Skyrim Special Edition

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deletepch

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About this mod

This mod aim to fill the gap for most artifact overhaul mods. To enhance some items that are untouched or overlooked by those fantastic mods such as Reliquary of Myth - Artifact Overhaul, Zim's Immersive Artifacts, etc. So that they can become useful early and mid game items you will actually use instead of just a piece of your collection.

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  • Polish
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There are a lot of fantastic artifact overhaul mod like Reliquary of Myth - Artifact Overhaul (Fresh, balanced and interesting, go check out this one), Zim's Immersive Artifacts, etc. But some items are often overlooked or ignored. Yes those items probably won't be your end game equipment but in vanilla they are outclassed by pretty much anything by the time you acquired them, especially in modded playthrough.

I create this mod with a goal to complement Reliquary of Myth - Artifact Overhaul and make those untouched (or not yet visited! ) items a little better. Once the author of that mod touch the following items, I will happily remove them from my mod since I am sure it will be much more interesting than mine.

The philosophy I adopted here is pretty simple, I tweaked numbers and stats, added a few vanilla effects. That's it. Most of these items had pretty decent effects in vanilla game, just lacking in stat numbers make them useless. No more! Now let's see if you like the changes.

It is compatible with USSEP and WACCF. Yet WACCF is not required.

Strongly recommend not to bash patch this plugin because it reverts many changes this mod made.

Check out ArteFakes - Unique Artifacts Replacer if you want unique looking artifacts/items.



Weapons

Red Eagle's Bane
Damage increase from 11 to 12.
Undead up to level 40 are set on fire for 30 points and flee for 3 seconds.

Now a pretty nice mid game weapon against undead. Low level draugr have no chance against you.

The Pale Blade
Unleveled. All versions are the same.
Damage 12.
Targets take 40 points of frost damage and 40 points of Stamina damage. Weaker creatures and people below Level 35 flee for 8 seconds.

Also a good mid to late game weapon. A true terror unlike the vanilla joke even for the highest version.

Bolar's Oathblade
Damage increase from 11 to 12.
Does 35 points of Stamina Damage. Creatures and people up to level 35 flee from combat for 2 seconds.

A strong early to mid game 1v1 weapon.

Ghostblade
Does 30 points of extra damage, ignoring armor.
Attack speed increased. Silent weapon.

Damage only 8 so not for late game. But the 30 pure damage and fast attack speed make it a early to mid game power spike.


Drainheart Sword
Absorb 15 points of stamina. Does 15 points of extra damage, ignoring armor.
Attack speed increased. Silent weapon.
No enchantment cost like ghostblade. You can now dual wield with ghostblade and be a GHOST WARRIOR!

Drainblood Battleaxe
Absorb 15 points of health. Does 15 points of extra damage, ignoring armor.
Attack speed increased. Silent weapon.
No enchantment cost like ghostblade.
1.5 update: damage is nerfed from 21 to 19 for balance's sake since the enchantments combined do quite a lot of damage.

Drainspell Bow
Absorb 15 points of magicka. Does 15 points of extra damage, ignoring armor.
Silent weapon.
No enchantment cost like ghostblade.

Gauldur Blackblade
Unleveled. Damage 12.
Absorb 25 points of health. Damage 50 points of Magicka.

Gauldur Blackbow
Unleveled. Damage 14.
Absorb 30 points of Magicka. Damage 30 points of Magicka.

Staff of Jyrik Gauldurson
Target takes 25->30 points of damage, and twice as much Magicka damage.


Steel Battleaxe of Fiery Souls
Increase damage from 18 o 21.
If target dies within 5 seconds, fills a soul gem. Burns the target for 30 points. Targets on fire take extra damage.

Simply increase the damage and fire damage to match that awesome name.


Okin and Eduj
Okin's Damage increase from 12 to 13. Eduj's Damage increase from 11 to 12.
Target takes 20->25 points of frost damage plus extra slow. When wielded with Eduj/Okin, time between shouts is reduced by 20%.
Okin now has the same attack speed with Eduj so no longer feel odd when dual wielding.

Nice dual wield weapons for your dragonborn. Shout cooldown reduction is added in version 1.5 because they are the weapons of Kvenel the Tongue, a powerful warrior capable of using Dragon Shouts as lore states.


Bloodthorn
Damage increase from 5 to 8.
Absorb 18 points of Health over 3 seconds. If target dies within 3 seconds, it fills a soul gem.


Trollsbane
Better damage and troll fire damage.

Aegisbane
Better damage and frost damage.

Froki's Bow
Does 10->20 points of Stamina damage. Does 20 points of extra damage to Animals.

Zephyr
Damage increase from 12 to 14.


Firiniel's End
Target takes 20->25 points of frost damage to Health and Stamina, plus extra slow.

Poacher's Axe
Damage increase from 5 to 8. Does 3->12 points of extra damage to Animals.

Notched Pickaxe

Damage increase from 5 to 10.
Shock damage increase to 25.


Windshear
Increased attack speed.

No more OP stagger per attack as WACCF tweaked. Still have the bash attack
paralyze effect.

Grimsever
Now a glass greatsword as WACCF tweaked.
Increase frost damage.


Valdr's Lucky Dagger
Increase damage from 5 to 8.
Critical Damage increased a bit too.


The Woodsman's Friend
Better damage.

Dawnguard Rune Hammer
Increase damage from 22 to 24.

Dawnguard Rune Axe
Increase damage from 11 to 12

Already pretty strong enchantment sun damage when max out.


Hoarfrost
Increase damage from 5 to 8.
Target take 20 points of frost damage to Health and Stamina, and have a small chance of being frozen solid.

Champion's Cudgel
Better chaos damage.

Horksbane
Better damage.

Stormfang
Damage increase from 17 to 20.
Storm damage increase to 40.

Better stat to reflect the badass name.


Dwarven Black Bow of Fate
Damage increase from 13 to 15.
50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka. Fires 30% faster than a standard dwarven bow.

A cool unique bow but underpowered by the time you acquire it. So I increase its damage and let it shoots faster just like the Zephyr since they both have the dwarven look.


Glass Bow of the Stag Prince
Wielder receives an increasingly powerful blessing for every 20 animals killed by the bow. 25 points of extra damage to Animals.
Initially, the blessing grants an additional 5->10 points of health and stamina while the bow is equipped. This figure increases to 10->20 for
20 animals killed, 15->40 for 40 animals killed, up until 80 kills where the blessing maxes out at 25->80.

IMO this bow was underpowered in vanilla. So I increase the blessing to match the number of animals you killed with the bow. Also added the animal bonus damge because it is the blessing of the hunt from Hircine.



Bloodscythe and Soulrender
Damage unchanged. Attack Speed increase.
Bloodscythe - When wielded with Soulrender, absorbs 15->20 health and has a chance to weaken enemy armor. Armor shred increase from 50 to 80. 
Soulrender -
When wielded with Bloodscythe, absorbs 15->20 magicka and and has a chance to dispel magical defenses. Magic resist dispel from 1 to 15.

Real end game weapons for dual wield warrior. Already very strong in vanilla maybe that's why not touched by other overhauls. Now they are still beasts in modded game.



Armors and Accessories

Deathbrand Armor Set
Armor - Increases your Stamina by 15->20 for each Deathbrand Item you wear.
Helm - Waterbreathing. +100 Armor while wearing a complete set of Deathbrand Armor. Increases your Stamina Regeneration by 10% for each Deathbrand Item you wear.
Gauntlets - While dual-wielding, your one-handed attacks do 10->15% more damage for each Deathbrand item you wear.
Boots - Increases your carrying capacity by 10->15 for each Deathbrand Item you wear.

True end game armor for dual wield warrior. Crush your enemies with it.

Guild Master's Armor Set
Armor - Carrying capacity increased by 60 points. Stamina increased by 30 points.
Hood - Prices are 20% better. Bows do 25% more damage.
Gloves - Lockpicking is 35% easier. One-handed attacks do 25% more damage.
Boots - Pickpocket success is 35% better. Sneak is 25% easier.

Blackguard's Armor Set
Armor - Carrying capacity increased by 50 points. Stamina increased by 20 points.
Hood - Prices are 25% better. Bows do 20% more damage.
Gloves - Lockpicking is 40% easier. One-handed attacks do 20% more damage.
Boots - Pickpocket success is 40% better. Sneak is 20% easier.

Linwe's Armor Set
Armor - Increases your stamina by 15 points. Stamina regenerate 25% faster.
Hood - Prices are 10% better. Bows do 15% more damage.
Gloves - Lockpicking is 15% easier. One-handed attacks do 15% more damage.
Boots - Pickpocket success is 15% better. Sneak is 15% easier.

The Thieves Guild higher rank armors were definitely underwhelming. Adding some combat stats will make them useful so people can wear those good looking armors mid to late game. Also some stats revert back to vanilla because WACCF nerfed them.

Ancient Shrouded Armor Set
Armor - Increases Poison Resistance by 100%. Stamina regenerate 50% faster.
Cowl - Bows do 35% more damage. Stamina increased by 30 points.
Gloves - Double sneak attack damage with One-handed weapons. One-handed attacks do 20% more damage.
Boots - Wearer is muffled and moves silently. Sneak is 40% easier.

The ultimate assassin armor. Reverted some stats back to vanilla because WACCF nerfed them.


Cicero and Jester's Outfit
The enchantments were increased a bit. Nothing too special.
If you have WACCF installed, you can benefit from the increased protective armor rating.

Tumblerbane Gloves
Lockpicking is 20% easier. Double sneak attack damage with One-handed weapons.

Nightweaver's Band
The enchantments were increased a bit. Added Fority Illusion 15 points.

Arch-Mage's Robes
All spells cost 15->20% less to cast and are 15% stronger, and Magicka regenerates 100->150% faster.

Already quite good but I tuned up the value a bit to avoid outclassed by other master robes. May consider adding more in the future. <--Done.
1.5 update: Forward USSEP" name change. Revert back to vanilla hooded version to get rid of WACCF dependency. A WACCF patch is provided.


Arch-Mage's Boots
Increases Shock, Fire and Frost Resistance by 30%.

This is the same with WACCF for those who don't have WACCF installed.

Saarthal Amulet
All spells cost 3->10% less to cast.

Savos Aren's Amulet
More mana!

Diadem of the Savant
All spells are 10% stronger.
RoM Tweaks: All spells are 5% stronger. Stores the spell in your left hand and casts it for no cost whenever you enter combat.

The Old Gods Armor Set
Armor - Destruction spells cost 15% less to cast. Resist Magic 15%.
Helmet - Increases your Magicka by 30 points. Mana regenerate 30% faster.
Guantlets - Bows do 20% more damage. One-handed attacks do 20% more damage.
Boots - Sneaking is 30% better. Stamina increased by 30 points.

The armor rating is still pretty low, but now with the added enchantments it becomes a all-rounded outfit. Can be nice for shaman type characters.

Shield of Solitude
Unleveled. now a light armor shield as follow WACCF tweaks.

Targe of the Blooded
Armor rating increased from 20 to 25.

Kyne's Token

Damage taken from animals is reduced 10%. Bows do 5->12% more damage.

Removed. RoM has updated this one and Zims also has it.


Predator's Grace
USSEP fixed the enchantment.
Armor rating increased from 5 to 7.

Amulet of Articulation
Deleveled.

Ancient Falmer Cuirass (renamed to Snow Elf Cuirass by WACCF)
Armor ratings are reverted back to vanilla as WACCF nerfed it.
Name reverted back to vanilla because it sounds better IMO.


Helm of Yngol
Increases Frost Resistance by 30%. Increase armor rating by 30%.

Now a very strong item meant to wear with the Nord Hero Armor from CCOR. Total armor rating will then became higher than unenchanted Ebony Armor but less than Daedic's.


Visage of Mzund
Increases your stamina by 60 points and allows wearer to release the Breath of Nchuak, a powerful steam attack doing 120 points of damage in 3 seconds at the cost of 20 points of stamina per second.

I increased the steam damage from 15 to 25 per second and decreased the stamina cost from 25 to 15 per second. Added 1 more second per cast. 
1.5 updates: I increased the steam damage from 15 to 40 per second and decreased the stamina cost from 25 to 20 per second.
Buffing the steam damage but the hitbox of the steam is very weird and you can't really do the full damage to enemies. Don't know how to fix that so I just leave it be.


Ahzidal's Set
Armor - Enemies who strike you with a melee attack have a small chance of being paralyzed. Alteration spells last 12% longer.
Helmet - Your Conjuration and Rune spells cost 25% more, but can be cast at greater range. Conjuration spells last 12% longer.
Guantlets - Your Wards are 25% less effective, but absorb 50% of the magicka from incoming spells. Destruction spells are 12% stronger.
Boots - Waterwalking. Illusion spells are 12% stronger. If you wear any four Relics of Ahzidal, +10% Enchanting.
Ahzidal's Ring of Necromancy - Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die. Conjuration spells cost 10% less to cast.
Ahzidal's Ring of Arcana - Allows you to cast the spells Ignite and Freeze. Destruction spells are 8% stronger.
Ignite and Freeze spell now do double damage.

These are meant to be some strong warlock items. Vanilla effects are untouched but added some nice enchantment for warlock/battlemage character. (no restoration! )



I am waiting for Reliquary of Myth - Artifact Overhaul to include the Miraak and Nightingale's sets. Or you can use my add-ons.
RoM has included the Miraak and Nightingale sets so no need to use my add-on. I will still keep them here in case someone still want it.

Better Miraak Items - UIT Add-on
Mask -  Unleveled. Increases your Magicka by 70 points. Time between shouts is reduced 20%. Grant Miraak's Dragonhide that ignores 80% of all physical damage if wearing with Miraak's Robes. (You can still receive either light or heavy variants)
Robes
- Absorb 15->20% of the magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion. Destruction spells cost 20% less to cast. Magicka regenerates 150% faster.
Gloves - Adds 5->10% to the dragon breath and spell absorption of Miraak's Robes.
One-handed attacks do 15% more damage. Destruction spells are 15% stronger.
Boots
- Adds 5->10% to the dragon breath and spell absorption of Miraak's Robes. Increases your stamina by 50 points. Stamina regenerate 50% faster.
Sword - 50% chance of each attribute to absorb 40 points of Health, Stamina and Magicka. If target dies within 10 seconds, fills a soul gem.
Staff - Sprays writhing tentacles on the ground that stagger and poison foes that enter them for 25->30 points of damage.

This is the ultimate sets for spellsword character. Use the mask alone with heavy or light armor is strong for its raw armor rating. But wear with the robe will not have any loss now (losing the "mage armor" perk) since it automatically give you the dragonhide armor spell effect.

Please make sure the "leveled item" record in this plugin is not overwritten by other mods, otherwise the dragonhide effect will not be activated.


Better Nightingale Items - UIT Add-on
Armor - Increases stamina by 40 points. Increases Frost Resistance by 40%. Increases Shock Resistance by 40%.
Hood - Illusion spells cost 20% less to cast. Illusion spells are 20% stronger. Bows do 20% more damage.
Gloves - Lockpicking is 25% easier. Pickpocket success is 25% better. One-handed attacks do 25% more damage.
Boots - Wearer is muffled and moves silently. Sneak is 20% easier. Stamina regenerate 20% faster.

Sword - Absorb 25 points of health and 25 points of stamina per second from the target. Freezes the target for 10 points and shocks target for 10 points. (Also a silent weapon now!)
Bow - Freezes the target for 20 points and shocks target for 20 points. Absorb 10 points of health and 10 points of stamina per second from the target.
All items are unleveled.


The ultimate equipments for nightblade type character.


Please let me know if you have any suggestions on adding any other items. I might do something on it if I found it underpowered. Feel free to report bugs or tell me your idea on the current items, I will take a look at it and see if I can fix or implement the idea. Thanks.



Requirements
Unofficial Skyrim Special Edition Patch

Soft requirement (definitely not required but recommend to have):
Enchanting Adjustments and Price-Charge Bug Fix
It adjusts some enchantments which I balance off with it in mind.
Weapons Armor Clothing and Clutter Fixes
Most changes will be more consistent if you have WACCF installed.
Armor and Clothing Extension
Some items can benefit from ACE's protective clothes feature.

Compatibility
Reliquary of Myth - Artifact Overhaul: Completely compatible. My mod is aimed to complement this. Put RoM under this mod in load order.
Zim's Immersive Artifacts: Compatible. Put my mod above it in load order.
Relics of Legend - Enhanced Artifacts: Overlap some items. Put my mod above it in load order.
Awesome Artifacts: Overlap many items. I will suggest use one or another. Put my mod above it in load order. (It is a very complete mod that I used for several playthrough. Definitely try it out if you just want 1 artifact overhaul installed and some extra stuffs. )



Credits
Argonil from Awesome Artifacts. I get many inspiration from his mod (e.g. the Guild Master's Armor Set).
ElectricSparx from
Relics of Legend - Enhanced Artifacts. Some items I get ideas from.
mchrdz from Unique Tweaked. A very interesting mod I get ideas from. It is a shame that his mods are gone I don't know why.
Simon Magus from Mysticism - A Magic Overhaul. The magic empowerment enchantment are from the records of his Enchanting and Alchemy Tweaks.