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Symonson

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Symonson

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33 comments

  1. professorgoatman
    professorgoatman
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    I love this mod! Any chance you might upload a version with just the two gates? I want to use this with Morthal Where's Wares (https://www.nexusmods.com/skyrimspecialedition/mods/35751) but there's some clipping with the walkay and the fishing racks get in the way.
    Thanks!
    edit: nevermind, sorry
    1. PhazoniteX
      PhazoniteX
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      Nevermind as in these are compatible without clipping?
    2. crstreeter79
      crstreeter79
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      To finish the story. Compatibility patch is on the where's wares page.
  2. Murzley
    Murzley
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    There are 2 problems with the CFTO patch - with this and the other mod capital of the pale:
    1) there are two knapsacks floating(in the original position of the carriage before the patch). Easily disabled via console
    2) In addition to 1) I have to say that unfortunately the CFTO covered carriages addon is incompatible (because the canopy stays in the original position pre-patch).
    1. Symonson
      Symonson
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      Thanks for your feedback, I'll see to (re)moving the floating knapsacks and possibly provide a further patch for the carriage's canopy.
  3. Gydehn
    Gydehn
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    • 8 kudos
    Good work, endorse it, also tip to people who use it with the northern road, sort it under the northern road, otherwise one of the guards will have a problem with the navmesh, it will keep hitting the wall,and this  mod doesn't edit the landscape, so no patch needed
    1. Symonson
      Symonson
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      Thank you, I'm glad you like it. And thanks for the advice.
  4. Brolyssl83
    Brolyssl83
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    Hi
    I'm a french xbox player, sorry for my english 
    Little issue with better skyrim snow or better dynamic snow at the city gate near the jarl longhouse.
    Thanks for your work realy lore friendly 
  5. Kulharin
    Kulharin
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    If there was a patch for Finding Helgi... and Laelette - A Laid to Rest Overhaul I'd switch to this in a second... sadly, it requires some manual navmesh editing in 2 cells to compensate for the walls and changes made by the linked mod and I am clumsy as all heck with with the CK exterior editing.
    1. Symonson
      Symonson
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      I will see what I can do.
    2. ZaranTalaz
      ZaranTalaz
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      For what it's worth, I just played the Laid to Rest quest with this city mod and that quest mod and didn't notice any obvious bugs. The only thing I'd count as strange is Thonnir passing through the burnt house ruins when I told him to go to the graveyard.
  6. andymash70
    andymash70
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    Most of the cities overhaul mods needs two tones of patches to work fine - and still, we facing issues here and there.
    Also, most of these cities overhaul mods making the cities huge, like... Paris in 1356! In your case, you making reasonable cities expansions, with the reasonable add-ons. I like your mods, keep it up.
    1. Symonson
      Symonson
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      Thanks, I appreciate it!
  7. bientje
    bientje
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    I made a patch for Capital of Hjaalmarch + The Marshlands taking care of some clipping trees: https://www.mediafire.com/file/6eu8l4gl1w19zyp/Capital_of_Hjaalmarch_%252B_The_Marshlands_Patch.esp/file

    As always MA is free to upload the patch.

    If you are using The Marshlands mod I highly recommend to also use my cleaned and fixed .esp of that mod, see my comment over on the mod page for The Marshlands for more info: https://www.mediafire.com/file/bc3pd7pja2eumd4/Themarshlands.esp/file
  8. Replay64
    Replay64
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    • 4 kudos
    Hy symon i've been using almost all of your mods lately.
    They are simple and unintrusive just the way i like it they add a little bit of flavour without going into exageration.
    I've noticed there's a small clipping with CFTO and this mod a wall clips a little bit inside the carriage. i made a patch for myself.
    i would gladly share it if you give me the permission to upload it! since this is your mod!
    Other than that, good job i'm really enjoying this!
    1. Symonson
      Symonson
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      Hey, thanks! I am glad you like it! Feel free to upload your patch, I would link it to the mod page, if you do not mind.
    2. litlesmall
      litlesmall
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      • 0 kudos
      Same issues. Did you ever upload the patch?
    3. lenora22
      lenora22
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      • 9 kudos
      Would also love this patch. :)
    4. Replay64
      Replay64
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      • 4 kudos
      Sorry for the extremely late reply!!! i'm back now and i'm working on a patch for cfto. I'll upload it in the next days.
      Yes i had the patch my self but reinstalling everything and loosing my folder where i do my patches took me a bit to recover.
      ps. one last question i don't remember if your mods are compatible with cities of the north? it should be right? replacing the mesh for the buildings shouldn't interfere with your mods i think.
  9. Kulharin
    Kulharin
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    Finding Helgi and Laelette - A Laid to Rest Overhaul? I believe is currently not compatible without patching.
    1. Symonson
      Symonson
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      I have not tested this, sorry.
    2. Kulharin
      Kulharin
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      Could we please get a patch? There are some navmeshes that need ti be resolved.  I was able to do one for Skaal You Need + Village of the Skaal but this one is more complex due to the z axis factor in the navmeshes.
  10. lotuscentre
    lotuscentre
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    Hey man I love this collection. I noticed the CTFO carriage for Morthal just barely doesn't clip with the northern wall you've
    added, but it is sort of lodged in a space a carriage wouldn't be. Just thought I should report it for the possibility of a patch. Thanks!