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johanlh

Uploaded by

giraldiego

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20 comments

  1. Domenicus7
    Domenicus7
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    Hi, how hard would it be to make this work for different reload speeds eg 0.67 instead of 0.45? It does work fine for no-requiem NECR when the plugin is disabled but half reload speed is slower than I would like
  2. calfurius
    calfurius
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    This mod needs to be updated for Requiem 5.0+

    The Form IDs have changed in recent requiem versions and therefore this mod isn't compatible with the latest version of requiem. 

    I'm pretty sure I can fix this though. I might upload a fix myself if it's alright with the mod author.
  3. 7aninhos
    7aninhos
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    is there a way to use this without Nemesis?
    1. mattblns
      mattblns
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      Same question. Would FNIS work with this? 
  4. Tyler799
    Tyler799
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    Could this be updated to Requiem 4.01? :)
  5. jedp15
    jedp15
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    If it's just an animation speed tweak, why does it require Requiem (even if it's designed for it)? I'm not using Reguiem but I like the idea of a slower reload speed...
    1. giraldiego
      giraldiego
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      Hi there, I made it for the requiem version of NECR, because that mod is awesome but changed the default speed for Requiem crossbow, which I actually like. I haven't try vanilla in a long time, so no idea if my mod will work on it. Try it out and let me know.

      Regards
  6. pamposzek
    pamposzek
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    Can confirm it works! Very nice. By the way, you should maybe clarify that one does not need Requiem - NECR patch from NECR modpage, just to be clear.

    By the way, is reloading speed the same for light and heavy crossbows in Requiem? Elven and Dwarven reload at the same speed. But, with light crossbow you can take Ranger perk and move faster when reloading on the move, so even with equal reload speed, light ones are much better if you want to keep moving. Good job on that mod, it finally fixed crossbows for Requiem.
    1. giraldiego
      giraldiego
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      Hey there, tahnks for your feedback, the rapid reload perk should work as intended when using the .esp patch.
    2. pamposzek
      pamposzek
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      I tested and perk works nicely. Question though: does it take into consideration slower speed of Daedric/Dragonbone/Ebony/Iron crossbows? I see in xEdit that they use different speeds, but most crossbows use the speed of dwarven. Even if those I mentioned are faster, that's not a problem (difference is not that great, curiously heavy bows are only slightly slower than light ones it seems).

      By the way, why dwarven keyword for Elven/Wooden/Glass crossbows? Without it mod won't work? Feels out of place.
    3. giraldiego
      giraldiego
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      According to the original author, it should.
    4. chillmaxed
      chillmaxed
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      Thanks for letting me know about the NECR patch stuff. Appreciate it, pamposzek!
    5. pamposzek
      pamposzek
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      Okay, it actually uses either 1 of 1.3 animation speed for all crossbows, but it's not a problem, because in Requiem all heavy and all light crossbows use only one speed each. For 3tweaks, there are only 2 crossbows that have different speeds than vanilla, so basically a non issue.

      You're welcome, chillmaxed :D
  7. wuwei31
    wuwei31
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    Hey there, it works for the player but it doesn't seem to apply to NPCs, they still reload at supersonic speed
    1. giraldiego
      giraldiego
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      I am uploading a new version just now, check the new one.
    2. wuwei31
      wuwei31
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      well nothing to do with this mod, it was AZT buffing NPCs reload speed, good job
  8. giraldiego
    giraldiego
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    New improved version is out, fixed animation and the implementation now is different.
  9. Yayobeans
    Yayobeans
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    Is there different steps involved to get it working for 1.9 requiem? I forced it anyway and it seems to be working but i thought id ask
    1. giraldiego
      giraldiego
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      Hello there, the esp only adds a keyword to 3 weapons and modifies a perk, I am away from home now, but you can check in xedit in the meantime while I get home at nigh.
      It should be totally compatible though.
    2. Yayobeans
      Yayobeans
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      ok cool thats what xedit shows. I was making a patch for az tweaks. I was curious about the edits in the perk in the effect category and if I needed to carry those over for a patch to work correctly. where it shows "set boolean graph variable" etc..