I know you're busy updating to a new version, and I am looking forward to it, so no hurries on a reply if you can.
I am having an issue where I try to update engine, and it gets to about 3% and crashes. It doesn't matter if I do this via MO2, or directly from the folder. Any ideas what could cause this?
I ended up uninstalling it, and making sure to delete it from all folders. Then ran MO2 again. Then I redownloaded it, installed it, and it seems to run fine now. I am guessing that an animation mod was effecting it, but that's only a guess.
So I recently reinstalled Skyrim moved it to a more but now when ever I run nemesis the old folders for animations show up instead of the new ones. I reinstalled this mod deleted all folders and it's still loading old files that I can't find in my computer. I've double checked the file path I'm at my wits end here. it just refuses to load my new animation folders.
I don't usually come to the mod page for these kinds of things but I'm totally stumped.
The issue is with the default animations in the PCEA_Animations folder, the ones with fp20, fp21, and fp22 in their names, specifically fp21_mt_idle.hkx. About two days ago it abruptly began overriding all of my OAR conditional idles with no apparent cause. Deleting it does not work, as it regenerates upon running Nemesis, and I can't navigate to it in OAR's GUI.
Does anyone have any idea why or how this might be happening? It did not coincide with any changes to my animation mods.
UPDATE: Fixed by switching to OAR-PCEA, I didn't know that was a thing somehow.
Essentially it allows you to use and swap between animation sets exclusively for your own character, without affecting NPC animations whatsoever. So say if you want your character to have completely unique weapon animations, you can do that with this.
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I am having an issue where I try to update engine, and it gets to about 3% and crashes. It doesn't matter if I do this via MO2, or directly from the folder. Any ideas what could cause this?
I'm having the same issue after switching to MO2 from Vortex.
The issue is with the default animations in the PCEA_Animations folder, the ones with fp20, fp21, and fp22 in their names, specifically fp21_mt_idle.hkx. About two days ago it abruptly began overriding all of my OAR conditional idles with no apparent cause. Deleting it does not work, as it regenerates upon running Nemesis, and I can't navigate to it in OAR's GUI.
Does anyone have any idea why or how this might be happening? It did not coincide with any changes to my animation mods.
UPDATE: Fixed by switching to OAR-PCEA, I didn't know that was a thing somehow.
You can consider me stupid, but I did not see the answer in the description of the mod.