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Author notes
Please see EnaiSiaions original mod to confirm permissions. https://www.nexusmods.com/skyrimspecialedition/users/3959191
File credits
Original ordinator mod by: EnaiSiaion https://www.nexusmods.com/skyrimspecialedition/users/3959191
This mod reduces the magick drain by over 1000%, allowing you to have a temporary mana pool through the use of potions or mod added effects (like the atronac stone from andromedous). It also means magicka regen buffs can noticeably slow the mana drain. I tested it with about 350% regen buff and it took about a minute to drain a full bar. With the right build in vanilla skyrim you can reach over 550% and you can get much higher with the average modded game. I don't think u can regenerate magick naturally, no matter how high you regen buffs, but i only tested this up to 500%.
I also altered the perk description to match the new effects, because i don't expect my players to memorize the changes of all 500 mods in their load order.
By default Vancien magic drains the players magic by a few hundred thousand points per second, completely preventing the ability to cast spells that arn't free. Not only does this render magicka regen buffs useless, but it can also create alot of other issues with other mods and create some incredibly tedious moments. This mod reduces it too around 3-4% per second.
For example a modded quest may not include beds and might not be exitable until your progress further, potentially trapping a mage and forcing them to lower the difficulty to punch their way out of a dungeon or spend half an hour sparking a centurion to death.
to do: Test if enough regen buff can push your regen back into positive.
Release a balanced version nerfing spell slots.
Should be compatible with anything and mergeable with anything that loads after ordinator and ordinator itself.
Please share any issues you find and if you have an ideas for balancing this i encourage you to drop a comment.