Skyrim Special Edition
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Origamifan - Original mod from EnaiSiaion

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origamifan

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tweaks some perks from the mod "Growl" in order to make it (in my opinion) more interesting in mortal form.

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tweaks some perks from the mod "Growl" in order to make it (in my opinion) more interesting in mortal form.

List of affected parks and their change.

Bestial strength: in mortal form, you inflict 20%(rank 2)/30% (rank 4) more critical damage, take 10%(rank 3)/15%(rank 4) less physical from regular attacks(melee attacks that aren't power attacks) and ignore 20% of a humanoid opponent's armor(rank 4)

Animal Vigor: Also add the ability Moon Well: outside at night, you will also regenerate 1% of your max health, magicka and stamina per second (you'll receive a message when the effect start, and another when it ends).

Improved Bloodthirst: you also gain, in both beast and mortal form, 10% increased magic resistance (rank 1) and take 15% less damages and stagger from power attacks (rank 2).

Bury The Beast: Now also mitigate your fire weakness, reducing it to 25% (the weakness to fire you get without this perk is set back to 50%, as I thought it was an interesting drawback.)

Roadkill: You also take no fall damages in beast and mortal form (Without the perk, You'll take 50% fall damage in beast form, rather than being immune to it. I always considered no falling damages as more of an utility than game-breaking, especially since in the vanilla game, you can unlock a shout fairly early that allows you to do just that at will, but with the added hassle of having to equip and cast it before doing any risky jump.)

Infinite Duress: You take 10% less stagger and, when staggered, mitigate 25% of incoming damages.

Supernatural Strenght: while above 50% stamina, your power attacks are 15% more effective but cost 10% more stamina.

Rampage: If you unlocked all 3 previous perks (Infinite Duress, Supernatural Strength, and Roadkill), you inflict 15% more normal and critical damage to targets below 50% health, and 25% more normal and critical damages to targets below 25% health.

Lycanthropic Regeneration: The bonus to health regeneration is reduced to 0.5% (rank 1)/1% (rank 2)

Swipe: Also adds the ability "Lycanthropic haste"(yeah, couldn't find a better name to differenciate it from the' already existing "Lycanthropic Speed"), which augments your speed, in both beast and mortal form, by 15% when sprinting.



Installation: Install it with your mod manager, and enable it in your load order. Note that if you install it in a save where you are already a werewolf and may also have already acquired the "Lycanthropic regeneration" Perk, the changes I made to the spells you already unlocked won't apply. Other than that, you should be fine.

PAQ:

Why do you call the regen buff "Moon well"?
It's the name of a spell from the druid class in Pillars Of Eternity which similarly provide a passive health regeneration, and I found the name quite classy, and it kinda fits, since in Pillars Of Eternity, druids can change in werewolves(/boars/stags/cats).

You really had to do a question/answer part where you only answer one question that wasn't even asked?
Yes. And technically, now there are two questions that weren't asked. Checkmate.