Skyrim Special Edition

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soldierofwar

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  1. soldierofwar
    soldierofwar
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    Patch collection by the awesome Janquel: https://www.nexusmods.com/skyrimspecialedition/mods/37471
  2. axebeardbeardaxe
    axebeardbeardaxe
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    Not sure what other mod causes it, but when I get to Karthwasten, all the buildings are floating off the ground a few feet.
    1. Fright17
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      I fixed this by loading after "Landscape Fixes for Grass Mods".
    2. axebeardbeardaxe
      axebeardbeardaxe
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      I thought that mod just affected grass, it moves terrain? That's probably caused a lot more problems than I suspected then.
    3. tvrdek
      tvrdek
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      I have the same issue, but loading after "Landscape Fixes for Grass Mods" didn't help, even when I disabled all grass and landscape fixes mods, the buildings are still floating. I am at my wits end.
    4. MikeyTK
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      Old post, still going to write this for future reference: On my end it was Skyrim Landscape Overhaul - Stone Walls - the new mesh for the stone wall terrace did this.
    5. jazzahol
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      Probably just need to inch the buildings down in the Creation Kit
    6. LordMithro
      LordMithro
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      MikeyTK - I agree. I think scaling up the terrace in the CK might help alleviate the gap.
    7. jazzak25
      jazzak25
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      I had this issue also. Simply place the mod after any grass mods, regardless of what patches you have. Not everyone has this issue, but grass setups are different for people. If you know how to use SSEdit, you can check the esp for conflicts and you'll see in the worldspace edits what conflicts with this mod, or any mod for that matter. In my case Folkvagnr was causing the problem.
  3. idunnonothin
    idunnonothin
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    sorry is it espfe?
  4. GeorgeCorbul
    GeorgeCorbul
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    Noticed a peculiar thing: the tavern keeper doesn't actually stay behind the bar, instead he sits at one of the tables, constantly switching between them.
    1. Archinatic
      Archinatic
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      Ah. I probably set the ownership incorrectly.
  5. Fenvaro
    Fenvaro
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    Saw one interesting thing. Enmon's House does not have a cot for Fyotra. I doubt the exiles kidnapped him along with Dibella's young prophetess...
  6. WinterHaretic
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    Idk what I'm doing wrong, when I load in, some buildings are invisible with the doors only visible, and landscape in background seem to be popping in and out... I do also have Landscapes Fixes for Grass Mods but not the patch if one exists. Any advice? I have the Miner's Barracks and Karthwasten Hall invisible. 

    The Great Town of Karthwasten.esp
    Northern Roads - The Great Town of Karthwasten patch.esp
    Great Town of Karthwasten - USSEP Patch.esp
    Great Town of Karthwasten - Embers XD [XD ESP] Patch.esp
    Great Town of Karthwasten - Redguard Elite Armaments Patch.esp
    Great Town of Karthwasten - TGR Patch.esp
    Great Town of Karthwasten - 3DNPC Patch.esp
    Great Town of Karthwasten - AI Overhaul Patch.esp
    Great Town of Karthwasten - Immersive Wenches Patch.esp
    Great Town of Karthwasten - Atlas Map Markers Patch.esp
    Lux - Great Village of Karthwasten patch.esp
    Lux Orbis - Great Town of Karthwasten patch.esp
    Northern Roads - Lux Via - The Great Town of Karthwasten.esp
    Occ_Skyrim - The Great Town of Karthwasten patch.esp
    1. Seadle
      Seadle
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      +1

      I couldn't fix it with any combination of load order of TGC Karthwasten + Patches. 

      TGC Karthwasten.esp
      3DNPC Patch
      ELFX Patch
      Embers XD [XD ESP] Patch
      Immersive Wenches Patch
      Redguard Elite Patch
      USSEP Patch

      My load order for patches
  7. AshenPyromancer
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    Sadly this mod prevents you from being able to do the Redguard CC content, as the miner's barracks has been extended back over the spawn point of a quest objective.

    EDIT: I know most people use a mod to just skip it entirely, but if you want to play through it, the NPC you're looking for that's swallowed up by the back of the Mining Barracks, is Josla.
    1. MrSwordToast
      MrSwordToast
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      I know most people use a mod to just skip it entirely,"
      Can you tell us which mod does that, please? (Hopefully it just blocks the one quest, as I don't want all of my cc content to be blocked)
    2. AshenPyromancer
      AshenPyromancer
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      Blocked?
    3. geminiOS
      geminiOS
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      See above patch, it fixes the spawn location. All cities mods should have patches to go along with them, changing buildings causes a lot of problems.
  8. GeorgeCorbul
    GeorgeCorbul
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    Absolutely love the aesthetic! Karthwasten was already one of my favourite small towns, but this just makes it the best in every respect.
  9. Tobylawdenay
    Tobylawdenay
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    Is the Inkeep "Bryan" supposed to sprint back and forth between two tables every 30 seconds? He's never standing behind the bar and his apparel seems bizarre and random
  10. popllllop
    popllllop
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    compatible with immersive citizens?
  11. deleted74338003
    deleted74338003
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    Anyone know how to change the textures for the interiors of the houses? I was able to change the textures of the exteriors, since my Solitude texture overhaul didn't look so good on these houses. However, I don't see any interior meshes in the files, so I'm somewhat confused. Do they use meshes from the Great Cities Resources perhaps? And if so, could anyone help me figure out which ones?
    1. deleted74338003
      deleted74338003
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      so after using More Informative Console, it appears to be more complicated that that, since these interiors use pieces from Solitude meshes x) I believe you would have to change the paths of each model so they point to textures that are unique to Karthwasten, and I'm not sure how to begin to do that. If anyone has some insight please let me know!