Pickpocket the soul gem powering a Dwarven Automaton in order to kill it.
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File credits
Thanks to Finnlav and Nero for testing.
Thanks to Highever Rains for holding my hand through figuring out which script did what and how.
Thanks to Forzane and Shepp for providing moral support while I ranted about Soul Gems.
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Changelogs
Version 1.3
Compacted and ESL flagged. Don't use this if you're in the middle of a game with the previous version. Update between games.
Version 1.2
Gave the dummy objects the same weight and value as soul gems to properly scale difficulty and grant pickpocket experience.
Version 1.1.1
Added a script that I neglected to upload when I fixed the ESP. Apologies and thanks to Goatecho for leaving a note about it.
Version 1.1
Thanks to Spheal for figuring out the issue with Blackreach centurions. You can now kill them by pickpocketing.
Pickpocket the soul gem from any dwarven automaton in order to kill it. As requested by u/_shazdeh on reddit.
Some exceptions apply:
Aicantar's spider: you wouldn't want to kill this lil guy would you?
Steadfast Automata from Kagrumez: they are also friendly...
The Forgemaster: just seemed too cheaty to me. Don't be a milk drinker, fight him!
Anything summoned by the Aetherial Staff: This would give you a pretty much infinite supply of soul gems, too cheaty.
Some limitations apply:
The Centurions in Blackreach that you need to pull a lever to activate: You can pickpocket the gem off of them but it won't kill them. I can only guess that the game doesn't consider them alive until they're activated. (Thanks Nero for testing this!) Thanks Spheal for figuring this out! These centurions can now be de-souled.
If you're in combat with something you can't pickpocket it. (this is vanilla afaik)
If you happen to get caught you won't be able to try again for 3 days. (this is also vanilla)
If you have a mod that adds dwemer enemies that don't use vanilla bases, this probably won't function without a patch.