Skyrim Special Edition

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Simon Magus

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SimonMagus

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  1. SimonMagus
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    Hey everybody!

    Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there. 
  2. SimonMagus
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    By the way. there are a couple of ITMs in this mod that I've included for compatibility reasons. Cleaning them will have no effect on the mod, positive or negative, if you don't need them. However, if you wanted to combine this mod with another mod that also has other features you like, those ITMs will ensure that Arena's levels are consistently applied. This means that Arena is compatible out of the box with Morrowloot, Skyrim Revamped, INEZ, Open World Loot, and anything else. Just load Arena last and let it do its thing, and you can keep the non-EZ features from those other mods. 

    I recommend that you use Parapet's new Radiant Requirements MCM to set alter the starting levels of radiant quests. This will stop the Companions from sending you to Broken Fang Cave at level 5. 
  3. ww13
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    Hello

    I think i found a inconsistency,

    "Level 25: Vampires, Giants, Dragon Lairs"

    But The Dragon lairs from The Mod
    BonestrewnCrestZone [ECZN:FE000C08] 
    DragontoothCraterZone [ECZN:FE000C09]
    EldersbloodPeakZone [ECZN:FE000C0A]
    AncientsAscentZone [ECZN:FE000C0B]
    AutumnwatchTowerZone [ECZN:FE000C0C]
    LostTongueOverlookZone [ECZN:FE000C0D]
    NorthwindSummitZone [ECZN:FE000C0E]
    ShearpointZone [ECZN:FE000C0F]

    In Skyrim 

    MountAnthorZone [ECZN:0003EC4B] 
    SkybornAltarZone [ECZN:00030AB1] 

    have Encounter Level 20 must be Level 25

    and at Solstheim (+10 Level Its Outside Skyrim Landmass)
    DLC2SaeringsWatchZone [ECZN:04019D2A] 

    have Encounter Level 30 must be Level 35
    ---------------------------------

    Level 30: Dragon Priest Dungeons, Daedra 

    ----------------------------------
    DLC2Book01DungeonZone [ECZN:040142B3] have Level 40 (30 Arena Main Daedra +10 for Outside Skyrim Landmass)
    but
    DLC2Book02DungeonZone-DLC2Book07DungeonZone

    Have Level 30 - after the Rule this musst be Level 40.

    :/

    ------------------------------------------------

    BtW-
    Is not Better when SkuldafnZone [ECZN:0003EC71] from Level 30 to Level 40 - (+10 its Outside the Skyrim Open World Landmass and have a DragonPriest Boss Level 30)
    And
    SovngardeZone [ECZN:0003EC76] from Level 40 to Level 50 its Outside Skyrim Landmass and the Final BattlePlace
    btw: The Boss Places 
    Miraak (must be a Special ECZN to ([CELL:0401C263] (in DLC2ApocryphaWorld "Apocrypha" [WRLD:0401C0B2]))
    Harkon musst be a special ECZN to (DLC1VampireCastleBossRoom "Volkiharkathedrale" [CELL:02019DFE])
    to Level 50?
    1. SimonMagus
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      I think we lowered these levels on purpose in an update. I will change the description.
    2. ww13
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      Push:

      Level 30: Dragon Priest Dungeons, Daedra 

      ----------------------------------
      DLC2Book01DungeonZone [ECZN:040142B3] have Level 40 (30 Arena Main Daedra +10 for Outside Skyrim Landmass)
      but
      DLC2Book02DungeonZone-DLC2Book07DungeonZone

      Have Level 30 - after the Rule this musst be Level 40.

      BtW-
      Is not Better when SkuldafnZone [ECZN:0003EC71] from Level 30 to Level 40 - (+10 its Outside the Skyrim Open World Landmass and have a DragonPriest Boss Level 30)
      And
      SovngardeZone [ECZN:0003EC76] from Level 40 to Level 50 its Outside Skyrim Landmass and the Final BattlePlace
      btw: The Boss Places 
      Miraak (must be a Special ECZN to ([CELL:0401C263] (in DLC2ApocryphaWorld "Apocrypha" [WRLD:0401C0B2]))
      Harkon musst be a special ECZN to (DLC1VampireCastleBossRoom "Volkiharkathedrale" [CELL:02019DFE])
      to Level 50?
      -----------------------------------------
      I have read the Changelog yes in Update 1.20 - was Lowerde :D
  4. Triberzis
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    Love the description as well as the mod. Very informative. Thank you
  5. FluffyNexusMods
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    Ok so I tested this mod a bit by giving my char exp via console to level up and then entered bleak falls barrow with level 26.

    In there I encountered bandits lvl 5, 9 and 25. The skeevers were level 1 still (even though I have the harder easy spawns plugin activated), the big spider seems to be stuck at level 14 and the draugrs were either level 1, 6,13, 21 or 30. Now is this mod working as intended? I somewhere read that the easy enemies would still be in a level range between 1 and X, so having crappy level 1s appear isn't something that can be changed with this mod? Or am I mising something?

    It think its stupid and feels unimmersive to have such a huge level gap between enemies (lvl 1 and lvl 30 draugr) in the same dungeon but this probably is bethesda's fault and needs another way to be fixed..

    It would be cool the have the enemies all be within 5 levels of yours or so. Is there a way to achieve that?
    1. zynsilverblade
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      it seems to me the mod is working as intended, this mode edits encounter zones which tell the game what level of enemies it should try to spawn in a given location (empasis on TRY), however when the game spawns a creature it chooses from whats called a leveled list, so if for example it tries to spawn a lvl 30 skeever it will pick the entry on the relevant leveled list that is either at the target of lvl 30 or the closest entry below lvl 30, in many cases the leveled lists can have huge gaps in them. i once waited until lvl 50 or so before entering bleak falls barrow while using this mod and had a dragon priest spawn in the final room
    2. FluffyNexusMods
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      So we would need a mod that edits the leveled lists to accompany it? Or one that spawns in extra enemies I guess.. Do you have maybe any recommendations? I'm thinking about Immersive Creatures or Ultimate Deadly Encounters (SoT) 
      Still I kinda like the idea to just have the vanilla creatures at higher levels. Maybe lvl 10 skeevers when I am lvl 26..
      I also tried Enemies Respect Encounter Zones alongside Arena but that didn't change anything :/
      This system is honestly so unnecessarly convoluted..
    3. zynsilverblade
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      i have used immersive creatures in the past and its a great way to add some challenge, havent tried ultimate deadly encounters yet it sounds pretty interesting
    4. FluffyNexusMods
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      Yes I think immersive creatures is nice!
      I tested a bit the deadly encounters one but even though much of it can be tweaked in the mcm menu, its a bit too much for me. On the middle difficulty preset, there was a lvl 26 spider waiting behind the big one in bleak falls barrow (I was lvl 15) and probably double the amount of draugrs. When I tried the deadliest preset, I had a lvl 200 deathknight and two lvl 150 enemies spawn behind me when I was lvl 26 😅 
      I like the game to b e vanilla+ and not solely focussed on constant battles.
    5. fileclipper
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      You can also try Enemy Releveler and Locational Encounter Zones.
    6. phpones
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      High Level Enemies Redux was the best one I tried and worked well with Arena in my last playthrough.
  6. BlazeXI
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    Im lvl 10 and dawnguard enemy’s are like unkillable, 10 hits with great sword and they lost like 5% of health the vampire master. Unbalanced as hell (normal difficulty)
    1. SimonMagus
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      Did you even try to pay attention to what the mod does before you made this comment
    2. BlazeXI
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      banana phone
    3. MercerVv
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      Did you solve it dude? I had the same problem.
    4. SimonMagus
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      The solution is to read the mod page and realize that this mod makes vampire dungeons level 25.
  7. Telcontar86
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    This mod is great, and works exactly as advertised with a small issue that isn't actually related to the mod at all. I'd blame it on Bethesda's radiant quest system.

    In short, the Companions have a bad habit of sending the PC on complete suicide missions lol

    Like, when Farkas is telling you to clear out a Vampire Den at level 10, fair enough, I can turn it down because I'll get obliterated.

    But Skjor sent me after an heirloom... that was in a falmer cave with a high level Gloomlurker guarding it. I didn't realize it until I was in the cave, and the auto-save before talking to Skjor was wiped. So, it's a good idea to save before asking them for quests, which I'm doing from now on to make sure they give me something I can do without console commands 😅

    EDIT - So this combined with Lawless saw me facing a high level Krev the Skinner. I was at level 12, and he was level 28. Some quick math led to the conclusion that he was 10 levels higher than Arena should've made him, so I made a choice between this and Lawless and chose this lol. The combination probably had something to do with how crazy difficult my game has been 😅

    Like Simon said, be careful combining this with something else that might mess with enemy levels. Time to start another new character
    1. ronaldsmcnuggets
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      Read the second pinned post.
  8. cuddm
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    Some thoughts on the description:

    • Giant and Dragon Lair min level seems to be wrongly documented, changelog says it was reduced to 20 in v1.2.0
    • Some info about mod mechanics seems to be missing, like +5 level modifier for EZ outside the Skyrim worldspace (Solstheim)
    • You should probably recommend Enemies Respect EZ, without it boss level scaling can get wonky with Arena (or EZ mods in general)... Locational EZ is more of a preference but maybe deserves a mention as well
  9. bassjackable26
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    Hi, is it compatible with : sand of time ultimate  deadly encounter, increase enemy spaws x2, high level enemies , hand placed enemies, revenges of the enemies, animal tweaks? do you think it will be too much? if anyone have almosgt same set up and can give a feed back. thanks a lot
  10. eozard
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    sorry for asking a faq question, but it is all your gameplay mod compatible to skyrim se 1.5.97
  11. jogre900
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    Compatible with Zone encounters unlock? or are the same?
    1. Wind0902
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      Your answer is literally in the description of the mod.
  12. maybakhbereh
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    so good