It's almost that time again, another Skyrim update. Better figure out what SKSE mods you have so they can be updated! Use this (very primitive) tool to find them. For mod managers with a virtual file system (MO/2, Vortex).
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you send me a message requesting permission of any kind, regardless of the permissions already set on the mod, and have not heard from me in 30 days regardless if I have been active on the Nexus or not, you may consider your request approved after those 30 days have elapsed since your original request. The only condition to this is that my files are not to be sold and I am to be credited where necessary.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
I know the initial version was marked final, but I wasn't expecting so much usage on this. Thanks for staying polite in the comments instead of ripping my limbs off.
Added remote signing so you don't need to change global execution policy on your machine in order to run the program.
Added rudimentary prompt for mod installation path on startup. Never say never.
If you're like me and don't have a great category system for your mods, when SKSE gets updated and you need to update all your SKSE mods, you might not be able to remember what mods those actually are.
This tool (Powershell really), will search through your mod install location and list all the folders containing .dll files. Folder names correspond to the mod name within the mod manager so this can be used to identify the exact name of the mod that needs to be updated.
The list is exported to a .csv so you can check mods off your list as you update them.
USE INSTRUCTIONS You'll need to locate where your mod manager has installed your mods to. An example image for MO2 (since this is the mod manager I use) has been included in the images section. Once you've located this path, copy it to your clipboard, run (double-click) the .bat file, and paste the path you copied into the prompt. Press Enter. The window will close when the program is done.
Eg. On my system this path is C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\MO2 Environment
A .csv containing a list of the mod folders with SKSE plugins will be generated in the same location as the .bat file.