Skyrim Special Edition

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Isanyonethere

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isanyonethere

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About this mod

Skyrim's fauna are now megafauna. Giants are gigantic, and Mammoths are massive. Chaurus are colossal, and Trolls are titanic. Bears are behemoths, Mudcrabs are monstrous, and I've run out of ways of saying really really big.

Permissions and credits
I made this mod for the Old Skyrim, but due to my simplicity(read: laziness) it requires nothing to be ported over. No script, textures, animations or other malarkey, just messing with scale ratios in the construction kit. Here's the description from the original mod:

When I was playing through Skyrim, I thought the animals in the world were too small. I was in a land of myth and monsters, right? If there are sabrecats and mammoths running around, why not Irish Elk and short-faced bears? There were similar mods, but none that did what I wanted. So I set about tweaking the vanilla animals, doubling the size of most of them in the construction kit.

Here are the races affected:
Bears (Brown bears, cave bears, snow bears)
Chaurus (Chaurus Reapers, Chaurus)
Deer (Elk, Deer, Stag- Hircine)
Foxes (Red Foxes, Snow Foxes)
Giants
Horkers
Mammoths
Sabre Cats (Sabre Cats, Snowy Sabre Cats)
Slaughterfish
Mammoths
Trolls (Troll, Uderfrykte, Frost Troll)
Mudcrabs (All variants)
Wolves (Timber wolves, Pit Wolves, Snow Wolves, Spirit Wolves)

Spiders, Skeevers, Ice Wraiths and Dragons did not take well to messing with their sizes. Skeevers usually end up jumping through the roof of a dungeon's corridor and getting lost. Spiders tended to clog the caves they inhabited- especially the giant spiders that were already larger than the common ones. Dragons caused all sorts of problems, especially with breaking scripts.

INSTALLATION Instructions: If you don't read this and ask what to do I'm gonna laugh and be unhelpful.

Ok, I'm a lazy luddite and don't know how to put together an installer, so even if you download with an NMM link, you're going to have to dig through the folders and pick and choose the ESPs you want and delete the rest. That's how we did it back in the morrowind days, you young whipper snappers.

The first choice you face: Keep the original gender size ratios or go with gender equality Some species have different choices- for instance, male mudcrabs are smaller than females. One version, "Original Scale Multiplied" keeps males smaller but multiplies them by 1.25/1.5/etc. The "Flat Rates Multiplied" makes males the same size as females, and sets the scale at 1.25/1.5/etc. The Flat Rate versions will present a more uniform experience and generally be a bit bigger, with a few exceptions. I've included readmes that explain in more detail the size variations.

Second choice to make: I've made a bunch of different scale options, so your animals can be twice as big as default or 1.75 times, or 1.5 times, or 1.25 times. Up to you which you want.

Third choice: I've done a bunch of ESPs of single species/species families, and a set of merged ESPs so you don't have twenty different plugins. You can get granular with your critter sizes or just be happy with everything getting bigger.

WARNINGS:

Now that I've sold you on getting my mod, let me sell you on not getting my mod:

Is this mod canonically accurate? I guess not, no. I don't care. Is it historically accurate? Nope. I wasn't trying to be. I just wanted to be surprised when I rounded a corner and found a chaurus the size of a car (Insert VW beetle joke here).

There are some clipping issues. For instance, when you kill something big and walk through the body, you can see the inside. This happened with normal-sized animals, but now it's more obvious. I don't think there's much I can do to fix this. I recommend the dead body collision fix to fix this, but it might clog up dungeons.

And the biggest problem- compatibility with other mods. If you have another critter mod that tweaks the vanilla animals, I wouldn't expect it to play nice. If your mod adds more animals and doesn't change the vanilla ones it should be OK, but I offer no warranty.

THINGS I HAVE YET TO DO/FUTURE PLANS:

The animals added by Dawnguard and Dragonborn. I'll get around to those shortly.

If I made a mistake let me know and I’ll try to fix it. If you have a request, like wanting fifteen foot tall bunnies or a version that doesn’t touch a certain animal, leave a comment and I’ll see what I can do. Again, I'm not a scripter and I don't know how to get variable animal sizes for each randomly generated animal. If someone wants to take a crack at it or use this mod in any other way, feel free. I don't care about permissions.