre-patch).
Good work, endorse it, also tip to people who use it with the northern road, sort it under the northern road, otherwise one of the guards will have a problem with the navmesh, it will keep hitting the wall,and this mod doesn't edit the landscape, so no patch needed
Hi I'm a french xbox player, sorry for my english Little issue with better skyrim snow or better dynamic snow at the city gate near the jarl longhouse. Thanks for your work realy lore friendly
If there was a patch for Finding Helgi... and Laelette - A Laid to Rest Overhaul I'd switch to this in a second... sadly, it requires some manual navmesh editing in 2 cells to compensate for the walls and changes made by the linked mod and I am clumsy as all heck with with the CK exterior editing.
For what it's worth, I just played the Laid to Rest quest with this city mod and that quest mod and didn't notice any obvious bugs. The only thing I'd count as strange is Thonnir passing through the burnt house ruins when I told him to go to the graveyard.
Most of the cities overhaul mods needs two tones of patches to work fine - and still, we facing issues here and there. Also, most of these cities overhaul mods making the cities huge, like... Paris in 1356! In your case, you making reasonable cities expansions, with the reasonable add-ons. I like your mods, keep it up.
Hy symon i've been using almost all of your mods lately. They are simple and unintrusive just the way i like it they add a little bit of flavour without going into exageration. I've noticed there's a small clipping with CFTO and this mod a wall clips a little bit inside the carriage. i made a patch for myself. i would gladly share it if you give me the permission to upload it! since this is your mod! Other than that, good job i'm really enjoying this!
Sorry for the extremely late reply!!! i'm back now and i'm working on a patch for cfto. I'll upload it in the next days. Yes i had the patch my self but reinstalling everything and loosing my folder where i do my patches took me a bit to recover. ps. one last question i don't remember if your mods are compatible with cities of the north? it should be right? replacing the mesh for the buildings shouldn't interfere with your mods i think.
Could we please get a patch? There are some navmeshes that need ti be resolved. I was able to do one for Skaal You Need + Village of the Skaal but this one is more complex due to the z axis factor in the navmeshes.
Hey man I love this collection. I noticed the CTFO carriage for Morthal just barely doesn't clip with the northern wall you've added, but it is sort of lodged in a space a carriage wouldn't be. Just thought I should report it for the possibility of a patch. Thanks!
33 comments
Thanks!
edit: nevermind, sorry
1) there are two knapsacks floating(in the original position of the carriage before the patch). Easily disabled via console
2) In addition to 1) I have to say that unfortunately the CFTO covered carriages addon is incompatible (because the canopy stays in the original position pre-patch).
I'm a french xbox player, sorry for my english
Little issue with better skyrim snow or better dynamic snow at the city gate near the jarl longhouse.
Thanks for your work realy lore friendly
Also, most of these cities overhaul mods making the cities huge, like... Paris in 1356! In your case, you making reasonable cities expansions, with the reasonable add-ons. I like your mods, keep it up.
As always MA is free to upload the patch.
If you are using The Marshlands mod I highly recommend to also use my cleaned and fixed .esp of that mod, see my comment over on the mod page for The Marshlands for more info: https://www.mediafire.com/file/bc3pd7pja2eumd4/Themarshlands.esp/file
They are simple and unintrusive just the way i like it they add a little bit of flavour without going into exageration.
I've noticed there's a small clipping with CFTO and this mod a wall clips a little bit inside the carriage. i made a patch for myself.
i would gladly share it if you give me the permission to upload it! since this is your mod!
Other than that, good job i'm really enjoying this!
Yes i had the patch my self but reinstalling everything and loosing my folder where i do my patches took me a bit to recover.
ps. one last question i don't remember if your mods are compatible with cities of the north? it should be right? replacing the mesh for the buildings shouldn't interfere with your mods i think.
added, but it is sort of lodged in a space a carriage wouldn't be. Just thought I should report it for the possibility of a patch. Thanks!