Skyrim Special Edition

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TheMilesO

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TheMilesO

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  1. TheMilesO
    TheMilesO
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    It has been some time, huh? :D

    After almost 2 years I'm glad to release version 3.0.

    New features include:
    - A possibility to save and load your custom preset directly through the MCM menu.
    -12 Presets loosely based on Skyrim NPC classes (yes, Skyrim has classes but only for NPCs), that increase each attribute by a fixed amount.
    For example: a Knight has a stat spread of 7:0:3 Health:Magicka:Stamina, a Nightblade a spread of 2:4:4.
    - A possibility to assign bonuses to Health, Magicka and Stamina that disregard skill usage completely.
    - A slightly improved levelupmenu that requires 1 less click and has a patch available for Dear Diary users
    - A FOMOD installer.

    Oh and of course some minor bug fixes as well :)
  2. TheMilesO
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    Version 3.1.1 is up!

    It's a minor consistency fix, the only difference to 3.1 being the addition of altered vanilla scripts from 7 quests that grant multiple skill increases
    (e.g. Bard's College instrument quests, Oghma Infinium). Now all of those skill increases will influence attribute exp instead of only the first one.
  3. Nyckcb
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    This mod looks really promising, however I'm concerned about two things. I'm pretty sure Adament's hand to hand addon will need a patch, or you won't gain anything when leveling that skill. Is this difficult to do? The other point was in compatibility, you mentioned:
    Users of Experience should be aware that you won't gain any attributes if you haven't increased at least one skill since your last level up.
    This is intended but can be circumvented by using SAAL's bonus attribute features.
    How does this play with static skill leveling since that mod only lets you level up your skill when you level up?
  4. HadToRegister
    HadToRegister
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    Eight years later and I'm STILL using this mod. The Legacy 2.0 version of this mod with the .BAT file
  5. anakameron
    anakameron
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    Will this work with Requiem? It dynamically resets your attributes every time you open a menu.
  6. greankuy
    greankuy
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    works great but i hope we can one day find a way to disable the "increase health" popup since it doesnt matter anyways
  7. deleted73151153
    deleted73151153
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    My only problem with this is no ultrawide support. Great mod nonetheless
    1. Avastgard
      Avastgard
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      What difference does it make if you are using it on a ultrawide monitor?
  8. Kayzorkross
    Kayzorkross
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    I've run into a bug where health (and only health) reduces by the value I've set in the Bonus Health per Level instead of increasing? Anyone else run into this and know what mod might be conflicting?
    1. manga905
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      I was just about to post something similar to this.
      For me its if i choose anything other than Health as my attribute to "level up" it'll take some points from Health and boost the other attributes so i'll go from something like 98/200/120, choose magicka and end with something like 121/195/115
      I haven't changed any settings in this mods MCM. I play on AE.
  9. vaguiners
    vaguiners
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    10 years later and still no way to remove the attribute lvling pop up
  10. xenohellblazer
    xenohellblazer
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    What happened?
    Using SAAL on SkyrimVR, it was working perfectly, I've been very happy. I hit level 51 with normal gameplay and now when I level up instead of distributing points, they are only going to one attribute. Does SAAL top out at level 50? It could have happened earlier and I didn't notice, but all the attributes are aligned about right. Not really using anything else that may have affected this, YASH for leveling speed. I have a save right before hitting 51, so I have tried different options.
    I can use the MCM to distribute points, but it was such a bummer to see it happen.

    Edit to add: I checked with the Skill Book before leveling up and it reads as the correct distribution, I attempted to alter through the bonus points in the MCM, but it only will give me 10 points in one attribute when I level up, its like it stopped working. Haven't changed anything in my mod list for several levels.
  11. VisiblyLewd
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    Noticed when you level up. And it doesn't touch any of your skills, like for instance when a quest gives you enough for a full level. It goes straight to magicka.
    1. wicliff001
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      v. 3.0 now lets you allocate bonus points across the 3 attributes. I've split mine across health and stamina and left magicka at zero.
    2. Kulharin
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      Its always magicka in this instance?  Could it be set that it just evenly distributes if you level up without gaining any skill? Or gain nothing?
  12. Kulharin
    Kulharin
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    What are the recommended settings if I use Experience?  Thanks.

    Also do your starting skills and/or racial bonus contribute to anything?