Skyrim Special Edition

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x360Flipx

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x360Flipx

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48 comments

  1. blackdragon201
    blackdragon201
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    I love your mod. It makes the cities wonderful. I am wondering if there will be a patch for the new version of Legacy of the Dragonborn? There are a few trees that are floating in the stairs/entrance to the museum. Thank you!
    1. OwlxPharaoh
      OwlxPharaoh
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      bump
    2. conman588
      conman588
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      I edited the .esp and removed all trees and ferns that interfere with LOTD V5. Cant share this since the file is the actual mod which I don't own. But feel free to the same with your own file. Use TES5Edit and simply remove the following objects from the esp. (you can use FormID filter to make things easier)
      ##002CCE (## depends on your load order)
      ##002CCF
      ##002CD0
      ##002CD3
      ##002CDB
      ##002CDC
      ##002CDD
      ##002CDE
      ##002CDF
      ##002CE0
      ##002CE1
      ##002CE2
      ##002CE3
      ##002CE4
      ##002CE5
      ##002CE6
      ##002CE7
      ##002CE8
      ##002CE9
      ##002CEB
      000F80A7 (yes these last ones start with 00)
      0002E4D4
      0002E4E1
    3. PbIntolerant
      PbIntolerant
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      Thanks for the tip, but how did you deal with the last three as xedit doesn't allow you to remove objects from the Skyrim ESM
    4. Gelliebeen
      Gelliebeen
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      This is old, but just in case someone comes up on this like I did - the last three lines from Conman588's fix above you don't actually remove since they're from Skyrim esm. You just copy the esm column over the Beautiful Cities esp column to overwrite them.
    5. Moonjelly3
      Moonjelly3
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      Anyway you can explain this better?

      I download the edit program... then...?

      I have those trees in front of the gallery as well. 
  2. GrumpyOldDude
    GrumpyOldDude
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    LOOT is telling me this mod has 243 ITMs, and 22 deleted references.

    Is this something I need to clean? (Skyrim SE 1.6.640)

    RESOLVED:

    Down below here,xcal68 posted a redo of this mod, compatiblke with JK's Skyrim. SO...I installed JK's Skyrim, the JK's patch for Open Cities, and then xcals flavor of this mod for JK and OC and VIOLA! LOOT is happy now.

    Link to xcal68's remake: https://www.nexusmods.com/skyrimspecialedition/mods/25762
  3. massitha
    massitha
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    i use this alongside paradise city and it does exactly what i want without any big city overhauls, i cannot thank you enough.
  4. Skyfound
    Skyfound
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    Should pretty much go without saying, but there's very limited compatibility with this mod and the holy city overhaul trifecta of JK's Skyrim, Expanded Cities and Towns, and Dawn of Skyrim (aka Blues Skyrim), especially with regards to Whiterun. Many of the added trees and plants compete for the same spaces that the assets in those mods do, with trees sticking up out of vendor carts awkwardly.

    Would love to eventually see a version of this mod that takes those three above mods into account and simply repositions some of the added plant life to mesh with them a bit better. A version that does that would offer a bit more compatible flexibility for people looking to add a bit more nature to their cities without conflicting with all the new shops and vendors the other overhauls add. Basically a "extra green" add on for the above overhauls for those that just really like the idea of nature meshing with civilization in Skyrim.
  5. nerjaveika
    nerjaveika
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    Can you pls consider a patch for JK's Skyrim? and Legacy of the Dragonborn?
    1. xcal68
      xcal68
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      I know this is an older post, but just an FYI to anyone who comes looking...

      x360Flipx has given me permission and I am currently working on a JK's Skyrim compatible version. It's mostly done and hopefully will be out within a week. Just doing some final cleanup and testing.

      Edit - JK compatible version has been completed and posted.

      https://www.nexusmods.com/skyrimspecialedition/mods/25762
    2. ArdensulPY
      ArdensulPY
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      god bless you <3
    3. Akulakha
      Akulakha
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      Was just looking for that. Thanks very much for making one!
    4. xcal68
      xcal68
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      You're both welcome. Also, LotD V5 compatible is available now, too.
  6. LukeSkylarker
    LukeSkylarker
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    I'm sure this has already been asked, but will there be a version for the individual cities?
  7. ezerio
    ezerio
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    I just need to know if you can provide lod for the trees? beautiful addition to whiterun but the trees at the from just pops out of nowhere..minimal issue but still quite important :)
  8. yian
    yian
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    Thank you for this mod. I like how simple and effective the tree placements are. Not too intrusive, but definitely make the city prettier. A common complaint I see people have regarding seeing trees in Whiterun is that it is a city in tundra area so there shouldn't be trees. Well, to be fair, people can plant and water these trees themselves. If people can build houses they should be able to plant trees. As long as they are the right kind of trees.

    This mod contains 243 ITM records and 22 deleted records. Makes sure you run it through XEdit before you use it!
    1. FelesNoctis
      FelesNoctis
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      Just discovered that myself during a pre-merge check. For anyone else, standard cleaning process seems to be the way to go here.

      0.) Backup "Beautiful Cities.esp"
      1.) Open only "Beautiful Cities.esp" in SSEEdit
      2.) Apply filter for Cleaning
      3.) Right click Beautiful Cities, Remove "Identical to Master" records
      4.) Right click Beautiful Cities, Undelete and Disable References
  9. Larentiah
    Larentiah
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    Is there any way we could choose which cities we want out of this?
    1. ngtvnfnty
      ngtvnfnty
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      same question. Being in the middle of a tundra I felt whiterun was a little overdone. It is beautiful and all but could be made just as nice with plants and grasses native to the area without changing the feel of the place.
    2. mpjbay
      mpjbay
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      I'd think you can easily remove all but the cities you'd like to have using SSEEdit. Do this for each city. This will give you each city in a separate file. This is what I am going to do for my game.
    3. LupusHegemonia
      LupusHegemonia
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      Can you explain that, please?
      I know how to modify a mod via the xEdit, but how to SEPARATE them into different mods - so enabling what I want?
    4. SirStylus
      SirStylus
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      I would also love this. For example I really love what this mod does to Riften but it's incompatible with some other mods I use in Whiterun so I would love the Riften changes but not the Whiterun changes.
  10. Votze
    Votze
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    Is it compatible with "Extended Towns and Cities" and "Trees in cities"?