Skyrim Special Edition
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NeoRunek

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josephsmendoza

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119 comments

  1. johannshah
    johannshah
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    Sticky
    I updated the esp to Form 44. You'll still need to download this mod and the original one.

    Smart Cast Form 44
    1. zbx5818
      zbx5818
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      Thank you so much!!!  It finally works for me :)
    2. AndyBronwulf
      AndyBronwulf
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      thank you
    3. EVMESWIL
      EVMESWIL
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      Thank you!
    4. trebot
      trebot
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      Deleted
    5. agelmar101
      agelmar101
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      Thank you and Kudos
    6. vh724
      vh724
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      Thanks so much for adding the fix for the OG esp. I was dreading having to dig out the creation kit again. lol
    7. Mrpinobis
      Mrpinobis
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      I tried everything, installed the original mod and applied the patch with your modified file and nothing, a shame, I'm playing as a wizard and it's a nightmare to have so many spells
    8. niceguy
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      I made a manual download of this and there isn't an esp file in the archive, so you need to update that yourself from the original esp. There are however a pair of pair of other files in the archive.
  2. chrisj165
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    Small request, i noticed my spells are re-casting way to early, could you change the SetSliderDialogRange float for MCM config from 30>120... i couldn't get it to compile myself :(
    (_scs_config_1_0.psc)
        elseIf a_option == iMenuID_AutoCastDelay
            self.SetSliderDialogStartValue(sc_AutoCastDelay[iCurrentSmartSpell] as Float)
            self.SetSliderDialogDefaultValue(5.00000)
            self.SetSliderDialogRange(0.000000, 120.0000)
            self.SetSliderDialogInterval(5.00000)
        elseIf a_option == iMenuID_DispelDelay
            self.SetSliderDialogStartValue(sc_DispelDelay[iCurrentSmartSpell] as Float)
            self.SetSliderDialogDefaultValue(5.00000)
            self.SetSliderDialogRange(0.000000, 120.0000)
            self.SetSliderDialogInterval(5.00000)
        endIf
    endFunction
    self.SetSliderDialogRange(0.000000, 120.0000)self.SetSliderDialogRange(0.000000, 120.0000)These are the two i'd like changed <3
    Even if you/someone could upload the compiled PSC, that would be awesome.
  3. Khaeops
    Khaeops
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    Just a heads up, the ESP in this mod can safely be ESL-ified in SSEEdit with no problems! Currently enjoying Arcanum's Spellshot Repeater spell being continuously recast while I'm in combat, with a bow drawn, and when my magicka is greater than 50% thanks to Smart Cast's rules MCM.
    1. JURASA
      JURASA
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      Tysm man, I was looking exactly for this answer. Do let us know if you do end up encountering any errors. In the meantime I'm gonna eslify it myself too and see if I ever get any errors throughout my playthrough
    2. Miori
      Miori
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      Sorry for asking, I'm trying to esl it myself, but SSEdit  gives me an error upon saving the change:

      "Spell Ring 23" [ARMO:F500CF65] has invalid ObjectID 00CF65 for a light module

      Do you maybe know what caused this and how can fix? Thanks
    3. beeboy617
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      In case you never figured this out, or someone else is wondering, flag the .esp as .esl in SSEedit and then right click the .esp file and select "Compact forms for ESL" and then save. Should work just fine.
  4. Tony33320
    Tony33320
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    Doesn't work with the Anniversary Edition. The game doesn't start if the original mod is installed... :'(
    1. Dexxor
      Dexxor
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      Starting just fine for me :( Must be some conflict, did you remember to load this file after the old version in your order?
    2. Ausarq23
      Ausarq23
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      if using M02 do NOT install the patch as a separate mod rename the mod to what you named the original and hit the merge (also download the pinned esp you'll have to manually replace the original esp) that's what worked for me
    3. rian214
      rian214
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      I think you forget to install form 44 esp from the pin comment
  5. miaoskyrimmodder
    miaoskyrimmodder
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    For anyone having issues with installing on AE. 

    This helped me -> props to Ausarq23 for the recommendation.

    First, if installing on Vortex which is where I had the issue. In Vortex put the suggested load order. So the patch (the one on this page) comes AFTER the original file. 

    Then download the pinned file Smart Cast Form 44. Right click on the ORIGINAL file in Vortex, and replace the .esp file in the ORIGINAL folder location. 

    These steps fixed it for me.
  6. WiSurvive
    WiSurvive
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    What just happened?! I do people instruction, replace the Original Smart Cast with Smart Cast SSE Patch and the game won't even launch with no error, just close by it self,,,, but when i setting the Original Smart Cast REPLACE the Smart Cast SSE Patch, it does work! 
    1. Ausarq23
      Ausarq23
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      i can't figure out what you are trying to say
  7. NemoOceansoul
    NemoOceansoul
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    seems its breaking with requiem AE... the auto cast function works exactly ONCE and then i have to reset the loop again =/
    1. Paulicus1
      Paulicus1
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      Did you find a solution? I'm trying to use this with VR to trigger Campfire's Instincts power, but I'm having the same issue where it only fires once and then stops working until a reload =/
    2. Paulicus1
      Paulicus1
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      FWIW, it seems to work after turning on the 'auto dispel' option. Might've been called "Maintain conditions" or something like that.
  8. thepilgrimage
    thepilgrimage
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    The maintain auto-cast is greyed out for some spells. Is there a way to fix this or does the maintain auto-cast not work for some spells?
  9. tukman1708
    tukman1708
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    Hello, I am installing the original mod from here: https://www.nexusmods.com/skyrim/mods/43123
    I also installed the SSE Patch from this page, all with vortex. But when I give it to play directly it does not start. what am I doing wrong?
    I used a translator sorry if it is not understood.
  10. TheCanadianCrook
    TheCanadianCrook
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    left hand magic casting doesnt work after using this mod for a bit for me. unsure what the cause is.

    1st person works for some spells however 3rd person never works. dual magic or just left hand. other left hand attacks for melee/block work fine.
  11. LadyAlekto
    LadyAlekto
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    I dont expect to ever see an answer, but anyone can tell me if i can somehow add more slots to the spells list?
    1. Endro15
      Endro15
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      https://www.nexusmods.com/skyrimspecialedition/mods/84137
    2. darthhamos
      darthhamos
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      [I'd wanted-to reply-to both this and another comment on this same thread, this one happens to be closer to the front of the page so hopefully that means a quicker response]

      I'd also like to see an expansion of the limits on this mod/patch, allowing-for say "more than 3 items per Combo" and "more than 10 Smart Spells". Is this something that is in the works, and if not, may I ask why? 
      If it hasn't already been determined to be impossible (i.e. due-to some inherent limits on the game-engine itself, or maybe Papyrus), can the source (patch + OG) be made available so that others *can* work on this?
    3. LadyAlekto
      LadyAlekto
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      Sadly i dont want to use the rings, i like the cast rules system (if anything id love to use the spell combos and rename those) for the spell slots

      Once you reach enough spell mods to buff yourself, even that all aint enough

      The source being accessible would be nice