Skyrim Special Edition

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z21krr

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36 comments

  1. z21krr
    z21krr
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    Thank you for your support. After further editing and re-uploading, Please test it.
    There are some personal differences, but made by extracting modules from skyrim.esm, I think esm is stable and smoother than esp.
    happy journey!
    1. NemoJr
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      Ah, so by "gravity-driven" you meant "carried weight affects movement speed". Makes sense now. I thought it was about inertia or something... I'll edit my previous comment.

      You may want to check out "Cobb Encumbrance" if you haven't. Could give you some ideas.
      https://www.nexusmods.com/skyrimspecialedition/mods/18362
    2. z21krr
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      Thank you for advice.
  2. BattleyaxStudios
    BattleyaxStudios
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    Awesome mod, I always hated anything that changes your horizontal mouse sensitivity randomly. Is there a way to get only that feature as a separate file? Rather than all the movement speed changes? Thank you.
    1. Sombric
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      x2
    2. w8m8l3tsm4st3rb8
      w8m8l3tsm4st3rb8
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      https://www.nexusmods.com/skyrimspecialedition/mods/2772?tab=description
  3. darksynth0
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    Would be great if you provide a brief changelog for new versions for us to keep track of what's changed
    1. IchBinKeinRoboter
      IchBinKeinRoboter
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      I agree that would be cool
  4. Spawnkiller
    Spawnkiller
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    Hello z21krr

    1st thank you for creating this mod and sharing it with us
    2nd as already mentioned a comparison vanilla / mod video would be very nice
    3rd why is there a requirement for SKSE when the mod does not contain any .dll files but only one .esp plugin?

    wbr Spawnkiller
    1. EzioTheDeadPoet
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      SKSE mods don't need .dll files they are only needed if an author wants to create custom scripts that arent covered by the the scripts SKSE comes with. At least thats my understanding of SKSE mods so far, since there are a lot mods that need SKSE but don't have an DLL. Also not having a DLL means they are SKSE version independent. That's why some LE mods that need SKSE even work on LE but it is not garanteed.
    2. Spawnkiller
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      Hello EzioTheDeadPoet

      I see, thank you very much for this informative explanation.
      At least now it would be very nice to know which version of SKSE is the minimum requirement for this mod to work properly. I ask because I run on SKSE 2.0.6, as I refuse to update this game what so ever again.
      Spoiler:  
      Show

      Sorry for the rant. Anyways thank you again.

      wbr Spawnkiller
    3. myztikrice
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      The CC content can be removed entirely without affecting the rest of the game and more and more mods are going to only work on the latest version of the game
    4. usedu
      usedu
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      that's the point, we don't want it butit's still forced onto us and breaks the game everytime
    5. EZ337
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      But all those new skse mods... Meh. You win some, you lose some
  5. Sombric
    Sombric
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    can you make a optional file only for the aim sensitivity fix? pls
  6. Sombric
    Sombric
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    this is compatible with ordinator? because it has perks that modify the aiming speed and things like that
  7. darksynth0
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    Can I use this with DServant's Combat Gameplay Overhaul, Archery Gameplay Overhaul and 360 Combat Movement ?
    All with Nemesis?
  8. 103Sakamoto
    103Sakamoto
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    I was just thinking about something like this than BOOM! It on Nexus! Will definitely get it a try
  9. uther12
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    Still no videos showcasing changes.
  10. sweetmelona
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    Hi, I find your mod very cool and convenient. There used to be many files in download section, and I downloaded 330run speed ver. However, after recent update there is obviously only one file. Should I update, or not? I hope someday changelog is written so that I can decide whether to download the updated file.
    Plus, I wonder why there is SKSE as a requirement in description. I can't see any SKSE dll plugins in your files.
  11. Drake777Mizo
    Drake777Mizo
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    I like it but, the NPCs are running. I hate that and I uninstalled it. Can you fix it?