Skyrim Special Edition
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Pierre Despereaux

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PierreDespereaux

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81 comments

  1. Beastmaster1992
    Beastmaster1992
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    Really liking this mod.

    I’m curious about one thing though - Will you be willing to add some (not all) of the Mundane animals/creatures like Brown Bears, Mountain Lions, and Bison in From Beyond Skyrim into Skyrim in the Future?
  2. goddragonbrett
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    Great mod cant wait for beyond skyrim content to be released so when can see more cool updates to the mod I will say regretfully for me the mod seems to have a little bit of issue with the WICO mod specifically Victoria Vicci seems messed up not that's you're fault just kind sucks I cant use both
    1. PierreDespereaux
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      How is she "messed up"?
    2. goddragonbrett
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      black face bug
    3. PierreDespereaux
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      I dunno why my mod would be causing conflicts. I only touch outfits, not facegen.
    4. goddragonbrett
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      I think its something specific with her outfit I'm not sure what it could be I've others who are just fine outfit wise with this mod and WICO I suppose I could've done something wrong though I'm not sure what it could be if there's anyone else that uses WICO and this mod that would be a way to tell.
    5. maximkovalenko
      maximkovalenko
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      I'm not using WICO, and I have the black face bug with Victoria Vicci. I'm using Pandorable's NPC's which effect her. She was fine before Beyond Skyrim in Skyrim was installed.
    6. ulfire
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      Any time you have mods affecting facegen and other mods affecting those same NPCs, whether their outfits or AI or other changes, you will need to patch it. All changes for an NPC are done within the same record for that NPC and only one of those records (the last loaded) will win. It's just a frustrating limit to the way Skyrim works, not an individual mod's fault or anything.

      There is a guide here: https://www.nexusmods.com/skyrimspecialedition/articles/1034 (ESP Conflicts section).

      Alternatively you can just load this mod above any face-altering mods, and they won't have black faces — but they also won't have the outfit changes made by this mod. Any NPCs with vanilla faces will still have changes made by this mod (unless something else is editing them).
    7. cthunsthrall
      cthunsthrall
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      outfits have nothing to do with it afaik. the black face bug is almost always caused by the same thing. namely, that you have a mod which includes face geometry meshes and/or facegen tint mask textures for this NPC, but its plugin is not winning the conflict on her NPC record. so the plugin says her facegen is vanilla, but the files say her facegen is something entirely different. mismatch = black face. the solution is to check her NPC record in xEdit, copy the formID. search your mod folders for the last 6 digits of that formID. find the files with her formID for the name and figure out which mod is adding them. then, go back to xEdit and copy the facegen data from that mod to the last-loading plugin (or make a new one) so it wins the conflict.

      another possible cause is her facegen records are baked into your save, and they don't match the current meshes/textures or the current winning plugin. this happens if you install one of those mods mid-save, so that whatever mod you had installed before has its facegen stuck in your save, but another mod is overwriting the meshes and/or textures.

      you can fix that with fallrimtools: https://www.reddit.com/r/skyrimmods/comments/ckoodd/blackgrey_face_bug_solution/
    8. ulfire
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      "outfits have nothing to do with it afaik. the black face bug is almost always caused by the same thing. namely, that you have a mod which includes face geometry meshes and/or facegen tint mask textures for this NPC, but its plugin is not winning the conflict on her NPC record."

      Yes, and default outfits are changed on the NPC record... hence why changing outfits does relate to this same issue.
    9. dbuzzyb
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      yep - Ulfire is quite correct If more than one mod changes an NPCs information, the way Skyrim works is it only looks at the NPCs info given in the last mod loaded & effectively doesnt know about the other changes as they arent present in the last mod. So to show all these changes on the NPC they need to be joined together in a patch so Skyrim sees and applies them all.
      I really encourage you to have a go at making your own patch using xEdit. You dont change any info in the original mods by doing this & if you make a mistake you just close the program and dont save. The tutorial Ulfire mentions is excellent & easily understandable and I can promise you will never look back once you have tried.
  3. daoudalqasir
    daoudalqasir
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    is there a reason the Dead man's dread one can't be made an ESP-FE like the others?
  4. starfis
    starfis
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    What does the Dead Man's Dread patch change and am I supposed to use it when I've also installed your Pirate's Life mod?
    1. PierreDespereaux
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      The Dead Man's Dread Creation adds Blackwater Brigands as an enemy. They're bandits from Cyrodiil, so I gave them Cyrodiilic gear.

      The patch is stand-alone and doesn't require Pirate's Life for Me to work (but they do work fine together).
  5. Reve23
    Reve23
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    Thanks for the mod, I am a sucker for "integration mods" like this, forgot to endorse will do right away:)
    Just out of curiosity (so everyone feel free to let me live with the mystery haha) I wonder about the last two updates changes

    "Version 1.2.4
    Restored vanilla Scimitars for Kematu, Nazir, and Rayya.
    Version 1.2.3
    Removed Cyrodillic Silver Weapons from the Silver Hand's leveled lists"

    was the reason to remove your edits some bug/problem or something like not fitting in with story, setting, lore etc?
    1. PierreDespereaux
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      I removed the Cyrodillic Silver Weapons from the Silver Hand because I decided it didn't really make sense for a Skyrim faction to be using weapons from Cyrodiil.

      I restored the Scimitars because, honestly, I missed them. I really like the Vanilla Scimitars and I thought it would be fun to give them back to a few important named characters.
    2. Reve23
      Reve23
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      Cool, thanks for your answer and your time:)
  6. nexusguy
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    Question, will you guys keep updating this mod with new content?
    1. PierreDespereaux
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      As Beyond Skyrim releases new content I will continue to update this with new integrations.
  7. mardybum13
    mardybum13
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    any trouble if added mid game?
    1. PierreDespereaux
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      *probably* not. Just try to add it in an area away from what this mod edits.
  8. Ogremindes
    Ogremindes
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    Does "a vast arsenal of Silver Weaponry" happen to include warhammers?
    1. PierreDespereaux
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      Unfortunately not. It includes Silver Greatswords, Silver Swords, Silver Maces, and Silver War Axes.
  9. Regitnui
    Regitnui
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    I'm wondering what the necessary files are...? Sorry, but I don't see the readme. I'm doing a manual install since I've had problems with Vortex.
    1. PierreDespereaux
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      It requires some combination of Beyond Skyrim - Bruma and Beyond Skyrim - Wares of Tamriel.
    2. Regitnui
      Regitnui
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      I meant the ones of this mod; Would Bruma Only and Wares of Tamriel Only work? Are the others either optional (Morrowind Maiq) or compatibility? What's the difference between Bruma Only and the Beyond Skyrim Distribution.ESP?

    3. PierreDespereaux
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      Beyond Skyrim Distribution.esp is the merged version of the Wares Only and Bruma Only versions.

      Morrowind Maiq requires Bruma, it makes Maiq look kinda like he did in Morrowind (you can see a picture of him in the media folder.)

    4. Regitnui
      Regitnui
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      Thank You!
  10. TheShiningAbsol
    TheShiningAbsol
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    Have you considered adding the Ayelid War Axe to Bruma’s leveled lists with the rest of the Ayelid weapons, and updating the Shadowbanish Wine model from Bruma with the unique one from Wares of Tamriel? Just some thoughts I had; I know it’s not adjusting Skyrim proper, so if it’s out of the scope of what you want to do, feel free to ignore this
    1. PierreDespereaux
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      Hey! That's a pretty good idea. I'll have a look :)