Immersive Limited Loot is pretty much completed. If there is something you think needs added or amended write it in description or drop a message. ---------------------------------------------------------------- V7 added Snow Elves, Netches and Daedric Lurkers ---------------------------------------------------------------- V6 Merchants will not sell lockpicks. Citizens will no longer carry lockpicks. Caravan merchants still have lockpicks. ---------------------------------------------------------------- V5 USSEP forwards, added Frost Giant (same as Giant). ---------------------------------------------------------------- V4 Fixed an overwrite that removed the gold reward from the Volunruud urn in the Dark Brotherhood questline. ---------------------------------------------------------------- V3 Fixed Giants dropping weapons and armor. Werewolves no longer drop Septims. Septims removed from Apocrypha loot drops. ---------------------------------------------------------------- V2 Fixed Burial Urn having Septims. If you find they have them update to V2. ---------------------------------------------------------------- I may have overlooked something so feel free to message me if you find issues and will do best to troubleshoot it. No guarantees. Some non-vanilla or mod added NPCs may still have items (feel free to post them). Compatible with most mods, if unsure load after.
Might not be the place to ask, but is there a mod for Oldrim (Skyrim LE) that does this? I've seen a few things that get close, but nothing that *quite* scratches my immersion itch like this.
I like the idea of less loot everywhere, but I can't agree with "no gold in urns" policy. I don't know TES lore very well, but I always thought these money are offerings for afterlife like in ancient Egypt or Greece or something like that. Aside from that, nice mod.
There are other mods out there that remove gold etc from animals but prob don't go as far as this mod does so just search around and you are sure to find something that suits you. There are gems, potions, jewellery, scrolls etc that appear in the urns, just not septims as the draugr barrows were ment to be sealed off before septims existed at the time.
This mod could go a step further and make armor rarer by making bandits wear clothes and rags (even removing the logic that they hunt to at least have skin armor).
Excellent mod. Truly enhances immersion! Maybe a possible improvement would be to restrict loot chests a bit according to the culture they belong to. So you keep the mod as it is now but for example, Draugr chests don't include non-Draugr armor or weapons. So Draugr chests only have Draugr armor and weapons plus scrolls and ancient nordic tools and objects, Falmer have mostly Falmer armor, weapons and objects but since they hunt adventurers from time to time, it's ok if they have regular armor and weapons. Dwemer should only have Dwemer armor, weapons and objects and vampires don't have silver objects or weapons in their chests. I realize this might make loot more boring but maybe you could add a percentage of this loot being enchanted so you sometimes get nicer than average loot. Just an idea. Thank you for your mods!
looks like you are talking about: Exmpl...: Draugr: "Much bigger chance to spawn with ancient weapons + armors instead of iron. Steel weapons + armors removed from their lvl lists. Ebony, orcish, dwarven armors removed from their lvl lists... etc... " Containers and Leveled Lists Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/26575?tab=description
I like the sound of this mod, but I am not convinced about the "Dragons don't carry weapons or armors" part.. On a rpg perspective, I have always thought reasonable for a dragon, a being that could easily swallow a person, (or at the very least part of a person) would have weapons or bags of coins in his stomach. I would understand if only chest armors were removed, but weapons coins and gems? That's too much.
53 comments
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V7 added Snow Elves, Netches and Daedric Lurkers
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V6 Merchants will not sell lockpicks. Citizens will no longer carry lockpicks. Caravan merchants still have lockpicks.
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V5 USSEP forwards, added Frost Giant (same as Giant).
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V4 Fixed an overwrite that removed the gold reward from the Volunruud urn in the Dark Brotherhood questline.
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V3 Fixed Giants dropping weapons and armor. Werewolves no longer drop Septims. Septims removed from Apocrypha loot drops.
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V2 Fixed Burial Urn having Septims. If you find they have them update to V2.
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I may have overlooked something so feel free to message me if you find issues and will do best to troubleshoot it. No guarantees. Some non-vanilla or mod added NPCs may still have items (feel free to post them). Compatible with most mods, if unsure load after.
Aside from that, nice mod.
Testing out Synthesis for dynamic patches instead atm. Very interesting patch tool.
Exmpl...: Draugr: "Much bigger chance to spawn with ancient weapons + armors instead of iron. Steel weapons + armors removed from their lvl lists.
Ebony, orcish, dwarven armors removed from their lvl lists... etc... "
Containers and Leveled Lists Fixes:
https://www.nexusmods.com/skyrimspecialedition/mods/26575?tab=description
https://www.nexusmods.com/skyrimspecialedition/mods/3385
does that mean this mod use scripts or are you telling us to disable the mod from the mod manager?