had this mod for a while now and when I tell you this makes the game 10x harder partner it with wildcat and shadow of Skyrim and you got yourself a game you can sinks so many hours into. hell every time i run into any of the ascendant necromancers this mod ads I end up dying in a few hits and then have to trek all the way back just to retrieve me dropped gear , amazing mod
This is such a fantastic mod. I'm level 276 on Skyrim and HOLY S*** the enemies are powerful. I can't even complete the mission of collecting Amir's Sword from Whiterun without being paralyzed and straight up murdered. It really makes Skyrim much harder, despite the game already being on Legendary. Anyways, keep up the great work!
So the Giant outside whiterun in the field from Riverwood just made like 10 second work of the Companions and then chased me to the keep gates and killed all the whiterun guards...
Note: texture mods are not considered mods for the purposes of my previous statement. If the mod only changes textures, the sky's the limit. Unless AE changed that somehow...
Hi, this mod is interesting, but i would like to remove it, but the problem is that i tried disabling it OR removing it, but some enemies still scale to my lvl. Is there a way to remove it completely ? Thanks for the help as it would make a big difference for my playthrough now ...
Since this mod is affecting a lot of npcs around Skyrim, before removing the mod on an existing save :
- Make a clean save (you can google how to do it properly if you don't know). - Stay in a "safe cell" like your player home and type these two commands with the console :
setgs iHoursToRespawnCell 1 setgs iHoursToRespawnCellCleared 1 PS : It will reset every cell by just waiting just an hour instead of 10 and 30 days.
- Wait an in-game hour and type these (this will set the reset time to their default values):
Thật đáng thất vọng khi phần quan trọng nhất trong hướng dẫn của bạn yêu cầu chúng tôi tự tìm kiếm trên Google. Nếu chúng ta có thể tìm thấy câu trả lời trên Google, chúng ta sẽ không cần phải hỏi.
i'm going to give this mod a fair playthrough right now,
i have some questions up front about this, things that i would want to know before i start the mod
1. is there a max level cap / scaling. if im level 1000 are the opponents going to be level 1000 too ! ?? 2. Raised Ability Caps - what specific spells does this affect, what is the damage scaling on this. 3. is there any monster that you did not edit, and will not scale.
421 comments
Note: texture mods are not considered mods for the purposes of my previous statement. If the mod only changes textures, the sky's the limit. Unless AE changed that somehow...
Edit: btw damn bro how'd you find my comment it has been more than a year XD
Is there a way to remove it completely ?
Thanks for the help as it would make a big difference for my playthrough now ...
- Make a clean save (you can google how to do it properly if you don't know).
- Stay in a "safe cell" like your player home and type these two commands with the console :
setgs iHoursToRespawnCell 1
setgs iHoursToRespawnCellCleared 1
PS : It will reset every cell by just waiting just an hour instead of 10 and 30 days.
- Wait an in-game hour and type these (this will set the reset time to their default values):
setgs iHoursToRespawnCell 240
setgs iHoursToRespawnCellCleared 720
i have some questions up front about this, things that i would want to know before i start the mod
1. is there a max level cap / scaling. if im level 1000 are the opponents going to be level 1000 too ! ??
2. Raised Ability Caps - what specific spells does this affect, what is the damage scaling on this.
3. is there any monster that you did not edit, and will not scale.