Polished some animations, compatibility updates, folder changes, looots of oversight fixes.
- (IMPORTANT) DAR priority massively boosted, as many people had problems with priority conflict. All folders are now raised by 6m. (example; 6002135) Some reorganizing + headroom space added too. - (NEW/CHANGE) Alternate Headache - 50% chance to trigger an alternate headache animation, similar to the original 1.0 version. (Removed FOMOD option to use old animation.) - (CHANGE) Standalone idles (Headache(s), Fatigued(s), Stretch) touched up for natural movement, and are /much/ longer (30s+) for reduced looping purposes. - (CHANGE) Reanimated undead are exempt from Cold, Shield and Modesty. - (CHANGE) took out ridiculous obscure severe 'needs' checks from stamina/headache like why did i even do that hello - (FIX) Mistake when converting from LE, removed some survival mod integrations for Cold. Now supports CC Survival, Frostbite's .esl version, Sunhelm Survival - (FIX) Climates of Tamriel conditions changed from .esp > .esm. - (FIX) Exempted specific NPCs from Modesty as their unplayable armor lacks keywords in vanilla. (Greybeards, Briarhearts) - (FIX) Modesty no longer applies to Mannequins. - (FIX) Stretch condition fixes, used HasSpell instead of HasPerk in some cases. Thanks Astakos!
I have other mods I'd like to make first! but Future plans are pretty set in stone for Conditional Idles 1.5:
Spoiler:
Show
- (MOVEMENT ENABLED) Eye cover (Sandstorm) Triggers when in sandstorm weather, unless wearing goggles. - (MOVEMENT ENABLED) Eye cover (Vampire) Triggers when a vampire is in direct sunlight from 7AM to 8PM. - (MOVEMENT ENABLED) Water - Triggers when an actor is above shin-deep water, only works if you have Loki's Wade In Water. 2 Stages. - (IDLE) Disease - Various animations (and sounds?) for vanilla diseases. Coughing, dozing off, stiff hands, headaches.. - (MINOR) Turning animations for Modesty & Shield Cover.
if you're having problems with the mod please see the compatibility & troubleshooting sections in the description >:(
if you still can't figure anything out, leave a comment with: - your game, SKSE, and DAR version (eg. SE should be 1.5.97 + SKSE 2.0.20 + DAR 1.1.0 / current AE is 1.6.353 + SKSE 2.1.5 + DAR 1.1.2) - every single animation mod you have. i'm not kidding. (i don't need to know about nsfw stuff but you can include it idc) you can put all of this under a spoiler by typing it between [spoiIer] and [/spoiIer]!!
this mod is incredibly plug n' play, easy to set up- i promise you're just missing something or it's some obscure incompatibility. as a mod author i can see if you've downloaded the requirements or not so i will post a screenshot of your log if you haven't :)
This works with OAR already (as do all DAR mods), but if anyone wants, I converted it to OAR using this tool. It's a great tool, but unfortunately doesn't seem to work perfectly when an ESP is involved. I edited the conditions from the ESP manually. I didn't test it extensively, but it seems to work fine. There is no NEED to convert it to OAR, but I like to be able to see my animations mods in the OAR in-game menu instead of having a bunch of numbered legacy DAR animations, which is why I did it. Everglaid let me know if you want me to take this down or feel free to host it. And thanks for your amazing mod!
(Update it worked just took a bit longer then normal to update) I am using LUCITACTA BLACK and added this, it is working in game but not showing up in MCM any reasons why? I was told to disable the nude animations in it guess due to ostim but I am unable to.
Hey all! Like it is said on the front page in the "compatibility" section, not all weather mod are covered. If, like me, you use "NAT.ENB III - Natural and Atmospheric Tamriel ENB 3.1.1C" with it's weather plugin, the rainy weather in it (xx0053c7) seems to be custom and so, not detected by OAR for the shield cover animation. I searched for a bit before understanding the problem and when I found it, it was quite easy to correct: Go into OAR in user mode, find the 6002110 legacy folder, expand the "Conditions" tab, then expand the "Or" tab, scroll all the way down to the last "Current Weather" entry and right click on it, choose "Copy condition" and then "Paste condition below". Expand the new Current weather tab you just created and change the .esp or .esm or .esl name that is in it (for me it was TrueStorms.esp) for NAT-ENB.esp and finally, change the number to it's right for 0053c7. Click on "Save user config" a bit below and done! The animation started playing immediately under rain. You can use the same steps as before with the folder numbered 6001910 to apply the same changes to the shield cover animation for NPCs. I hope it will save someone as confused as me the searching time haha! Thank you for the awesome mod!
THANK YOU was going crazy trying to figure this one out. Very new to modding so not exactly sure how to find all these numbers and such. Do you happen to know if this would need corrected for the other weather effects for NAT.ENB III? I haven't tested for snowstorms yet.
With sleep or swim attire plus Sleep or Swim Attire - SPID the bathing hunters in Eastmarch who usually have no cloths will no longer use the cover up privates idle since they'll have nice swimwear. Super immersive.
You might be using another mod that prevents the shield from being on your hand. Some mods put your equiped or unequiped shield on your back, for example. Those mods makes the animation happen but, HORROR, your character is just protecting himself from the rain with his bare hand... Read EVG's mod page carefully, you should find the information you need :3
I have a mod that makes it so my shield gets equipped to my hand when its raining, even if I turn that one off, the animation doesn't play when it rains, I'll try to look for the conflicting mod tomorrow when I have free time.
1209 comments
Update 1.42:
omg.
Polished some animations, compatibility updates, folder changes, looots of oversight fixes.
- (IMPORTANT) DAR priority massively boosted, as many people had problems with priority conflict. All folders are now raised by 6m. (example; 6002135) Some reorganizing + headroom space added too.
- (NEW/CHANGE) Alternate Headache - 50% chance to trigger an alternate headache animation, similar to the original 1.0 version. (Removed FOMOD option to use old animation.)
- (CHANGE) Standalone idles (Headache(s), Fatigued(s), Stretch) touched up for natural movement, and are /much/ longer (30s+) for reduced looping purposes.
- (CHANGE) Reanimated undead are exempt from Cold, Shield and Modesty.
- (CHANGE) took out ridiculous obscure severe 'needs' checks from stamina/headache like why did i even do that hello
- (FIX) Mistake when converting from LE, removed some survival mod integrations for Cold. Now supports CC Survival, Frostbite's .esl version, Sunhelm Survival
- (FIX) Climates of Tamriel conditions changed from .esp > .esm.
- (FIX) Exempted specific NPCs from Modesty as their unplayable armor lacks keywords in vanilla. (Greybeards, Briarhearts)
- (FIX) Modesty no longer applies to Mannequins.
- (FIX) Stretch condition fixes, used HasSpell instead of HasPerk in some cases. Thanks Astakos!
I have other mods I'd like to make first! but Future plans are pretty set in stone for Conditional Idles 1.5:
- (MOVEMENT ENABLED) Eye cover (Sandstorm) Triggers when in sandstorm weather, unless wearing goggles.
- (MOVEMENT ENABLED) Eye cover (Vampire) Triggers when a vampire is in direct sunlight from 7AM to 8PM.
- (MOVEMENT ENABLED) Water - Triggers when an actor is above shin-deep water, only works if you have Loki's Wade In Water. 2 Stages.
- (IDLE) Disease - Various animations (and sounds?) for vanilla diseases. Coughing, dozing off, stiff hands, headaches..
- (MINOR) Turning animations for Modesty & Shield Cover.
if you're having problems with the mod please see the compatibility & troubleshooting sections in the description >:(
if you still can't figure anything out, leave a comment with:
- your game, SKSE, and DAR version
(eg. SE should be 1.5.97 + SKSE 2.0.20 + DAR 1.1.0 / current AE is 1.6.353 + SKSE 2.1.5 + DAR 1.1.2)
- every single animation mod you have. i'm not kidding. (i don't need to know about nsfw stuff but you can include it idc)
you can put all of this under a spoiler by typing it between [spoiIer] and [/spoiIer]!!
this mod is incredibly plug n' play, easy to set up- i promise you're just missing something or it's some obscure incompatibility.
as a mod author i can see if you've downloaded the requirements or not so i will post a screenshot of your log if you haven't :)
And as per a comment below, kudos given.
Go into OAR in user mode, find the 6002110 legacy folder, expand the "Conditions" tab, then expand the "Or" tab, scroll all the way down to the last "Current Weather" entry and right click on it, choose "Copy condition" and then "Paste condition below". Expand the new Current weather tab you just created and change the .esp or .esm or .esl name that is in it (for me it was TrueStorms.esp) for NAT-ENB.esp and finally, change the number to it's right for 0053c7. Click on "Save user config" a bit below and done! The animation started playing immediately under rain. You can use the same steps as before with the folder numbered 6001910 to apply the same changes to the shield cover animation for NPCs. I hope it will save someone as confused as me the searching time haha!
Thank you for the awesome mod!