Skyrim Special Edition
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Melvinius

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melvinius

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Adds a simple knockback effect to crossbows, dwemer crossbows, and their advanced variants.

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XKD - Crossbow Knockdown by Melvinius

"Crossbow combat as it was meant to be!" (...according to Sheogorath.)


As a detail-oriented, somewhat obsessive-compulsive individual, I love the precision and control that ranged weapons offer, and I almost always play as some kind of marksman in Skyrim.

Bow are great, and they have their own unique (and overpowered) benefit: the slow time effect.  Quickdraw is pretty great too.

But where's the love for crossbows?  They got the worst of everything: a forced reload that makes you vulnerable, just enough of a delay upon releasing the bolt to make you miss, and the loss of maneuverability/speed while using it.  I think they are louder also?  I wanted to add something to my crossbows to make me want to use them over a bow.  Hence this mod.

The four base crossbows (crossbow, dwemer crossbow, and the advanced variant of each) now have a knockdown effect.  No, we're not talking about "stagger" -- I do mean a real, ragdoll, "80's-movie-guy-gets-shot-with-a-12-gauge-and-flies-through-three-walls" level of KNOCKDOWN, as in the target does a face plant and has to get back up on their feet.

If you have a mod like "Realistic Ragdolls and Force" or a skeleton mod, how exactly my mod will look in terms of force will be based on that.  I've got some XPMSE variant and the physics are fairly strong but within the scope of a fantasy game.  Occasionally, I'll get lucky and a crossbow hit will send someone flying through the air over the Riften canal, to bounce off a roof and fall into the streets.  That level of craziness doesn't happen too often though.  You'll have to try it to see if you like it, I guess.

Now, I should mention that if you have mods that give enemies crossbows, YOU might be subjected to these knockdowns also.  I have an Oldrim mod that I ported for myself that adds new bandit types and voice-acting, including crossbow bandits.  Yikes!

There are a lot of enchanted crossbow variants in the CK which I left alone.  They don't seem to get used much.  Likewise, this mod WILL NOT work on mod-added crossbows, but it should be easy to fix that if you are good with the CK and SSEEdit.

This mod is an ESP-Lite, so it will not take a plugin slot.

This mod DOES revert USSEP's changed to the crossbows, so the description "This crossbow ignores 50% of armor, etc." is now visible again.  I don't know why USSEP changed that; I like to know what I'm getting with a weapon.

Also, this mod slightly buffs bash damage with weapons (affecting the bow and crossbow).  This was just a personal preference of mine; you can easily delete the GMSTs in SSEEdit if you do not like them.