What's Next?! Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
I've still got plenty of other mod ideas (listed on my profile page so I don't forget about them...), but for now I'm taking a break to actually play some games! Since I'm not actively modding, I won't be checking comments nearly as often (But I still really enjoy them when I do!), if you need to get a hold of me for anything important, feel free to PM me and I'll get it within a day, usually!
This is for anyone that knows how to use CK or XEdit and is having problems with this mod and Innocence Lost - Quest Expansion. To make these two mods compatible, you have to change "Quest Dialog Condition" in the quest _AretinoHouse from 200 to 199.
Angrenor is dead! It's late in the game, not sure what happened but i moved him to me and resurrected him. Might want to put a 'protected' flag on him or create a new NPC that's protected or essential. Considering the whole quest is broken if he's dead. Looking fwd to seeing this place get built now tho!
yup, he ended up dead in my game too. still early in the game and I sure as hell didn't kill him myself. No dragon or vampire attacks that I know of. very strange.
There's a bug listed on UESP involving Angrenor ending up dead for no apparent reason. Could you consider setting him as essential until he moves in the house?
From UESP: Angrenor may disappear from the game for no apparent reason. ?
It is likely he died due to a glitch from spawning at the wrong height and falling to his death or glitching through the ground and also falling to death. By giving him one gold coin when you first meet him, you will receive an inheritance letter immediately after he dies and can reload an old save immediately.
Otherwise, use command setessential 00014137 1 to prevent his death.
Yes, open up xEdit, look under Non-Player Character (Actor), then click on Angrenor's record. If you have any mods that modify him you can change it in them, otherwise copy from skyrim.esm into RtAR or a new file. On the right side look under ACBS - Configuration, Flags (Sorted) and double click it in your new file, it should bring up a list of flags with checkboxes. Check the one for Protected and save. :)
RtAR doesnt make any direct edits to the npcs so its still compatible with npc appearance mods ect so to make him protected by default in the mod would drastically lower its compatibility. :( Otherwise it's a great idea to do!
Can't endorse this mod enough. It turns a useless quest house into an actual home. It's large enough to not feel cramped but small enough to be the realistic player home I don't think we get enough of. (Mansions are fine but to me a HOME is better!) The fact you can get a war vet off the street (despite his less than amazing character introduction to Windhelm), get Sophie out of the cold, and even give Aventus his home back (all while not counting towards your default child limit!) is BEYOND touching. The way you build the house up is super immersive too. It genuinely feels like you're building this abandoned home back to its former glory whenever you come back from a long dungeon or quest line and see you now have access to a small enchanting table or the side room has been built. Once it's all said and done it doesn't even feel like you've sunk that much money into it because you practically pay for every upgrade with your quest earnings and it's so worth it. 10/10 fully recommend as it will ALWAYS be in my mod list!
This is a really heartwarming mod. I like the idea of a quest mod picking up a few loose ends and putting them all together nicely. I did a quick playtest of this with Riften Honorhall Orphanage Upgraded to see if there were any issues. Aventus' AI gets confused after he is sent to the orphanage as part of the quest and wont return to his house if you tell him too. If you use the console command "recycleactor" onhim it seems to fix the issue and everything is fine. I was able to restore the place, move in Aventus and Sofie with no other issues. Everything seemed to work great! Thanks for a wonderful mod!
237 comments
Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
I've still got plenty of other mod ideas (listed on my profile page so I don't forget about them...), but for now I'm taking a break to actually play some games! Since I'm not actively modding, I won't be checking comments nearly as often (But I still really enjoy them when I do!), if you need to get a hold of me for anything important, feel free to PM me and I'll get it within a day, usually!
Might want to put a 'protected' flag on him or create a new NPC that's protected or essential. Considering the whole quest is broken if he's dead. Looking fwd to seeing this place get built now tho!
very strange.
Is there a way to set him to protected in SSEdit?
There's a bug listed on UESP involving Angrenor ending up dead for no apparent reason. Could you consider setting him as essential until he moves in the house?
From UESP:
Angrenor may disappear from the game for no apparent reason. ?
falling to death. By giving him one gold coin when you first meet him,
you will receive an inheritance letter immediately after he dies and can
reload an old save immediately.
setessential 00014137 1
to prevent his death.RtAR doesnt make any direct edits to the npcs so its still compatible with npc appearance mods ect so to make him protected by default in the mod would drastically lower its compatibility. :( Otherwise it's a great idea to do!
The fact you can get a war vet off the street (despite his less than amazing character introduction to Windhelm), get Sophie out of the cold, and even give Aventus his home back (all while not counting towards your default child limit!) is BEYOND touching.
The way you build the house up is super immersive too. It genuinely feels like you're building this abandoned home back to its former glory whenever you come back from a long dungeon or quest line and see you now have access to a small enchanting table or the side room has been built.
Once it's all said and done it doesn't even feel like you've sunk that much money into it because you practically pay for every upgrade with your quest earnings and it's so worth it.
10/10 fully recommend as it will ALWAYS be in my mod list!
edit: Nvm, fixed it, just moved Aretino to Windhelm via console command and the dialogue appeared