This mini conversion details how to get the Havok post processor tool from Bethesda, with step by step instructions, and ships with a handy batch file to safely convert all animation files in place for Oldrim/Skyrim animation mods.
It should work with any Havok file built for the non SSE version of Skyrim.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This guide was inspired by the massively popular Guide to Animation.hkx conversion for Skyrim Special Edition, available here: https://www.nexusmods.com/skyrimspecialedition/mods/2970/?tab=description
I found that guide, as well as the instructions and batch file, to be lacking and so wrote an up to date one.
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