Skyrim Special Edition
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A-R-K aka StxJimmy

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ckstxjimmy

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A collection of Elder Scrolls Online spells for Skyrim.

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I wanted to have my favorite spell from eso into skyrim "Combat Prayer" so I added it then I started to add more and more spells before I knew it I had a collection going on.

PLEASE NOTE: This mod is a WIP. I wanted to add the spells I have made already. I have plans to add plenty more. they might not be balanced, they are being worked on and tweaked and updated, this is an on going project and its not a final state. 

TO GET THE SPELLS: you need to go to "Tomb of Ra'Don" and fight my orc Sorcerer from ESO. (this is the best way I can distribute more spells as I keep updating)

ONE SPELL IS FACTION LOCKED: "Finders Keepers" can only be obtained from members of the thieves guild its located inside of there hideout on top of the safe.
10 CHESTS ARE HIDDEN ALL OVER SKYRIM CURRENTLY WITH ONLY GOLD BUT THIS WILL BE UPDATED
LATER, ALL THE CHESTS ARE INSIDE BUILDINGS I WILL TRY TO AVOID PLACES WHERE OVERHAULS HAVE BEEN MADE.


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Blessing of Protection:(R)

Slam your staff down to activate its blessings, healing you and your allies in front of you for <50> Health.

Also grants Minor Resolve, and Minor Ward, increasing you and your allies'  Physical Resistance and Spell Resistance by <8%>  for <13> seconds.

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Blessing of Restoration:(R)

Slam your staff down to activate its blessings, healing you and your allies in front of you for <100> Health.

Also grants Minor Resolve, and Minor Ward, increasing you and your allies'  Physical Resistance and Spell Resistance by <8%>  for <13> seconds.

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Bound Heavy Dawnguard Crossbow:(C)

Fire a single bolt from your Heavy Dawnguard Crossbow that lasts 10 seconds to strike an enemy, dealing 50 damage and paralyze them for 10 seconds.costs 50 Stamina

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Call: Eternal Guardian:(C)

Rouse a grizzly to fight by your side. for <24> hours or until it dies.
Grizzly takes <50%> less damage

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Call: Wild Guardian:(C)

Rouse a grizzly to fight by your side. for <24> hours or until it dies.
Grizzly does <50%> more damage

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Channeled Acceleration:(I)

Bend time and space around you to gain Major Expedition for <12> seconds and Minor Force for <36> seconds, increasing your Movement Speed by <30%> and Critical Damage by <10%>.
Adds a cast time.

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Cleanse:(R)

Cleanse yourself stoping poison's continuing effects.

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Combat Prayer:(R)

Slam your staff down to activate its blessings, healing you and your allies in front of you for <50> Health.

Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by <8%> and Physical Resistance and Spell Resistance by <8%> for <8> seconds.

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Conjure Shade:(C)

Summon a shade version of yourself to attack an enemy and fight at your side for <15> seconds.

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Conjure Skeletal Arcanist:(C)

Unearth a skeleton mage from the dirt to fight by your side for <16> seconds. The mage attacks with a Chain Lighting Staff effecting enemies nearby

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Conjure Skeletal Archer:(C)

Unearth a skeleton mage from the dirt to fight by your side for <16> seconds. The mage arrow does <5> points of Poison damage for <10> seconds.

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Dark Deal:(A)

Restore <50> points of Health and <50> points of Stamina, Stamina also regenerates <1%> faster for <5> seconds.

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Dark Exchange:(A)

Restore <50> points of Health and <50> points of Magicka, Magicka regenerates <1%> faster for <5> seconds.
Costs <150> Stamina

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Equilibrium:(A)

Sacrifice <100> Health in exchange for <100> Magicka

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Falcon's Swiftness(I)

Invoke the spirit of agility to gain Major Expedition for <6> seconds, increasing your Movement Speed by <30%>

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Finders Keepers:(A)

Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.

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Flame Skull:(D)

Lob an explosive skull at an enemy, dealing <30> points of damage in a <15> foot radius. Targets on fire take extra damage.

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Hurricane:(D)

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing <6> Points of Shock Damage for <15> seconds.

While in this form you also gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by <5%> and your Movement Speed by <10%>.
This spell costs <100> Stamina

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Lightning Form:(D)

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing <5> Points of Shock Damage for <15> seconds.

While in this form you also gain Major Resolve, Major Ward, increasing your Physical Resistance and Spell Resistance by <5%>.

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Purge(R)

Cleanse yourself Curing all diseases immediately.

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Rapid Maneuver(I)

Mobilize yourself. granting Major Expedition to you increasing Movement Speed by <30%> for <10>seconds.
costs <100> Stamina

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Soul Summons:(A)

Allows you to revive once every day a Soul Summons Soul Gem.  

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Summon: Unstable Clannfear:(C)

Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear remains for <24 hours> until killed or unsummoned.

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Surge(A)

Invoke Meridia's name to Surge. increasing damage done by <20> points for <30> seconds

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Trapping Webs(D)

Hurl webs to ensnare your foes, reducing the Movement Speed by <50%> for <30> seconds and deals <10> points of Health and Stamina damage for <30> seconds

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War Horn(I)

Sound a war horn to rally all forces,including enemies. increasing Maximum Magicka,Maximum Stamina,and Maximum Health by <50> points for <30> seconds.

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the Lord hears all prayers but he only helps people who do his will and often times does not help them in ways they think, because the Lord knows all our views from all points in time  and his often don't line up and what we want and seek is not always given. some people look at this world and see all the problems and believe that the Lord has forsaken us all because of death, war, diseases and so on. I have heard and I have said myself "how can God be real if he lets this world stay in this state does he enjoy seeing us suffer?" but I understood that sin is meant to test us. its meant to test the whole human race. sin is such a powerful enemy that even when people have seen the Lord in all of his glory for one thousand years they will still be temped by the devil to march against the Lord. in the final deceit the number will be as the sand of the sea. all those who have died without hearing about the Lord will have a chance to accept him but much will turn away. I grew up having such hate towards the Lord. I would yell at him and mock him "if god is real he will strike me down" but though it all my life has led me here, he kept me safe all those years because I had always belonged to him and one day I heard him and accepted him. nothing in this world can make you turn to or turn away from the Lord. nothing but the Lord. if you are chosen since the beginning of time and have your name in the Book of Life of the Lamb then you will be his. most people think that accepting the Lord is to becoming boring and strict. that you are unable to do anything and that you must be a monk. sure as a child of the Lord we are told to not partake in actions that go against the Lord but I believe we can still enjoy media,music(I personally stopped music as I was into rock and I found it distasteful) but we are called to look for the deeper messages beyond what is pushed into those devices and if we have children to make sure they understand the real messages behind everything in today's world.  we cant hide from the influences of the devil even the names of our days are rooted in false gods and such. we have the Lord to protect us and the Holy Spirit to help us understand such things. and to understand that this world is not ours yet because it belongs to sin still and is ultimately controlled by the fallen ones and will remain so till the Lord returns. but don't forget the fallen one will get his chance to claim all his souls before then. be ready, be watchful. don't harden your heart to the Lord if you have not accepted him be willing to at least listen when he calls. because he calls often.