Skyrim Special Edition
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Janquel

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Janquel

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About this mod

Shifts placed idle markers from AI Overhaul to match the new exteriors for JKs Skyrim

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Changelogs
I recently made the transition to using AI Overhaul SSE due to its generally high compatibility. However, I did a quick sanity check against my mod list, and found a few spots where idle markers were placed inside geometry (or otherwise inaccessible locations) thanks to some of the other mods I have installed (smaller patches for COTN - Dawnstar and PCE are on their respective pages, for example). JKs Skyrim touches a number of locations which AI Overhaul does, and it ends up that there's a few spots where a marker had to be shifted slightly to the side to be accessible or, more commonly, the idle marker was now embedded in the ground below a placed deck, so I just moved it vertically higher. This is just a quick runthrough patch which I believe takes care of all of those - if you run into anything else, please let me know.

It's based off of Version 1.7 of AI Overhaul SSE for AE. Given it's still getting updates, I will definitely attempt to keep in sync with any future revisions, but the future is unknown, so buyer beware :) If you're sticking to older versions, or the 1.7 for SE (without the fish.esm), stick to the 1.1.2 version in the Old Versions section.

Included Patch Details

Complete list of all changes in spoilers:
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• Shifts 6 persistent markers in Tamriel - a drinking marker in Dawnstar, two warm arm markers (one in Morthal, one in Dawnstar), and three sit ledge markers in Riverwood which were overlapping a fence
• Moved 6 markers in Dawnstar - a "look far", two warm arms, a browse idle, a sandbox kneeling, and a wall lean.
• Moved two markers in Winterhold - a warm self and a warm arms
• Moved three additional markers in Riverwood - two sit ledge and a read book
• Moved four markers in Ivarstead - three stand, one read
• Moved three markers in Dragon Bridge - one flowers, one stand, one drinking
• Moved three markers in Rorikstead - one read, one sit, and one search
• Moved four markers in Morthal - two stand, one kneel, one warm
• Moved four markers in Falkreath - two kneel, one lean, one stand
• Moved three markers in Windhelm - one wall idle, one lean, one warm arms
• Moved 11 markers in Riften - 6 stand, one read note, one read book, one lean table, one sit, one wall lean
• Moved three markers in Markarth - one stand, one lean, one browse
• Moved four markers in Whiterun - One persistent bedroll, one sit ledge (which was moved to the same location JK's The Bannered Mare does), and one additional bedroll and ledge marker
• Moved 12 markers in Solitude - a persistent stand and play flute, 5 additional stand, two read note, one lean, two sit cross legged
• Moved four markers in Solthsheim - one stand, one warm hands, one browse, and one wall lean, all in Skaal Village.
• Forwards persistence on one reference in Whiterun
• Shifts a few markers in Morthal's docks having to do with fishing


Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. The patch should have its appropriate masters set, and should be loaded after both parent mods. Some of the fixes in question are on persistent locations, and may require a new save to work 100% correctly, but these are idle markers so it may not be immediately apparent.

Compatibility
JKs Skyrim has a ton of different compatibility patches with various other city overhauls, etc - I cannot guarantee that this will work properly with all of them.

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
mnikjom and SpiderAkiraC for AI Overhaul
jkrojmal and Teabag86 for JKs Skyrim