0 of 0

File information

Last updated

Original upload

Created by

jackstarr

Uploaded by

jackstarr

Virus scan

Safe to use

Tags for this mod

110 comments

  1. jackstarr
    jackstarr
    • premium
    • 141 kudos
    Locked
    Sticky
    This mod makes life easier for players playing as pacifists, or who want a more peaceful game.

    I appreciate that this mod won't be to everyone's taste. If you don't like the idea of passive or cowardly animals, please don't comment, just move on.

    If you want animals to be more aggressive - that's not the point of this mod. I made this mod as I wanted a more peaceful game. Comments complaining that animals aren't more aggressive may be deleted.

    Please read the full mod description, including known issues, before commenting.

    Want to support my mods?  Buy me a coffee via Ko-Fi! www.ko-fi.com/jackstarr

    Thanks! :)
  2. jackstarr
    jackstarr
    • premium
    • 141 kudos
    Locked
    Sticky
    Updated to v2.0 for better compatibility with SSE (converted from form 43 to form 44).
  3. jocem009
    jocem009
    • supporter
    • 3 kudos
    This has stopped working for me, but I seem to have found the culprit with SSEEdit. Sacrosanct Tweaks seemingly changes the behaviour, precisely the "Confidence" and "Aggro Radius Behaviour" lines. A solution, apart from changing the load order, would be to open CK with Sacrosacnt Tweaks and matching those entries to what this mod here does to them. Or just edit in SSEEdit, i suppose.
  4. Nightsong18
    Nightsong18
    • supporter
    • 21 kudos
    Could someone provide a file that excluxes all types of wolves? I cant seem to edit this in Xedit, its not being picked up idk why. Rly need it for the companions quest to work properly plus with this mod wolves always just run away and I find it strange. Love the other edits tho.
  5. Peti574
    Peti574
    • member
    • 0 kudos
    Could you make a mod, which changes the NPC relations to animals?
    Necromancers, draugr, skeletons always chasing rabbits, foxes, chichkens, goats, deer........a bit dumb.....
  6. axebeard2
    axebeard2
    • member
    • 0 kudos
    2 suggestions:
    - Have wolves only attack when they outnumber you OR give them the same parameters bears have (cautious)

    - Somehow change the faction of the passive creatures so bandits don't go chasing them across the map (or create a new faction that is passive to all?)

    This mod works great with Surprise Critters and it's addons. Sometimes I open a crate and a bunch of skeevers/rats come out, and then run around, which is great. But then bandits will chase them across the world.
  7. OketoKing
    OketoKing
    • member
    • 6 kudos
    we need a mod to calm down these Elks...  always running randomly towards you and into the water.... 
    it's like they all have rabbis or somethings...
    1. Rydogg21
      Rydogg21
      • member
      • 0 kudos
      *Rabies
      A Rabbi is a jewish teacher.
    2. ovidiu29
      ovidiu29
      • member
      • 0 kudos
      Maybe they want to learn  Jewish/Hebrew :D
  8. azufelt00
    azufelt00
    • supporter
    • 0 kudos
    Useful mod but the description is misleading as this changes more than the 8 items listed.

    If you download this, I strongly recommend opening it in xEdit, checking what it does, and customizing to your preference (it will also help you see conflicts)
  9. deleted180008652
    deleted180008652
    • account closed
    • 1 kudos
    great idea, life saver. 
  10. RoninWoof
    RoninWoof
    • premium
    • 1 kudos
    mod doesn't seem to work anymore for me. wolves and crabs are still coming after me and my large pack of followers armed to the teeth lol
    1. jstar75
      jstar75
      • supporter
      • 2 kudos
      Did you find a solution? I have the same problem.. Using Predcalibers 12 years of Skyrim and intially it worked with that pack of 290 mods, as i've added more (1100 mods now) and ran LOOT it stopped working. It remains in the same position in the load order, up near top and if I place it at the very bottom it still does nothing. I can't for the life of me figure which other mod is affecting this.
    2. Litinz
      Litinz
      • member
      • 4 kudos
      Check in SSEdit what is overwriting the changes guys. If you have any mods that add factions to- or alter these animals in any way it will overwrite it since this mod is esl and cant be put very low in the load order. You just need to drag over the changes yourself, and it doesnt apply just to this mod, you need to make sure all your mods are compatible, or patched yourself

      Changing load order overwrites other mod changes, it doesnt merge them together
    3. jstar75
      jstar75
      • supporter
      • 2 kudos
      Thanks for the response I appreciate it! But I would'nt have any clue how to do what you are describing. When I select the mod in SSEedit, how do I see what it is conflicting with? Must I load ALL esp's for that? And how do I "drag over the changes"? I thought the LO overwrite would be sufficient.. Also thanks for the tip on esl files, I had many low down in the order, did'nt realise. I wondered why Wrye Bash moved them all up to the top when I installed it into MO2 last week and I kept putting them back! Still trying to figure the bashed patching after deciding to do it 6 months into my modlist haha. Great information and again, thanks so much.
    4. Litinz
      Litinz
      • member
      • 4 kudos
      You should really use synthesis instead of wrye bash, but basically you can set a filter in SEdit to show only conflicts (right click to open a menu) and then simply click on the records that show red, and you can see what plugins are overwriting the changes (the plugin that is loading last, so on the right will be the only plugin that you need to alter to bring over the changes from this mod. There are plenty of youtube tutorials on using SSEdit if youre confused. That a very basic explanation I can give you
  11. Sky91
    Sky91
    • member
    • 37 kudos
    Good day Jackstarr,

    would You do me a huge favour and make a small shoutout on your desc page for my new mod:

    Skyrim de-Bearer - Because some people just can't bear it anymore.

    I made the mod in the spirit of Yours and to go along with it. Thanks for Your file, it made life better for me!
  12. Legend323232
    Legend323232
    • premium
    • 13 kudos
    Such a gentle sentiment, I hope you're just as delicate to your neighborhood homeless man as you are to this game. I have a question, will this simply effect the character or will it all so effect other npcs? More often than not, when i've installed a mod like this, a bear for instance, would have an ai battle with itself about whether to run away from me or attack the npc next to it. So Im hoping you have failsafe for npcs as well?