This mod makes changes to the well known bandit camp, Embershard Mine. After clearing the mine from it's bandit inhabitants, the Jarl of Falkreath retakes the mine for it's resources.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1.2
Moved the Boss chest - It now stays: Compatibility with The Welkynar Knight Quest
Version 1.1.1
Fixed an issue from v1.1
Version 1.1
Included new radiant system exclusion
Changed Object IDs to new format
Changed some NPC levels
Added road patrol
Added world event
Version 1.0.4
Fixed Dark Face Bug (Update only required for ESP Light users)
Version 1.0.3
Fixed issue while using multiple FTF mods
Version 1.0.2
Updated to Fort Takeovers Framework 3.0+
Moved new AI Package from miner to blacksmith
Version 1.0.1
Fixed idle marker placement
Fixed door placement
Added new AI package to a miner (He will visit the Riverwood blacksmith on saturdays)
Embershard Mine, a dungeon well known to most of us Skyrim fanatics, but the time has come for a Jarl to make use of it's iron. A small garrison will take the mine, allowing a bailiff and his miners to work for this precious resource.
Lore Embershard mine is a lost mine, hidden in the forests of Falkreath hold. Fortunately an adventurer managed to clear the mine of it's inhabitants. As soon as word reached the Jarl of Falkreath, a bailiff and a small garrison were deployed to take the mine and turn it into a gold mine.. but with iron.
Note from the author I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod. As of now I am not really making overhauls, but once I have done quite a few, I might start making Full versions. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen. Doesn't mean I will do it but you know, we'll see.