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Bring Out Your Dead
===================

Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead.

Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.

NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest.

My Patreon Page: https://www.patreon.com/arthmoor

Download Locations
==================

AFK Mods - https://www.afkmods.com/index.php?/files/file/1892-bring-out-your-dead/
Skyrim SE Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/323/
Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/2956453
Bethesda.net [XB1] - https://bethesda.net/en/mods/skyrim/mod-detail/2956494

Installation Requirements
=========================

Skyrim Special Edition 1.5.73 or greater.
Unofficial Skyrim Special Edition Patch 4.1.7 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the Bring Out Your Dead page at Skyrim Nexus. The installer should take care of things from there.
Or add it to NMM manually through the "Add File" dialogue.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop Bring Out Your Dead.esp and Bring Out Your Dead.bsa into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling Bring Out Your Dead
================================

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Bring Out Your Dead.esp and Bring Out Your Dead.bsa from your Data folder. Then reload your game as usual.

Load Order
==========

LOOT (https://loot.github.io/) should be used for optimal placement.

Compatibility
=============

Expanded Towns and Cities has been confirmed to be 100% compatible as of version 2.0.

Potential conflict with any mod which is expanding the various cities and villages. If these conflicts are brought to my attention I can attempt to make adjustments for them within reason.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (www.afkmods.com). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, NexusMods, AFK Mods, and The Assimilation Lab under the username Arthmoor. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Revision History
================

Version 4.0.5 [2019-05-08]
--------------------------

Updated USSEP synchronization.

Version 4.0.4 [2018-07-07]
--------------------------

Removed the quest edit from DB06 for Gaius Maro's alias and transferred the no body cleanup faction setting to my own alias for when he's killed. Should remove any compatibility issues from that quest now.

Version 4.0.3 [2018-05-13]
--------------------------

Logrolf the Willful should not have been provided with an alias for body cleanup due to him being placed in the no cleanup faction and never getting removed from it.

Version 4.0.2 [2018-05-09]
--------------------------

Grounded some floating objects in the Winterhold Hall of the Dead.

Version 4.0.1 [2016-11-07]
--------------------------

Fixed a missed water data update.

Version 4.0 [2016-10-25]
------------------------

Conversion to Skyrim Special Edition.

Version 3.0.0 [2015-11-07]
--------------------------

Conversion to Legendary Edition. All future support will be on this branch ONLY.
Converted the mod to use aliases pointing to the NPCs rather than directly editing the NPC records themselves. This should eliminate any compatibility issues with other mods that need to edit base NPC records. All existing graves that have already been enabled will continue to exist.
Moved the exterior graves for the College of Winterhold into the Hall of the Dead cell for Winterhold.

Version 2.0.4 [2015-07-24]
--------------------------

Synchronized fixes from USKP 2.1.3.

Version 2.0.3 [2015-06-27]
--------------------------

Synchronized fixes from USKP 2.1.0 through 2.1.2.
Collision mesh for the burial cairn ported from the USKP mesh fix.

Version 2.0.2 [2015-04-05]
--------------------------

Grounded a pair of floating bushes at the Riverwood gravesite.
Eirid should not have been given a grave since children cannot be killed.

Version 2.0.1 [2015-02-07]
--------------------------

Synchronized fixes from USKP 2.0.8 and 2.0.9.

Version 2.0 [2014-10-26]
------------------------

Hall of the Dead has been built for Dawnstar on the small island north of town. All graves have been relocated there. This eliminates conflicts with Enhanced Towns & Cities as well as Morskom Estate.
Hall of the Dead has been built for Winterhold just past the bridge to the College. All graves have been relocated there. This eliminates conflicts with Enhanced Towns & Cities.
Added a navcut collision box to the grave site in Rorikstead to keep NPCs from trying to walk through it.
Moved the graves in Darkwater Crossing slightly to avoid a minor conflict with Enhanced Towns & Cities.
Moved the graves in Kynsegrove to avoid a minor conflict with Enhanced Towns & Cities.

Please be aware that these graves are all Papyrus script properties. Relocation is unlikely to take effect without starting a new game first.

Version 1.2.8 [2014-10-11]
--------------------------

Synchronized necessary fixes from USKP 2.0.7.

Version 1.2.7 [2014-07-08]
--------------------------

Missed changes to Bulfrek and Ra'zhinda from USKP 2.0.5.

Version 1.2.6 [2014-07-07]
--------------------------

Synchronized necessary fixes from USKP 2.0.5.

Version 1.2.5 [2014-05-17]
--------------------------

Synchronized necessary fixes from USKP 2.0.4.

Version 1.2.4 [2014-03-02]
--------------------------

Synchronized necessary fixes from USKP 2.0.2 and 2.0.3.

Version 1.2.3 [2014-02-01]
--------------------------

Synchronized necessary fixes from USKP 2.0.1.
Cleaned out 1 child and two already dead NPCs who had no reason to need graves.
"Erik" and "Erik the Slayer" are two separate NPC records and thus there is no reason to have two different graves for him since they can't both be active at the same time.

Version 1.2.2 [2013-11-23]
--------------------------

Removed edits to Uglarz due to her being an unimplemented NPC in the vanilla game.

Version 1.2.1 [2013-10-29]
--------------------------

Gaius Maro should not have the body cleanup run until after Breaching Security (DB06) has been completed. (Bug #5, Bug #12806)
This mod now requires the Unofficial Skyrim Patch, 2.0.0 or later. No exceptions.
Synchronized necessary fixes from USKP 2.0.0.

Version 1.2 [2013-07-27]
------------------------

The support script added in version 1.1.6 was not relible. It has been removed.
This mod now requires the Unofficial Skyrim Patch, 1.3.3 or later. No exceptions.
Synchronized necessary fixes from USKP 1.3.3.

Version 1.1.7 [2013-04-23]
--------------------------

Synchronized fixes from USKP 1.3.2.

Version 1.1.6 [2013-03-18]
--------------------------

Merged official fixes from Patch 1.9.
Merged fixes from USKP 1.3.1.
Added support to fix Garakh's faction setting from the USKP that was being blocked out.
Added support to fix Grosta's key to Heartwood Mill from the USKP that was being blocked out.
Removed an edit to a grave that was no longer needed in Windhelm.

Version 1.1.5 [2013-02-19]
-------------

More synchronization with NPC fixes from the USKP.

Version 1.1.4 [2013-01-19]
--------------------------

More synchronization with NPC fixes from the USKP.

Version 1.1.3 [2012-10-26]
--------------------------

Syncronized several NPCs with USKP fixes so that the fixes won't be blocked out.

Version 1.1.2 [2012-10-16]
--------------------------

Ivarstead's graves have been moved to a new location closer to the barrow in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
Moved the graves in Dragon Bridge next to the sawmill in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
Moved the graves in Darkwater Crossing next to the hill where the mine is in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
Cleaned with TES5Edit.

Version 1.1.1 [2012-09-24]
--------------------------

Removed a conflict with the USKP over an unused coffin.

Version 1.1 [2012-04-21]
------------------------

All city NPCs have now been checked and given graves where missing and/or where the USKP assigned them to the void instead.
Orcs at the strongholds now have their own graves at their compounds.
Khajiit caravan members and a few mining operations now have graves assigned to their NPCs.

Version 1.0.1 [2012-04-01]
-------------

Spread out the Dawnstar headstones a bit to be less clumped together.

Version 1.0 [2012-04-01]
------------------------

Initial public release.

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