PSA: I am no longer actively modding. I unfortunately don't have the time anymore to invest the amount of work I like to put into creating mods. Permission is granted to do whatever you'd like with my mods (port it, edit it, whatever) - just please take into consideration the permissions of the modders resources that I have used and give credit. Happy modding! <3
The aesthetics of the home are great, but I ended up giving up using this mod, it worked well for about 40 hours of play, but then, suddenly all my Dragonpriest masks disappeared and the mannequins started to undress every time. I got the masks back using Additem but I no longer felt safe leaving my items in that house.
no key with bersi. i went through the comments and saw the one about mods that edit merchant inventory. to my knowledge, i don't have any that do that; the only mod i remember getting editing merchants is the one that gives them more gold, unless that counts? any ideas?
my modwatch is here: https://modwat.ch/u/mythaeology/plugins
edit: disabled rich skyrim merchants and the key did not pop up. not sure at this point. D: edit v2 on 4/20/20: canalside bunker key finally showed up in bersi's inventory! now i need to save up gold.
Essentially it is a mechanic created by the mod author or a seperate mod that allows you to place items in one chest and appear in multiple chests around a home/area. Some cases multiple homes can share the same cloud storage meaning if you store an item in Riften home it will appear in a whiterun home that shares that cloud storage.
Definetly with console commands, I know you can somehow load the commands for the mod and then add the key once you know the id by /player.additem (keyid?which I dont know) 1
If I'm being honest, I'm quite new to modding Skyrim. I've always played vanilla, and have added like 50 mods in the last few weeks lol. I resurrected Bersi and his wife and got the canalside bunker key, but I can't seem to find the actual home! It says it is across from the elixer shop, but i'm standing in front of it and can't find the house. Help would be appreciated!
Edit: So it isn't compatible with Open Cities (entire door is just gone with open cities installed) and the game crashes every time I enter the building (with open cities disabled) :/ anyone have a fix?
U might have corrupted meshes or textures that are causing the ctd when u enter. If not how did u enter the house? I would recommend not unlocking the door through commands but adding the key first. How did u disable OC? u should use a mod organizer such as vortex, to completely disable it. try: /help "canalside bunker" (it should show a list, find "MISC canalside bunker key ID" and then write: player.additem ID (replace ID with the id from the key)
i saw someone had the same issue back in february of 2020, so i thought i'd add in my two cents: the sanguine rose doesn't show up on the weapon rack. dawnbreaker and the wabbajack pop up just fine. the only mod i have that changes daedric artifacts is zim's immersive artifacts.
does anyone else have this problem or any sort of solution?
edit: i also kinda wish there was another shield rack besides the one specifically for spellbreaker. or at least making one of the three weapon racks above the dragon priest mask display able to hold a shield or two. i want to put up my gildergreen shield and also the one i got from the break of dawn quest. :/
edit v2: there seems to be one shield rack in the followers' room. ah, well.
I have the same issue with sanguine rose and I also use zim's immersive artifacts. Haven't found a solution tho, since I use the staff I took as part of the "Immersion" that the rack is empty. If I find anything I'll try to edit my response.
I am able to purchase the key however, the only thing acorss from engrims elixers id beggers row...I noticed someone mentioned open cities doesn't let the bunker show? is this correct? I have OC and the bunker hasn't shown for 2 or 3 playthroughs
Despite the bloat in the download, this is a nice mod. However, I've found a couple of issues which are dealbreakers for me. First, Edda, Snilf and others who typically go to Beggar's Row to sleep at night no longer do so, they just hang out in the market area 24/7. Second, after winning the civil war for the Empire, Maven and Maul are found just standing outside the door to the bunker instead of being inside Mistveil Keep. As soon as I deactivated this mod, both those issues resolved themselves and those NPCs went where they are supposed to go.
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my modwatch is here: https://modwat.ch/u/mythaeology/plugins
edit: disabled rich skyrim merchants and the key did not pop up. not sure at this point. D:
edit v2 on 4/20/20: canalside bunker key finally showed up in bersi's inventory! now i need to save up gold.
Edit:
So it isn't compatible with Open Cities (entire door is just gone with open cities installed) and the game crashes every time I enter the building (with open cities disabled) :/ anyone have a fix?
How did u disable OC? u should use a mod organizer such as vortex, to completely disable it.
try:
/help "canalside bunker"
(it should show a list, find "MISC canalside bunker key ID"
and then write:
player.additem ID
(replace ID with the id from the key)
does anyone else have this problem or any sort of solution?
edit: i also kinda wish there was another shield rack besides the one specifically for spellbreaker. or at least making one of the three weapon racks above the dragon priest mask display able to hold a shield or two. i want to put up my gildergreen shield and also the one i got from the break of dawn quest. :/
edit v2: there seems to be one shield rack in the followers' room. ah, well.