About this mod
Adds scaled variants of most armours and unique weapons, unlimited weapon enchantments and a few new spells. All of the new armours and weapons are craftable once certain conditions are met, while the unlimited weapon enchantments and new spells have been integrated into a few level lists.
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This mod is targeted towards the people that want to min-max their damage and defense without having to resort to either daedric or dragonbone/dragonscale gear. It achieves this by introducing scaled up variants of most armours and unique weapons in the vanilla game. This new gear is generally available for crafting once your smithing skill hits 90 and you have the smithing perks you would normally need to craft the unscaled variants. For unique armours and weapons that are normally awarded/found during a quest, these quests are a prerequisite for the scaled variants to be craftable (For example: You will be able to craft a scaled up variant of the Dawnbreaker once you finish Meridia's daedric artifact quest and reach smithing level 90).
It also adds unlimited weapon enchantments (they don't need to be recharged with soul gems), which can be found randomly on high level daedric weapons. (These are quite rare in the base game, your best bet is probably Tonilia in the Ragged Flagon)
Some new spells are also included, for example the Master destruction spell "Magnus' Judgement", which lets you cast the effect of Magnus' Staff with your own hands, dealing Health and Stamina damage.
Weapon & Armour Scaling
The weapons this mod introduces are all unenchanted and have the same base damage as dragonbone weapons.
Scaled variants of light armour have the armour rating of dragonscale armour, while the scaled variants of heavy armour have the armour rating of daedric armour.
How to install
Either use your mod manager of choice, or extract the contents of the zip folder into your Data folder.