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DecimusMaximus

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PukinDumpling

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374 comments

  1. PukinDumpling
    PukinDumpling
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    Please download and endorse the original!
  2. PukinDumpling
    PukinDumpling
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    Xbox One version on Bethesda.net

    -------------------------------------------------------------------------------------------------------------------------

    Companion mods or standalone versions of Real Bows SE:

    Real Bound Bow by johncomnenus

    Real Bows SE - Standalone by fattyzhouse

    Real Bows - ColourMatch Textures by tyfe1994

    Ancient Dwemer Metal - My patches for SMIM Dawnguard Dragonborn by Xtudo

    Real Bows - Collision Fixes by MrNeverLost

    Ethnic mongolian bow and quiver by nerevarnus
  3. Xtudo
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    1. PukinDumpling
      PukinDumpling
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      Awesome! I will sticky your post to the top! :)
      Thank you for sharing!
  4. mycroftmacarthur
    mycroftmacarthur
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    Would it be possible to get some kind of dummy ESP or something for the mod, so it can take priority over other mods? I tend to use alot of texture replacer mods and the like, of which most of the ones which retexture or alter weapons will cover almost all the weapons at once as opposed to just doing swords or bows or so on. Unfortunately, this one is constantly getting overridden, so these super sweet bows are constantly being replaced with vanilla ones. If it had an ESP or ESL i could just put it lower on the load order to override the others.
    1. geraintwd
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      If you use Mod Organizer, you can just move this mod further down in the left pane, until it takes priority over other mods that would overwrite it. Same applies for any texture replacers. Heck, you can even right click -> send to -> last / first conflict. 
      Alternatively, you can hide conflicting files from other mods, so that they don't override this one. 

      Definitely no need for a plugin here.
    2. LordofBandar
      LordofBandar
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      I'm having the same issue. My Orcish bow keeps getting overwritten and I can't fix it
    3. PukinDumpling
      PukinDumpling
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      I usually urge everyone to use Mod Organizer 2, as well.
      If not for this mod, then do it for any other conflict-prone setup you could have. The change might take some time and MO2 may be difficult getting used to at first but it's well worth the time and effort.
    4. Vaftel
      Vaftel
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      Extremely late to this but i found a solution in case someone is having the same problem, Vortex allows you to manage also file conflicts for mods with no active plugin such as this one, the difference is that you manage them from the mods tab instead of the plugins one (at the left panel), more info here: https://forums.nexusmods.com/topic/10412368-why-does-nobody-talk-about-mods-that-have-no-plugin-in-load-order/
      Basically, just click on the options drop-down menu, click on manage file conflicts, and then it shows the affected meshes/textures by the mod and will display which mod is currently taking over them, in my case, it was Cathedral Armory getting priority over Real Bows, you can then chose which mod will overwrite the game's assets (Daedric, Elven, etc), it's really simple
    5. PukinDumpling
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      Thank you so much Vaftel for posting the solution! :)
    6. nmjfiregfew
      nmjfiregfew
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      @geraintwd a plugin could easily reassign the model to a different path, so it's not left pane only. This is why some mods provide dummy plugins
  5. JokerCard1977
    JokerCard1977
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    Having some trouble, the Elven bow isn't getting replaced in-game. No idea what I'm doing wrong, the rest of the replacers work fine and it's at the bottom of MO2 so it should be overwriting any other mods that change bows, right?

    
    

    Screenshot to show that it's seemingly only the elven bow affected rn.

    Also, does anyone know of any replacers for the Nightingale bow like this? I like using it, but it's so damn ugly
    EDIT: copied the ebony bow over to the Nightingale on my own, much better!
    1. PukinDumpling
      PukinDumpling
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      It could be that one of your esp/esl mods assigns a new mesh to the Elven bow.
      What other mods are you using?
    2. JokerCard1977
      JokerCard1977
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      I checked my mod folders to see, but the only other mod that affects the bow meshes is this, which claims to use Real Bows's meshes anyhow. Here's my load order if there's anything I've missed, which wouldn't be surprising if I did honestly.
    3. PukinDumpling
      PukinDumpling
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      What you could do to narrow it it down is go into SSEEdit and check out the Elven bow and see which mesh is assigned to it on record level.
  6. AndersWasRight
    AndersWasRight
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    Standalone version? I already have replacers for every bow type but there is no such thing as too many bows XD
    1. PukinDumpling
      PukinDumpling
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      Check the second pinned comment. Someone's already made a standalone version. :)
  7. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
    1. PukinDumpling
      PukinDumpling
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      ♥️
  8. skreeeboy
    skreeeboy
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    Thanks so much for this! I had played Skyrim for about a year with no issues, and then I got into archery IRL, and I soon realized that all the vanilla bows would be entirely non-functional. The only bow in this mod I've encountered so far that looks like it also wouldn't function is the Dwemer bow. other than that, brilliant. Endorsed!
    1. PukinDumpling
      PukinDumpling
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      Dwemer technology is basically black magic, so I think they'd get a pass.

      Glad to hear you like it. :)
    2. Lycantis
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      I hate to necro a post but the Dwemer bow has real life counterparts in the form of takedowns. I've seen and handled one, myself. They work surprisingly well if the bolts holding the limbs aren't flimsy and the limbs are of a sturdy material (usually a laminate--this can be achieved with sinew or rawhide backing). The angling is also reminiscent of many compound bows, so it's mimicking advanced tech.

      The mod itself is a breath of fresh air to this bowyer. Those vanilla bows are just an eyesore. Not a single one could actually do anything unless you slapped someone across the head with it.

      I hope a link and picture are all right to show that this thing actually exists! Let me know if it is otherwise unwanted!
      This is a Martin Archery Saber Takedown Recurve Bow
    3. PukinDumpling
      PukinDumpling
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      Thank you Lycantis for the information! The more I hear/read about real-life archery the more complex, yet intriguing the whole subject seems. I should really look into it more. I appreciate your input. :)
    4. Lycantis
      Lycantis
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      Archery in real life is so much better than in games, lol. Thanks for the Mod. I'm testing this and other mods to see what I can grab from them. It makes the game so much more immersive than the vanilla....uh...those things might as well just be clubs or plain staves because they wouldn't actually do anything as a real bow.  >_<
  9. SkyrimChad90
    SkyrimChad90
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    any way to make this a bow addition instead of replacer?
    1. PukinDumpling
      PukinDumpling
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      You mean like this?
    2. SkyrimChad90
      SkyrimChad90
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      omg thank u
    3. PukinDumpling
      PukinDumpling
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      <3
  10. boxshqpe
    boxshqpe
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    It's a real shame that this mod doesn't include unique bows like the nightingale, auriel and such :(
    1. spongebobananapants
      spongebobananapants
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      :(
    2. PukinDumpling
      PukinDumpling
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      For the unique bows I've always managed to find good-looking bows on here and taken the models and textures, named them to which vanilla bow I wanted to replace and put them in the respective folder. There are so many great-looking works here that it really never felt necessary for me to learn how to make models/textures myself.
    3. JoeBlowCaliss
      JoeBlowCaliss
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      how would i proceed if say I wanted to use the daedric bow or the ebony bow from this mod to replace the nightingale bow?
    4. PukinDumpling
      PukinDumpling
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      Sorry for the late response. You's have to find out the name and folder of the Nightingale bow and then just copy and  name the file for the mesh you want to use to that. I unfortunately don't know that names. You can try looking at the meshes BSA inside the Data folder with BAE - Bethesda Archive Extractor
  11. thedark1234
    thedark1234
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    You know what would be amazing?a combination of scoped bows with real bows
    1. PukinDumpling
      PukinDumpling
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      I could have sworn there already was a combination like that available. Seems I was mistaken...
  12. FishermanZeddy
    FishermanZeddy
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    I LOVE this mod. The Elven bow=Yumi bow! Bless you for this!

    -FZ-
    1. PukinDumpling
      PukinDumpling
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      DecimusMaximus sure did some file work here! :)
  13. swill
    swill
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    What files do i need to delete? to get standard Daedric Bow
    1. PukinDumpling
      PukinDumpling
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      Try deleting this file:
      📁 meshes
      📁 weapons
      📁 daedric
      📄 daedricbowskinned.nif