Hi, how hard would it be to make this work for different reload speeds eg 0.67 instead of 0.45? It does work fine for no-requiem NECR when the plugin is disabled but half reload speed is slower than I would like
If it's just an animation speed tweak, why does it require Requiem (even if it's designed for it)? I'm not using Reguiem but I like the idea of a slower reload speed...
Hi there, I made it for the requiem version of NECR, because that mod is awesome but changed the default speed for Requiem crossbow, which I actually like. I haven't try vanilla in a long time, so no idea if my mod will work on it. Try it out and let me know.
Can confirm it works! Very nice. By the way, you should maybe clarify that one does not need Requiem - NECR patch from NECR modpage, just to be clear.
By the way, is reloading speed the same for light and heavy crossbows in Requiem? Elven and Dwarven reload at the same speed. But, with light crossbow you can take Ranger perk and move faster when reloading on the move, so even with equal reload speed, light ones are much better if you want to keep moving. Good job on that mod, it finally fixed crossbows for Requiem.
I tested and perk works nicely. Question though: does it take into consideration slower speed of Daedric/Dragonbone/Ebony/Iron crossbows? I see in xEdit that they use different speeds, but most crossbows use the speed of dwarven. Even if those I mentioned are faster, that's not a problem (difference is not that great, curiously heavy bows are only slightly slower than light ones it seems).
By the way, why dwarven keyword for Elven/Wooden/Glass crossbows? Without it mod won't work? Feels out of place.
Okay, it actually uses either 1 of 1.3 animation speed for all crossbows, but it's not a problem, because in Requiem all heavy and all light crossbows use only one speed each. For 3tweaks, there are only 2 crossbows that have different speeds than vanilla, so basically a non issue.
Hello there, the esp only adds a keyword to 3 weapons and modifies a perk, I am away from home now, but you can check in xedit in the meantime while I get home at nigh. It should be totally compatible though.
ok cool thats what xedit shows. I was making a patch for az tweaks. I was curious about the edits in the perk in the effect category and if I needed to carry those over for a patch to work correctly. where it shows "set boolean graph variable" etc..
20 comments
The Form IDs have changed in recent requiem versions and therefore this mod isn't compatible with the latest version of requiem.
I'm pretty sure I can fix this though. I might upload a fix myself if it's alright with the mod author.
Regards
By the way, is reloading speed the same for light and heavy crossbows in Requiem? Elven and Dwarven reload at the same speed. But, with light crossbow you can take Ranger perk and move faster when reloading on the move, so even with equal reload speed, light ones are much better if you want to keep moving. Good job on that mod, it finally fixed crossbows for Requiem.
By the way, why dwarven keyword for Elven/Wooden/Glass crossbows? Without it mod won't work? Feels out of place.
You're welcome, chillmaxed :D
It should be totally compatible though.