Uninstalling the mod at mid-game it's not recommended; start a new game after uninstalling. This for the reason the modifications applied by this mod to the level lists and relative outfits. Removing the mod during a game started session with this modification applied is the sole responsibility of the user. Use a save game file without this mod applied has backup if it's necessary a rollback.
Would this work with a mod that changes the textures and/or meshes of vanilla armors?
As the description say:
"This is not a repleacer models mod, but it add new variants in the same way as the vanilla Skyrim original sets."
The variants are modelled in Blender by exploiting the UV maps as much as I could, so yes, with all of them will work.
Yes. Keywords are intentionally the same based on the variant sets or pieces; intentionally just to avoid incompatibility issues with other mods based on the vanilla references.
Does this mod change the armor NPCs will be wearing?
All the variants are integrated in the game as the original corresponding with a totally new created records (not only the models), so it dosen't repleace nothing.
This mean that NPCs that wear an Iron set in the vanilla game, could, and I repeat could, wear my variant as the original depending on the game logic, but it has the same exact stats. So no balancing issues.
Are Stormcloacks wearing any of the armor set listed in my mod? No, so does this mod affect Stormcloak NPCs or correlated mods? Absolutely not.
I use X armor mod or Y NPCs total conversions, and other leveled list mods. Does this mod conflict with these mods?
If loaded after, these mods will overwrite this mod and you'll probably loose content from this mod in the leveled lists (which means you'll see my armor variants less often). If loaded before this mod, content from these mods could be lost and overhaul mods like Morrowloot are getting de-balanced.
The "Armor Variants Expansion - Patch Collection" offers different patches for many popular mods like MLU, OBIS, Cutting Room Floor, Summermyst, Common Clothes and Armors and others.
Alternatively you can create a bashed/smashed patch by your own, but keep in mind it does not work correctly if you use MLU.
Does this mod conflict with these X, Y or Z armor repleacer mods?
No, as explained before, so it will work without problem since this mod create totally new records.
Does it work on Oldrim ? No and I don't will make/allow a reverse CK and meshes porting for know reasons (reverse porting can cause corrupted save game files at the best). This mod is made it on the SE formats.
Why the Improved closefaced helmets Add-on doesn't cover all the new created models?
As the file description say:
"Warning, not every closed helmet variants are converted; this for personal choice dictated by the unpleasant look of some models at the end."
A lot of them look really awful even for humanoid forms, I let you imagine the disaster with the beast ones; I'm sorry, but should be pleasant to see and the bells look like resulting wasn't.
An XBox One Port?
Done thanks to StoneSpiralGaming. You can find it at the following link:
You mean Cathedral - Armory for CBBE? Yes, the CA also need an update I'm afraid. Once and for all I'll not support the Cathedral - Armory retexture anymore, since the work behind go in contrast with the original mod plan. CA has different texture folders path, altered shader property in the .nif files for some armor sets comapred to the vanilla game structure; in short things that make me desist from supporting CA and go in contrast with the majority of the retexture works around (aMidianBorn, Project Clarity etc ...), that personally I use and go perfectlly in conjunction with AVE.
I'm sorry, but I can not stand for every user profile or mod created anywhere, that's why in the FAQ it's pointed "BUT I highly suggest to use the CaBaL masterpiece aMidianBorn Book of Silence SE", or similar mods that share the same modus operandi behind.
would you have any plans to make an spid version of this mod for greater compatibility? i fell in love with the screenshots immediately but having a mod that directly edits leveled lists makes me hesitate. (worst case scenario, i learn to make an spid patch myself, but i figured i'd ask!)
Yes, it's safe to install! But, if you already started your playthrough NPCs that were already loaded will not wear the new variants. Every NPC that spawns for the first time has a chance to wear the new variants.
Hi, Quality mod and inspiration for my Orcish Armor Expansion mod! Any chance I could use the fur collars (from the ebony \ drwavern sets) in an update of my mod? No worries either way but thought I'd ask :)
Sorry to ask so feel free to say no! however I've made a full version of your crested helm and wondered if i could include it in an update to my Orcish Armor Expansion mod! It looks sick! again sorry if im over stepping! :)
Same principle of before, make hair cards and map them on a fur part of the vanilla textures (in that case the leather armor chest texture); anyway do it!
Thanks for this awesome mod! Everything works great except only one of the three horned steel helmet models has just plain texture instead of the horns .. it's not the purple color that you usually get with missing textures so I find it weird, it's just plain grey .. thanks!
521 comments
Read before asking please.
Uninstalling the mod at mid-game it's not recommended; start a new game after uninstalling. This for the reason the modifications applied by this mod to the level lists and relative outfits.
Removing the mod during a game started session with this modification applied is the sole responsibility of the user.
Use a save game file without this mod applied has backup if it's necessary a rollback.
Would this work with a mod that changes the textures and/or meshes of vanilla armors?
As the description say:
"This is not a repleacer models mod, but it add new variants in the same way as the vanilla Skyrim original sets."
The variants are modelled in Blender by exploiting the UV maps as much as I could, so yes, with all of them will work.
BUT I highly suggest to use the CaBaL masterpiece aMidianBorn Book of Silence SE.
Does this mod use the vanilla keywords for armor?
Yes. Keywords are intentionally the same based on the variant sets or pieces; intentionally just to avoid incompatibility issues with other mods based on the vanilla references.
Does this mod change the armor NPCs will be wearing?
All the variants are integrated in the game as the original corresponding with a totally new created records (not only the models), so it dosen't repleace nothing.
This mean that NPCs that wear an Iron set in the vanilla game, could, and I repeat could, wear my variant as the original depending on the game logic, but it has the same exact stats. So no balancing issues.
Are Stormcloacks wearing any of the armor set listed in my mod? No, so does this mod affect Stormcloak NPCs or correlated mods? Absolutely not.
I use X armor mod or Y NPCs total conversions, and other leveled list mods. Does this mod conflict with these mods?
If loaded after, these mods will overwrite this mod and you'll probably loose content from this mod in the leveled lists (which means you'll see my armor variants less often).
If loaded before this mod, content from these mods could be lost and overhaul mods like Morrowloot are getting de-balanced.
The "Armor Variants Expansion - Patch Collection" offers different patches for many popular mods like MLU, OBIS, Cutting Room Floor, Summermyst, Common Clothes and Armors and others.
Alternatively you can create a bashed/smashed patch by your own, but keep in mind it does not work correctly if you use MLU.
Kudos to TheHessiJames for these.
Does this mod conflict with these X, Y or Z armor repleacer mods?
No, as explained before, so it will work without problem since this mod create totally new records.
Does it work on Oldrim ?
No and I don't will make/allow a reverse CK and meshes porting for know reasons (reverse porting can cause corrupted save game files at the best). This mod is made it on the SE formats.
Why the Improved closefaced helmets Add-on doesn't cover all the new created models?
As the file description say:
"Warning, not every closed helmet variants are converted; this for personal choice dictated by the unpleasant look of some models at the end."
A lot of them look really awful even for humanoid forms, I let you imagine the disaster with the beast ones; I'm sorry, but should be pleasant to see and the bells look like resulting wasn't.
An XBox One Port?
Done thanks to StoneSpiralGaming. You can find it at the following link:
https://bethesda.net/en/mods/skyrim/mod-detail/4153506
Added the CBBE support files; please read the upward FAQ before asking and add some screenshots if you don't mind.
Thank you!
Once and for all I'll not support the Cathedral - Armory retexture anymore, since the work behind go in contrast with the original mod plan.
CA has different texture folders path, altered shader property in the .nif files for some armor sets comapred to the vanilla game structure; in short things that make me desist from supporting CA and go in contrast with the majority of the retexture works around (aMidianBorn, Project Clarity etc ...), that personally I use and go perfectlly in conjunction with AVE.
I'm sorry, but I can not stand for every user profile or mod created anywhere, that's why in the FAQ it's pointed "BUT I highly suggest to use the CaBaL masterpiece aMidianBorn Book of Silence SE", or similar mods that share the same modus operandi behind.
Every NPC that spawns for the first time has a chance to wear the new variants.
Is there a possibility of making an esl version of this mod, perhaps using BSO?
Thank you very much for your excellent contribution to the community!
Quality mod and inspiration for my Orcish Armor Expansion mod! Any chance I could use the fur collars (from the ebony \ drwavern sets) in an update of my mod? No worries either way but thought I'd ask :)