Skyrim Special Edition
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Created by

Nico coiN

Uploaded by

nico21000

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About this mod

This mod adds a dynamic water layer in troughs from vanilla forges.
Possible impact on performance: 75 to 100 additionnal vertices by fixed forge (which can be considered negligible) and water rendering activation in a few areas that do not originally have it.

Uses ONLY resources already present in base game, skilfully placed by me.

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This mod was originally designed by me for PS4. Forges troughs are lacking a dynamic water layer ingame, which is immersion-breaking imo. Although a proper fix already exists on PC and XB1 (see here), it was impossible to port it on PS4 because of Sony restrictions : no external assets are allowed. So, I had to imagine a different way to implement it.

How is it made?
Basically, it consists of 3 small square water patches added to each forge (except the Skyforge that has 4, as its trough is a bit larger than the one from the "regular" forge mesh). These square water patches are using an already existing mesh from the vanilla game, which is quite large (it's a sea water square, if you see the scale...). So, I had to apply a 0,08 scale factor to it. But once it's been so incredibly downsized, all water surface rendering effects are not visible anymore. So I had to affect a new water type to it, with tweaked values allowing an eye-candy look ingame. And here it is!

Is it best to use this mod or the previous fix?
These 2 mods are redundant and are fixing the same thing. My mod is an alternative with no external asset, fixing ALL forges from the vanilla game and DLCs, whereas the previous fix (if I remember right) is lacking a few ones (Severin manor, Thirsk once rebuilt, Hearthfire manors, maybe some others). I'm especially putting it here for reference, so as PS4 modders can implement it in their mods by using the resources I'm offering (plugin + excel maths sheet + tutorial).

Compatibility:
  • USSEP: 100% compatible as all its few edits are carried here, although not required nor mandatory...
  • JK mods: not 100% compatible, although only visual oddities may occasionally happen. Some of JK mods are moving vanilla forges (I have the Riverwood one in mind). My water patches will look out of place in this case. You can however make compatibility patches by using the aforementioned resources.
  • Other mods: I don't know, but feel free to report it in the comment section so as other modders can make compatibility patches (no, I won't handle this myself)

Installation:
Drop "Blacksmith Forge Water Fix.esp" in your SSE Data folder. Activate the plugin by any usual mean. No specific place in your load order. Play and enjoy!

Uninstallation:
Remove "Blacksmith Forge Water Fix.esp" from your SSE Data folder. Just ignore the game warning about the missing plugin when reloading your savegame : as this mod is only adding STATICs it is totally impossible to cause any save corruption...