Skyrim Special Edition
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Created by

Dalquist and HLER Team

Uploaded by

moose109

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About this mod

An update and continuation of Dalquist's High Level Enemies.

Requirements
Permissions and credits
Translations
  • French
Changelogs




Requirements:


Changes from the original High Level Enemies mod:
  • It is NOT safe to upgrade from the original High Level Enemies mod. Due to merging both the Dawnguard and Dragonborn esps into the main esp FormIDs have been changed. FormIDs have also been changed for the Raised Ability Caps optional esp.
  • The 3 main plugins have been merged and cleaned.
  • USSEP changes have been made to 200+ records.
  • About 100 small inconsistencies between HLE records have been corrected.
  • All facegen has been regenerated.
  • Added missing enemy variants for: Skeletons, Vale Sabre Cat, Burnt Spriggans, and Dwarven Ballistae.
  • Removed some non-hostile creatures like mammoths.
  • Optional plugins to replace all non-levelled NPCs in the world with levelled variants, and to un-cap all encounter zones.


Description:
This mod adds new enemies starting as low as level 2 for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Warlocks, Dragon Priests, Falmer, Vampires, Gargoyles, Ash Spawn and more (see below section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass level 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level to a level cap of about 80. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never out-level everything ensuring the game remains challenging.

So for example at level 70 you'll encounter the usual bandits from Skyrim as well as the added level 30, 40 and 50 bandits, but the highest level bandit (originally level 60) will scale to match you at level 70.

New Enemies Variants Added:
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    Skyrim
      Bandits
      Draugr
      Witches
      Forsworn
      Warlocks (Necromancers, Conjurers, Pyromancers, Cryomancers and Electromancers)
      Thalmor
      Skeletons
      Falmer
      Dragon priests
      Vampires
      Dwarven Constructs
      Dremora
      Spiders
      Mudcrabs
      Ice Wraiths
      Hagravens
      Skeevers
      Atronachs
      Giants
      Chaurus
      Trolls
      Spriggans
      Bears
      Saber Cats
      Wolves

    Dawnguard
      Vampire Hunters/Dawnguard
      Vampires
      Death Hounds
      Falmer
      Gargoyles
      Armored Trolls
      Chaurus Hunters
      Vale Sabre Cats

    Dragonborn
      Dragonborn Bandits
      Rieklings
      Draugr Hulks
      Cultists
      Ash Spawn
      Seekers
      Lurker
      Burnt Spriggans
      Dwarven Ballistae


Patches Included in Main File:
    Placed NPCs and Quests
      Replaces almost all non-levelled NPCs and creatures in Skyrim, Dawnguard, and Dragonborn with their equivalent levelled variants.

    Placed NPCs and Quests CRF
      Resolves the 2 conflicts between Placed NPCs and Quests and Cutting Room Floor.

    Encounter Zone Max Level Tweaks
      Removes the max level from the few encounter zones that had a max level cap.


Optional Files:

High Level Enemies Redux Beast Skeletons
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Original creator Issgard

Integrates the excellent Beast Skeletons models into High Level Enemies Redux. All existing skeleton NPCs now have a small chance to be either Argonian, Khajiit, Orc, or Elf, with the most common still being Human.

The new spawns added by the original Beast Skeletons will now also conform to HLER's new NPC levels, bit will still only be non-human skeletons.

Changes from the original Beast Skeletons mod:
  • Spell tomes were removed.
  • Elven items added at a certain location have been replaced with Steel.
  • Existing records have been either deleted or re-purposed to fit HLER's system.
  • Consistency changes for the latest USSEP.


High Level Enemies Redux Haugbui Draugr Overhaul
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Original creators:
Briraka
GojiRex for the Dented Iron Shield mesh
opusGlass for the Cannibal Draugr and Ancient Stalhrim meshes
WDog367 for the Elf Draugr mesh
ButaneBoss for the Draugr Winter King mesh and textures
Tate Taylor for the Ancient Nord Stalhrim mod, and his support throughout version 4's development
LeanWolf for the Better Shaped Weapons meshes
FafnirEtherion for the Believable Weapons meshes

A fork of Briraka's excellent Haugbui - A Draugr Overhaul for High Level Enemies Redux. Most of Haugbui NPCs are kept intact and now have have higher tier variants, following HLER's changes.

Patches Included:
    High Level Enemies Redux Haugbui WACCF
      WACCF consistency changes to the new items added by Haugbui.

    High Level Enemies Redux Haugbui Fishing
      Integrates the new mace and warhammer added by the Fishing creation to levelled lists in HLER Haugbui, includes enchanted variants.

    High Level Enemies Redux Haugbui WACCF-Fishing
      WACCF consistency changes to the new items added by HLER Haugbui, and integrates the new mace and warhammer added by the Fishing creation to levelled lists in HLER Haugbui, includes enchanted variants.

    High Level Enemies Redux Haugbui WACCF-CCMP Fishing
      Requires the Creation Club Misc Patches - Fishing file from Creation Club - Misc Patches
      WACCF consistency changes to the new items added by HLER Haugbui, and integrates the new mace and warhammer added by the Fishing creation to levelled lists in HLER Haugbui, includes enchanted variants.


Changes from the original Haugbui mod:
  • Existing records have been either deleted or re-purposed to fit HLER's system.
  • Added new Haugbui draugr variants to HLER's higher level NPCs.