About this mod
Allows the use of one single piece of Light/Heavy armour (optionally two), without losing the 'no armour' bonus of the 'Mage Armor' perk.
Ideal for Mage's who wish for more adaptive use of the Mage Armor perk, without breaking the overall balance too greatly.
- Permissions and credits
- Changelogs
- Donations
Originally, the 'Mage Armor' perk wasn't at all flexible.
For example;
Morokei's mask, a light armour piece, is clearly intended to be used by Mage's with its +100% Magicka Regen.
Though, this means that it will negate the respective x100/150/200% perk bonuses of Mage Armor.
There are some other mods that try to tackle this issue;
But none that I found, felt that they kept balance in mind or had my desired flexibility.
Replaces the 'no armour equipped' requirement of all the "Mage Armor" perk's;
With the ability to wear ONE piece of armour, light or heavy, any piece, any slot.
Your choice.
Simple.
(Optionally you can choose to make this TWO pieces of armour, if desired, upon installation.)
I have added Ordinator compatibility upon popular request.
This took much longer than I had anticipated and there may be some things I have missed, as I do not use Ordinator myself.
That being said; after significant trial and error on my part, all requested features appear to be fully working.
This compatibility patch effects:
(X = 1 or 2; depending on which version you chose to install.)
Alteration:
Mage Armor (Ranks 1-3)
Energy Shield
attacks while charging or concentrating on a spell.
Geomancer
elemental damage by 35% but you lose Magicka equal to the amount of
Health lost. The damage reduction gradually diminishes as Magicka falls
below half. The energy shield is disabled when your hands are lowered.
Destruction:
Robes of the Magi
Archmage Necklace Plus
Augmented Archery