About this mod
This mod seeks to re-balance the races by improving every race by adding lore friendly abilities. Race will matter more, but it won't disqualify you from playing any style with any race.
- Requirements
- Permissions and credits
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Translations
Note: Some have reported this mod making vampire faces darker. They fixed it by moving this mod higher in the load order.
Argonian:
Resist Disease 50% Unmodified
Resist Poison 35%
Fortify Sneak 5%
Fortify Stamina Regen 25%
Waterbreathing Unmodified
Histskin Unmodified
Breton:
Resist Magic 20%
Dragonskin Added 1/5 High Elf Highborn power
Dark Elf:
Resist Fire 50% Unmodified
Fortify Destruction 20%
Ancestor's Wrath Added 50% bonus to destruction damage
High Elf:
Fortify Alteration 10%
Fortify Conjuration 10%
Fortify Destruction 10%
Fortify Illusion 10%
Fortify Restoration 10%
Fortify Magicka Regen 50%
Weakness to Magic 10%
Highborn Unmodified
Imperial:
Imperial Luck Added 20% bonus to speech
Imperial March Not affected by armor weight
Voice of the Emperor Unmodified
Khajiit:
Claws Changed from 12 to 15 points
Fortify Pickpocket 20%
Fortify Sneak 10%
Stamina Regeneration 25%
Night Eye Unchanged
Nord:
Resist Frost 50% Unchanged
Fortify Shouts 10%
Fortify Two Handed 5%
Battle Cry Unchanged
Orc:
Resist Magic 10%
Fortify Smithing 10%
Berserk Rage Unchanged
Redguard:
Resist Poison 50% Unchanged
Fortify 1 handed 5%
Fortify heal rate 20%
Adrenaline Rush Unchanged
Wood Elf:
Resist Disease 50% unchanged
Resist Poison 50% unchanged
Fortify Archery 5%
Quickdraw 1.5 times draw speed (faster than quickdraw and should stack)
Command Animal Unchanged