Skyrim Special Edition
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jackstarr

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104 comments

  1. jackstarr
    jackstarr
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    This mod makes life easier for players playing as pacifists, or who want a more peaceful game.

    I appreciate that this mod won't be to everyone's taste. If you don't like the idea of passive or cowardly animals, please don't comment, just move on.

    If you want animals to be more aggressive - that's not the point of this mod. I made this mod as I wanted a more peaceful game. Comments complaining that animals aren't more aggressive may be deleted.

    Please read the full mod description, including known issues, before commenting.

    Want to support my mods?  Buy me a coffee via Ko-Fi! www.ko-fi.com/jackstarr

    Thanks! :)
  2. jackstarr
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    Updated to v2.0 for better compatibility with SSE (converted from form 43 to form 44).
  3. deleted180008652
    deleted180008652
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    great idea, life saver. 
  4. RoninWoof
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    mod doesn't seem to work anymore for me. wolves and crabs are still coming after me and my large pack of followers armed to the teeth lol
    1. jstar75
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      Did you find a solution? I have the same problem.. Using Predcalibers 12 years of Skyrim and intially it worked with that pack of 290 mods, as i've added more (1100 mods now) and ran LOOT it stopped working. It remains in the same position in the load order, up near top and if I place it at the very bottom it still does nothing. I can't for the life of me figure which other mod is affecting this.
    2. Litinz
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      Check in SSEdit what is overwriting the changes guys. If you have any mods that add factions to- or alter these animals in any way it will overwrite it since this mod is esl and cant be put very low in the load order. You just need to drag over the changes yourself, and it doesnt apply just to this mod, you need to make sure all your mods are compatible, or patched yourself

      Changing load order overwrites other mod changes, it doesnt merge them together
    3. jstar75
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      Thanks for the response I appreciate it! But I would'nt have any clue how to do what you are describing. When I select the mod in SSEedit, how do I see what it is conflicting with? Must I load ALL esp's for that? And how do I "drag over the changes"? I thought the LO overwrite would be sufficient.. Also thanks for the tip on esl files, I had many low down in the order, did'nt realise. I wondered why Wrye Bash moved them all up to the top when I installed it into MO2 last week and I kept putting them back! Still trying to figure the bashed patching after deciding to do it 6 months into my modlist haha. Great information and again, thanks so much.
    4. Litinz
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      You should really use synthesis instead of wrye bash, but basically you can set a filter in SEdit to show only conflicts (right click to open a menu) and then simply click on the records that show red, and you can see what plugins are overwriting the changes (the plugin that is loading last, so on the right will be the only plugin that you need to alter to bring over the changes from this mod. There are plenty of youtube tutorials on using SSEdit if youre confused. That a very basic explanation I can give you
  5. Sky91
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    Good day Jackstarr,

    would You do me a huge favour and make a small shoutout on your desc page for my new mod:

    Skyrim de-Bearer - Because some people just can't bear it anymore.

    I made the mod in the spirit of Yours and to go along with it. Thanks for Your file, it made life better for me!
  6. Legend323232
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    Such a gentle sentiment, I hope you're just as delicate to your neighborhood homeless man as you are to this game. I have a question, will this simply effect the character or will it all so effect other npcs? More often than not, when i've installed a mod like this, a bear for instance, would have an ai battle with itself about whether to run away from me or attack the npc next to it. So Im hoping you have failsafe for npcs as well?
  7. Nachuack
    Nachuack
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    Haha. How less aggressive? Literally, the second the game opened after adding this mod, a bear attacked me.
    1. Sky91
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      It`s a bear dammit... Change the parameters yourself. I did it.
    2. IronClaw28
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      funny and kinda strange as for ME, bears seems to run away too... the only animals who dont run away are mountain lions (ofcourse)
  8. Sky91
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    I advise to remove some records that were solely made for the purpose of renaming "catch and kill" because they undo changes from Unofficial Skyrim Modders Patch.
  9. piercepd
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    Woohoo! I no longer have to shoot the puppies!
  10. pippy4tao
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    This is fantastic.  I am playing a pacifist restoration mage who makes money via Alchemy.  Travelling the roads to collect herbs was becoming so horrible.  Sure she can heal herself but when humans step up to help protect her and nearly die for their efforts it was time to weapon up or find a mod. Thankfully google searching lead me here.  I can finally enjoy the beautiful nature of Skyrim without every 5 minutes getting attacked.  The wolves in Skyrim need culling. Thank you, Thank you, Thank you!!

    (yes I know there is healing hands but she hasn't advanced in her training enough yet at the college to learn it. lol)
  11. daftshadow
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    Essential mod. The damn wolves are annoying. Especially when they kill off a non-essential quest giver npc.
    1. Sky91
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      Crabs used to drive my damn followers bonkers. Kept searching for them when I really only wanted to travel far, far away. Lost Lydia countless times for some silt feeding excuse of a rock...
  12. hotsaucier
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    Does it have a configurable mcm? Can I pick and choose which animals are cautious?