Skyrim Special Edition

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Mod articles

  • SSELODGen advices for beginners

    - SSELODGen recommended settings (The one I use, if you have a better idea, tell me I'm not an expert):
    -- For the 1k version (recommended):
    --- Object Lods : CHECKED (you don't say :p )
    --- Build Atlas : CHECKED
    --- atlas size : 8192 * 8192
    --- max texture size : 1024
    --- in UV range : 1.5

    -- For the 512 version:
    --- Object Lods : CHECKED
    --- Build Atlas : CHECKED
    --- atlas size : 4096* 4096
    --- max texture size : 512
    --- in UV range : 1.5

    -- For the 2048 version:
    --- Object Lods : CHECKED
    --- Build Atlas : CHECKED
    --- atlas size : 8192 * 4096 <- yes, most of the texture will not be in the atlas, so 4k*8k is enough...

  • Converting texture from SSELODGen to DXT1a

    Small tutorial to convert texture to DXT1a (for example the one from SSELODGen):

    1. Download paint.net from here : http://www.getpaint.net/index.html
    It's free, easy to use, provide great quality compression and contains all the stuff you need to do it.

    2. install it like any other soft (obviously...).

    3. Generate Lods with SSELODGen (not needed if you already did it)

    4. Locate your diffuse texture:
    There are located in:
    <skyrim directory>/data/textures/terrain/<world>/objects/<world>ObjectsLOD.dds

    <world> is the name of the 14 vanilla default worlds (more if you have mods adding one).
    It can be, for example, "Tamriel" in this case the texture path is:

    &...