Read carefully: are you using mods that alter the appearance of the trees, like Simply Bigger Trees? Then YES, you will get pop-in trees. You should know that ANY mod that alters tree meshes will bring incompatibility with ANY OTHER mod that re-gererates tree lod (as stated in most of those mods which alter tree meshes). Sorry for red color, but people keep coming here blaming me for an issue is mostly only of their own. I have to regret what I'm saying now, but all this could probably lead me to shut down permanently this mod in the future.
Since there are really too many (new and old) mods out there that alter tree meshes, and since there could be literally tons of different configurations, I can't be able to build patches for all them. What I suggest is downloading the billboards from those mods (usually their authors release them as optional files), get LODGen/xEdit, and build your own custom tree LOD by following the instructions on LODGen's page.
Version 2.0.0 of The Great Forest of Whiterun Hold is up!
It brings a new regenerated, clean LOD. Bad clipping tree LOD are gone. See the changelog for more details.
This mod is now esm-ized. This means that Whiterun Forest esp will be loaded before the esp mods which are not flagged as esm. I came to this conclusion because I found easier and safer having such an extensive mod like mine treated as an "esm" by the executable.
All compatibility patches are hosted HERE. Thanks cortex56!
And before you ask: NO, sorry but I won't make patches for any Creation Club content: first, because CC are paid mods and I'm releasing things for free; second, because to make patch I have to buy CC mods to release free patches for a mod I'm releasing for free. NONSENSE as you hopefully can understand. Since CC editors are nothing but former simple mod authors, please ask them if they could release patches for free mods.
Cant currently get this to work. I'm using the latest Address Library with SKSE, I'm assuming its just the anniversary update that's still messing things up?
I used this back when Requiem was for Oldrim on SSE with the Arthmoor stuff and with tree and lod replacers for bigger trees, all the 3D stuff, added creatures and spawns and in tandem with another flora overhaul which surprisingly went well with the mod's default grass type. So its not really a big deal patching and generating new stuff.
Coming back after 7 years, this mod was and is worth all the effort or incompatibilities no matter what.
For anyone getting yellow trees in the distance with this mod who's scared of lod gen like I am, here's a fix that worked for me. Just drag n drop. There's probably better ways, but those ways require 40 min long tutorials and feck that. https://www.dropbox.com/s/37s2tq7ovtl58eh/TreeFix.7z?dl=0
Do like how it dramatically change the landscape... did fidn the patches helpfull too! Hoping more patches come out like for this mod https://www.nexusmods.com/skyrimspecialedition/mods/57797 not sure if any patches are being made for this mod but a patch for those home would be nice ^^
For example, 20-30? Or much more? I'm also using 1K-2K textures, ENB and DyndoLOD. And I'm also want to know how critical it hit my memory with GPU. Thanks.
Cool mod, really like the forest. Unfortunately it conflicts with some location mods I have, and fighting dragons when theres trees everywhere you look is a HUGE hassle. Not sure if a version with less trees would help much but it could make it better.
This mod looks great, and I will be installing it soon on a playthrough with the patch collection. I would love it though if this was compatible with Skyshards by Deadmano as it would make the skyshards in Whiterun Hold that more difficult to discover. On my prior playthrough, I used Skyshards as an extra perk resource for Ordinator. However, this forest mod looks too good to miss!
Beautiful mod. I'm using it with a combination of Traverse The Ulvenwald, Happy Little Trees, and Folkvangr Summer Tundra and it looks amazing. Now I just need to re-run XLod, TexGen, and Dyndolod and it will be perfect! Thank you!
461 comments
Then YES, you will get pop-in trees.
You should know that ANY mod that alters tree meshes will bring incompatibility with ANY OTHER mod that re-gererates tree lod (as stated in most of those mods which alter tree meshes). Sorry for red color, but people keep coming here blaming me for an issue is mostly only of their own.
I have to regret what I'm saying now, but all this could probably lead me to shut down permanently this mod in the future.
Since there are really too many (new and old) mods out there that alter tree meshes, and since there could be literally tons of different configurations, I can't be able to build patches for all them. What I suggest is downloading the billboards from those mods (usually their authors release them as optional files), get LODGen/xEdit, and build your own custom tree LOD by following the instructions on LODGen's page.
It brings a new regenerated, clean LOD. Bad clipping tree LOD are gone. See the changelog for more details.
This mod is now esm-ized. This means that Whiterun Forest esp will be loaded before the esp mods which are not flagged as esm. I came to this conclusion because I found easier and safer having such an extensive mod like mine treated as an "esm" by the executable.
All compatibility patches are hosted HERE. Thanks cortex56!
And before you ask: NO, sorry but I won't make patches for any Creation Club content: first, because CC are paid mods and I'm releasing things for free; second, because to make patch I have to buy CC mods to release free patches for a mod I'm releasing for free. NONSENSE as you hopefully can understand. Since CC editors are nothing but former simple mod authors, please ask them if they could release patches for free mods.
Coming back after 7 years, this mod was and is worth all the effort or incompatibilities no matter what.
Can't endorse enough.
https://www.dropbox.com/s/37s2tq7ovtl58eh/TreeFix.7z?dl=0
No one who doesn't want to should have to suffer the laziness of the "Just use DyndoLOD" circle-jerk
Can I know - how much performance I lost if I start playing my new test-game with following guys together:
- Veydogolt Trees at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- Veydogolt - Extra Trees at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- Seasonal Aspen Trees - Seasons of Skyrim SKSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- Blubbos PineTreeReplacer V3 at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- Alpine Forest of Whiterun Valley at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- The Great Forest of Whiterun Hold at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
For example, 20-30? Or much more? I'm also using 1K-2K textures, ENB and DyndoLOD. And I'm also want to know how critical it hit my memory with GPU.
Thanks.