GLENMORIL - English Translation
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Version0.95.50
- Original File
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- Manual
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While we're waiting for the entire trilogy (Vigilant + Glenmoril + Unslaad) to be finished, I am currently also working on translation revisions, both to prepare the ground for the future (re)voicing project and to introduce more consistency across all three mods.
Some info on what this entails:
Know that this means big changes; once this revision is done and I'm happy with it, the revised translation will likely be very different from the one currently uploaded here. This doesn't mean that the story conveyed in the mod will suddenly change or something like that - it just means that the translation will be better and more accurate in all regards.
Revised translation will be uploaded as an optional, SILENT file at first. However, once I'm reasonably sure that the trilogy is finished, all the voice work will be done with the revised translation in mind.
When is it coming out? When it's done. But I did finish everything but the books and dialogue for all three mods already, and while that is the largest chunk of all the text, it's also the most enjoyable part of the translation process (even if it means spending three hours analyzing the books about Ja'bal and the utter insanity the Pipers love to spout so much). :)
And who knows, I might even try something with the AI voicing while we wait for Vicn to complete the trilogy for good. No promises on that, though.
https://discord.gg/maqPZ9QCe2
Come discuss the trilogy, be up to date on the state of mods, translations, Vicn's blog updates, find answers about the story, etc.
Note: the server is not technical support in any way. If you have modding-related issues, there are other places to solve those problems.
Glenmoril and Unslaad xVASynth Voiced
And thank you, cupcakeninja64!
- some outfit and model changes across the entire mod
- some assets/mechanics that Vicn created after the last update (like moving boats and AOE mechanics in boss fights)
- minibosses dropping equipment and spells, similar to Soulshriven in Vigilant
- redone and fleshed out resistance path (if you know, you know) in acts 1-3 with a certain character from ESO's Necrom and Gold Road in a major role and the game remembering up to 3 resist attempts at different points and reacting to them
- an optional slightly faster way to act 4 based on a certain decision during act 3
- 1 major quest in act 4 resulting in obtaining another blood curse needed for the endings along with a dedicated separate worldspace (roughly the size of Dac0da's certain whitespace)
- 2 more side quests in act 4 fleshing out more of the worldspace, one of them both making callbacks to some events in Vigilant and setting up a certain character in Unslaad and the other unlocking one of the endings once they're actually implemented
The following is currently being worked on, but Vicn implements quests at the speed of light once he has all assets and locations ready (and they are ready now, per his own words in the last blog post), so I expect at least some if not most of these will be done by the next scheduled blog post:
- 1 small location discovery side quest
- 1 Sheogorath-related side quest (draft available to read on Vicn's Patreon, like the others already implemented quests)
- intro to the next major quest that will result in obtaining another item needed for the endings (at least, the best ending)
- 1 major boss obstacle on the path to where the finale will happen
- 1 conversation event with a certain character returning from Dac0da during resist attempts in acts 1-3
I am deliberately keeping it vague without the names, locations or events listed to not give out any real spoilers (and because Nexus doesn't support inline spoiler tags). But if you're interested, you can check on Vicn's blog - the planned/currently being worked on stuff was listed here.
Suffice to say, update 0.96 will be pretty big ... but no, it won't bring endings yet. :/
There is no timeline for full release. Never was. Vicn works as he has time and as he feels like, and I'm just following his progress on the blog.
Anyway if you did the condition right OAR should assign scythe moves to your cool glenmoril weapons.
I highly suggest learning OAR's interface it makes the game way more fun. Get the Stances framework and just dynamically swap your greatsword attacks on the fly
Have some damn patience. It'll be out soon.
Think of these stats more as indicators of your character's mental state;
From what I can tell from a quick glance in CK, these stats do have some small gameplay benefits (more effective the more of each you have).
Endings will hinge on your decision and a few other collectible things (blood curses and three very specific items you'll be able to gather in act 4, but neither the curses nor these items are all available yet).
Honestly, don't worry about it too much.
I calm the wraiths but when I go to the 'Baby', and use the calm on her, It just says do it again or some-such but nothing else happens. The baby just cries.
Edit: Don't worry, I've figured it out.
Check the file versions, not update dates on the description page. Glenmoril has a few optional files (textures and FLM support), but the actual core mod matches this translation's version.