Skyrim Special Edition
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  1. Pfuscher
    Pfuscher
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    Yeeehaw, I was honered to be a beta tester.

    FAQ:
    -Parallax is like an older version of Tesselation. It's a heightmap and a stronger depth effect than a normal map. ( hope this is an ok explanation)
    https://en.wikipedia.org/wiki/Parallax_mapping

    -You need meshes with activated parallax and an according "_p.dds" texture like in LE.

    - This only works for meshes so far, not for terrain(world)

    - Some meshes turn blue ingame with parallax. Then they need Shader flag 2: vertex color checked and! BsTriShape: Vertex Desc: Vertex Flags: Colors checked

    - There is an old parallax tutorial by me on my LE mods

    Thank you aers for this great, great feature
    1. aers
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      To explain the vertex colors thing:

      When rendering a mesh, the game looks up which shader to use based on flags. So for example Parallax+Vertex Colors+Specular is a specific flag combination that loads a specific shader. If it can't find a shader, it just doesn't render - which is why you end up with things turning blue.

      The shader for "Parallax alone" is missing, but "Parallax + VC" exists, and so does "Parallax + VC + Specular", so for now all parallax meshes MUST have vertex colors, or they will not render.

      I hope to inject the non-VC Parallax shader at some point but that's for future dev.
  2. aers
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    Please do not harass Boris about anything related to this TY.

    Its possible some ENB effects wont apply to meshes with parallax due to the way ENB shader patching works.
  3. Kawazawu
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    for anyone having trouble with this mod when uninstalling it (I wanted to switch to using community shaders for the new updates it has). Uninstalling SSE PSF (this mod) caused ctd on loadup. After reading through bunch of random s#*! for some reason uninstalling "detection meter" or "detection meter ng" worked for me (stopped the ctd caused by this mod). I also removed the "sseshadertools.dll" from this mod in the skse plugins. Don't know if that had an impact but this fixed all my problems -  thought I'd share the info
    1. Flameslinger2021
      Flameslinger2021
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      Can you explain this in more detail? How exactly do I get this working? 
  4. jascardoryjan
    jascardoryjan
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    Is this compatible with the 1.6.1179.08 version from GOG?
  5. marurux
    marurux
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    My 1.6.640 Skyrim is too new :(



    1. Is this a problem?
    2. Can I fix it from my end?
    3. Is an official fix planned?
    1. JamIng5502
      JamIng5502
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      Having the same issue, wonder if there is a fix for this my self. Or maybe it still works regardless if you click no.

      Edit: There is a fix if you see the comments for an updated one made by another person.
    2. marurux
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      ok, I found it after going over the comments more carefully. However, it's an archived version with reports of CTDs.
      I'll give it a try, but I don't expect it to work for now. I hope aers will soon release an official update!
    3. Lanif79
      Lanif79
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      https://www.nexusmods.com/skyrimspecialedition/mods/66284

      Updated Version, personally using on 1.640 incase anyone still needs it
    4. JP193
      JP193
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      ^ Thanks
      (Edit: See also GeneralJohn's comment over there for getting things working as, ironically, the updated mod is also out of date.)
    5. NickLR
      NickLR
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      marurux And there? Did you have any problems?
    6. Squibster99
      Squibster99
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      thanks for the links, unfortunately the workaround from general john has a link to a taken down mod, still investigating...
  6. SpikerzZ
    SpikerzZ
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    Doesn't work for 1.6.117 steam version
    1. Soroka90
      Soroka90
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      Same problem
  7. PhysicsPunk
    PhysicsPunk
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    I don't suppose it'd be possible to keep an old file section?
    Every time Bethesda changes the color of their cash shop font and releases it as a a new update, breaking all the .dll or popping off with error messages are supper annoying. I understand why mod authors don't want to keep up to date. It'd be nice if everyone could keep an archive for each version of skyrim so that we don't have to choose which mods we can or can't use. We'd just have to sync with the version.
  8. Sworishina
    Sworishina
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    I humbly request a version of this mod compatible with the newest version of AE

    It taunts me from the archive section
    1. ChefeElJefe
      ChefeElJefe
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      dude same, i'd love that
    2. azellma
      azellma
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      https://www.nexusmods.com/skyrimspecialedition/mods/79408?tab=posts found it
    3. scottwww
      scottwww
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      That link is discontinued and suggests using Community Shaders https://www.nexusmods.com/skyrimspecialedition/mods/86492.
  9. HALTT77
    HALTT77
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    funny that I had to disable this mod for d3dcompiler_47.dll to work with light limit fix...
  10. ClotildooBruto
    ClotildooBruto
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    will this be updated to the new updates of december 2023? it wont work due to dll incompatibilities
  11. TKHBMVP
    TKHBMVP
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    Is it still valid that Parallax Terrain Addon Beta should override the main file, even the main is younger?
  12. ElvenLove5000
    ElvenLove5000
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    'This is "bEnableImprovedSnow" in your ini file. In addition, landscape specular must be enabled (bLandSpecular), but this is default enabled afaik.' which folder?