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screenshot by Metalyard
before/vanilla
after
vanilla and 1.0 (before 1.1) have this problem due to sloppy UV mapping
1.1 fixes it by cropping the alpha mask slightly
before 3.0
mossy & snowy cliff roots in 3.0
UV problems in vanilla meshes
fixed in 3.0
mossy & snowy cliff roots
more UV problems
bad root vertex positions in vanilla meshes
bruma exterior cliffs: before
bruma exterior cliffs: after
cyrodiil limestone cave cliffs: before
cyrodiil limestone cave cliffs: after
version 1-3
Dirt Cliff on the Rift
Blends well.
Thank you. With Landscapes-Cathedral Concept.