Skyrim Special Edition

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SilverDeckel

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SilverDeckel

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About this mod

This 'patch' gives you the ability to jump between the Vampire dens and Sewers without going to the surface.

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What does it do?

It places certain activators in both the Vampire Dens and the respective sewers, enabling you to travel between them.


What is already done?

This mod is feature-complete.

In Whiterun's Den, there is a lit sconce on the right side of the main room (when entering through the door).
Its counterpart is in the basement of Whiterun's jail, in a remote corner (it is unlit).

In Markarth's den, there is a Dwemer Sphere close to the double-bed.
Its counterpart is a chest under a water-spitting Dwemer bust close to the Sewer exit leading you to the Cidhna Mine.

In Windhelm's Den, when entering the main hall, go to the left-hand fireplace.
Its counterpart is an unlit sconce in the Forlorn Catacombs close to the Market Sewers gate.


What about Solitude and Raven Rock?

Raven Rock has no Sewers.

Solitude's Den and Sewers are almost connected. (Both have an entrance in the Winking Skeever's basement.)


But is it immersive?

All activators check if you are a vampire before teleporting you.
The idea is, that those are enchanted/magic objects that require your vampiric blood to move you.

The Sewer-side activators display a message, should you not be a vampire.
The Den-side activators do not, since you shoudn't enter the dens as a mortal in the first place.



Should work fine and cause no issues (also, no navmeshes were modified).