Skyrim Special Edition
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weds4

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weds4

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17 comments

  1. StarbuckBunny
    StarbuckBunny
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    Thank you!

    I was looking for this!
  2. Gamejunky101
    Gamejunky101
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    YES!!!!!! Mode 2 of this mode is what I been looking for. Well 95% of what I was looking for but I am going to take it and run with it thank you
  3. xxss5songokuxx
    xxss5songokuxx
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    Hi again. If we're using an SMP hair wig mod like https://www.nexusmods.com/skyrimspecialedition/mods/31405, would it be possible to prevent removing the "helmet wig" but instead be able to put a helmet on during combat and then replace it with the wig again afterwards (rather than just go bald)? Is there a specific spell or should we just equip a real helmet, go to battle, and then once the fight is over, add on the wig so that your script knows which item to switch back to after a fight?
    1. weds4
      weds4
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      Hello there! This feature should be pretty easy to implement, it will probably just be set to re-equip "any headgear worn before combat" after combat ends. I think I will make it an option that you enable in console, so that the default behavior is preserved, but the new behavior is still available.
    2. xxss5songokuxx
      xxss5songokuxx
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      Very cool! Thanks for looking into this. A console command, spell, or .ini option would be great
  4. xxss5songokuxx
    xxss5songokuxx
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    So... let's say we wanted to update the script mid game... should we use a script cleaner?
    1. weds4
      weds4
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      That would be a good idea. Theoretically (no guarantees) you should be able to console command player.removespell FExxx805
      xxx is the mod index of the esl (if you're using the esp version, it's xx000805). Do this, save and exit, uninstall the old version, install the new version, and use the console command player.addspell FExxx805. This should be a clean update method
  5. trawzified
    trawzified
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    Looks pretty good, thanks. I see you're using a lot of Game.GetPlayer(), I'd like to mention Game.GetForm(0x00000014) is a faster method of doing this. Works for every Skyrim.esm user.
    1. weds4
      weds4
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      Thanks, for the note. I didn't know that!
  6. Sthaagg
    Sthaagg
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    It remove all kind of helmet or only armored one ?
    Because most of this kind of mod remove all headgear so when you play with frostfall you can't keep any hood.
    1. weds4
      weds4
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      Only equipment in armor slots 30 or 31 that have the ArmorHelmet keyword. Your fur hoods are safe!
      Edit: I should clarify that if you are wearing a helmet when you leave combat, then switch to a hood, then enter combat, the helmet will re-equip and after combat you will be bear headed. To prevent this, just be wearing the hood when you leave combat. Then the script will leave your headgear alone.
  7. Janquel
    Janquel
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    Thanks so much, I've been looking for something to sub in for Dynamic Equipment Manager!
    1. usaid12345
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      same here, thank you weds4
  8. xxss5songokuxx
    xxss5songokuxx
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    SKSE Address free? And possibility of an ESL version?
    1. Cer12
      Cer12
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      Looks like it isn't version dependent so it should be fine.
    2. xxss5songokuxx
      xxss5songokuxx
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      Awesome.
    3. weds4
      weds4
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      Added ESL, no version dependence anyway